| 2021 | "I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games. Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger |
| 2021 | 'Never Imagined I Would Work In The Digital Game Industry'. Luciana Lima, Patrícia Gouveia, Pedro Cardoso, Camila Pinto |
| 2021 | 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021 |
| 2021 | 3D Brawler Game Using a Hybrid Planning Approach. Mael Ahmad Addoum, Maxime Rouffet, Éric Jacopin |
| 2021 | A Future-Oriented Cache Management for Mobile Games. Yue Hu, Meng Wang, Yingfeng Chen, Changjie Fan |
| 2021 | A Game Interface to Study Semantic Grounding in Text-Based Models. Timothee Mickus, Mathieu Constant, Denis Paperno |
| 2021 | A Genre-Specific Game Description Language for Game Boy RPGs. Tamara Duplantis, Isaac Karth, Max Kreminski, Adam M. Smith, Michael Mateas |
| 2021 | A New Challenge: Approaching Tetris Link with AI. Matthias Müller-Brockhausen, Mike Preuss, Aske Plaat |
| 2021 | A Novel Lip Synchronization Approach for Games and Virtual Environments. Jan Krejsa, Fotis Liarokapis |
| 2021 | A Theoretical Framework for Managing Suspense in Games. Ying Zhu |
| 2021 | A financial game with opportunities for fraud. Julian Tritscher, Anna Krause, Daniel Schlör, Fabian Gwinner, Sebastian von Mammen, Andreas Hotho |
| 2021 | AI Charades: Language Models as Interactive Game Environments. Kevin Frans |
| 2021 | AI solutions for drafting in Magic: the Gathering. Henry N. Ward, Bobby Mills, Daniel J. Brooks, Dan Troha, Arseny S. Khakhalin |
| 2021 | Adaptive General Search Framework for Games and Beyond. Chiara F. Sironi, Mark H. M. Winands |
| 2021 | Adversarial Behaviour Debugging in a Two Button Fighting Game. Nathan John, Jeremy Gow |
| 2021 | Adversarial Reinforcement Learning for Procedural Content Generation. Linus Gisslén, Andy Eakins, Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar |
| 2021 | Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems. Shashank Hegde, Anssi Kanervisto, Aleksei Petrenko |
| 2021 | Amplitude of neural oscillations in the parietal area is associated with the results of esports competitions. Sorato Minami, Ken Watanabe, Naoki Saijo, Makio Kashino |
| 2021 | An Agent-Based Approach for Procedural Puzzle Generation in Graph-Based Maps. Francesco Venco, Pier Luca Lanzi |
| 2021 | An Approach to Partial Observability in Games: Learning to Both Act and Observe. Elizabeth Gilmour, Noah Plotkin, Leslie N. Smith |
| 2021 | An Exploration into "Perceived Sense of Challenge" in Level Design for fast paced Casual Mobile Games. Shikhar Juyal |
| 2021 | An Exploration of Feedback Loops in Friendship Games. Gabriel Henriksen Gaspar, Henrik Schoenau-Fog |
| 2021 | An Online System for Player-vs-Level Matchmaking in Human Computation Games. Anurag Sarkar, Seth Cooper |
| 2021 | Analyzing simplified Geister using DREAM. Lucien Troillet, Kiminori Matsuzaki |
| 2021 | Applying diegetic cues to an interactive virtual reality experience. Thomas Beck, Sylvia Rothe |
| 2021 | Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go! Carl-Magnus Embring Klang, Victor Enhörning, Alberto Alvarez, José M. Font |
| 2021 | Automatic Goal Discovery in Subgoal Monte Carlo Tree Search. Dominik Jeurissen, Mark H. M. Winands, Chiara F. Sironi, Diego Pérez-Liébana |
| 2021 | Automatically detecting player roles in Among Us. Harro Tuin, Martin L. M. Rooijackers |
| 2021 | BCIManager: A library for development of brain-computer interfacing applications in Unity. Filip Skola, Fotis Liarokapis |
| 2021 | Blending Output from Generative Adversarial Networks to Texture High-Resolution 2D Town Maps for Roleplaying Games. Gianfranco Siracusa, Dylan Seychell, Mark Bugeja |
| 2021 | Boosting Exploration of Low-Dimensional Game Spaces with Stale Human Demonstrations. Kenneth Chang, Adam M. Smith |
| 2021 | CamerAI: Chase Camera in a Dense Environment using a Proximal Policy Optimization-trained Neural Network. James Rucks, Nikolaos Katzakis |
| 2021 | Capacity-Limited Decentralized Actor-Critic for Multi-Agent Games. Tyler Malloy, Chris R. Sims, Tim Klinger, Miao Liu, Matthew Riemer, Gerald Tesauro |
| 2021 | Carle's Game: An Open-Ended Challenge in Exploratory Machine Creativity. Q. Tyrell Davis |
| 2021 | Chess fortresses, a causal test for state of the art Symbolic [Neuro] architectures. Hedinn Steingrimsson |
| 2021 | Comparative Evaluation of the EEG Performance Metrics and Player Ratings on the Virtual Reality Games. Pratheep Kumar Paranthaman, Nikesh Bajaj, Nicholas Solovey, David Jennings |
| 2021 | Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case. Enrica Loria, Alessia Antelmi, Johanna Pirker |
| 2021 | Configurable Agent With Reward As Input: A Play-Style Continuum Generation. Pierre Le Pelletier de Woillemont, Rémi Labory, Vincent Corruble |
| 2021 | Contextual Combinatorial Bandits in Real-Time Strategy Games. Zuozhi Yang, Santiago Ontañón |
| 2021 | Contrastive Learning of Generalized Game Representations. Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis |
| 2021 | Customer Lifetime Value in Mobile Games: a Note on Stylized Facts and Statistical Challenges. Arturo Valdivia |
| 2021 | DL-DDA - Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints. Dvir Ben Or, Michael Kolomenkin, Gil Shabat |
| 2021 | Deceptive Level Generation for Angry Birds. Chathura Nagoda Gamage, Vimukthini Pinto, Jochen Renz, Matthew Stephenson |
| 2021 | Demonstration-Efficient Inverse Reinforcement Learning in Procedurally Generated Environments. Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov |
| 2021 | Designing VR Games with Gaze Control for Directing Attention of Children with ADHD. Linda Graf, Leslie Scholemann, Maic Masuch |
| 2021 | Designing and Comparing Time Rewind Mechanics in 2D Interactive Game. Yutong Shi |
| 2021 | Die-r Consequences: Player Experience and the Design of Failure through Respawning Mechanics. Marjorie Ann M. Cuerdo, Anika Mahajan, Edward F. Melcer |
| 2021 | Distance-Based Mapping for General Game Playing. Joshua D. A. Jung, Jesse Hoey |
| 2021 | Distilling Reinforcement Learning Tricks for Video Games. Anssi Kanervisto, Christian Scheller, Yanick Schraner, Ville Hautamäki |
| 2021 | Do 3D Visual Illusions Work for Immersive Virtual Environments? Filip Skola, Roman Gluszny, Fotis Liarokapis |
| 2021 | Dungeon and Platformer Level Blending and Generation using Conditional VAEs. Anurag Sarkar, Seth Cooper |
| 2021 | Economic Indicators for Decision-Making inOperating Massive Multiplayer Online. Átila Moreira, Francisco Ramos, Flávia Barros, Geber L. Ramalho |
| 2021 | Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games. Yiwen Zhang, Diego Monteiro, Hai-Ning Liang, Jieming Ma, Nilufar Baghaei |
| 2021 | Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments. Sebastian Cmentowski, Jens H. Krüger |
| 2021 | Emotion Recognition from 3D Motion Capture Data using Deep CNNs. Haris Zacharatos, Christos Gatzoulis, Panayiotis Charalambous, Yiorgos Chrysanthou |
| 2021 | Estimates for the Branching Factors of Atari Games. Mark J. Nelson |
| 2021 | Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. Diego Monteiro, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub |
| 2021 | Evaluating Team Skill Aggregation in Online Competitive Games. Arman Dehpanah, Muheeb Faizan Ghori, Jonathan Gemmell, Bamshad Mobasher |
| 2021 | Evaluating a Plan Recognition Agent for the Game Pandemic with Human Players. Pablo Sauma Chacón, Markus Eger |
| 2021 | Evolving Romanian Crossword Puzzles with Deep Learning and Heuristic Search. Vadim Bulitko, Adi Botea |
| 2021 | Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience. Felix Born, Linda Graf, Maic Masuch |
| 2021 | Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study. Tianye Shu, Jialin Liu, Georgios N. Yannakakis |
| 2021 | Explaining the Entombed Algorithm. Leon Mächler, David Naccache |
| 2021 | Exploring Q-Learning for Adaptive Difficulty in a Tile-based Image Labeling Game. Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper |
| 2021 | Fairer Chess: A Reversal of Two Opening Moves in Chess Creates Balance Between White and Black. Steven J. Brams, Mehmet S. Ismail |
| 2021 | Fast Game Content Adaptation Through Bayesian-based Player Modelling. Miguel González Duque, Rasmus Berg Palm, Sebastian Risi |
| 2021 | Fast Synthesis of Algebraic Heuristic Functions for Video-game Pathfinding. Vadim Bulitko, Sergio Poo Hernandez, Levi H. S. Lelis |
| 2021 | Feature Analysis to League of Legends Victory Prediction on the Picks and Bans Phase. Lincoln Magalhães Costa, Rafael Gomes Mantovani, Francisco Carlos Monteiro Souza, Geraldo Xexéo |
| 2021 | Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage. Panayiotis Koutsabasis, Anna Gardeli, Konstantinos Partheniadis, Panagiotis Vogiatzidakis, Vasiliki Nikolakopoulou, Pavlos Chatzigrigoriou, Spyros Vosinakis |
| 2021 | Finding an Equilibrium in the Traveler's Dilemma with Fuzzy Weak Domination. Jesse Roberts |
| 2021 | Fingerprinting Tabletop Games. James Goodman, Diego Pérez-Liébana, Simon Lucas |
| 2021 | Game Dynamics Preferences Are Connected with Experiences Derived from First-Person Shooters. Suvi K. Holm, Johanna K. Kaakinen |
| 2021 | Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing. Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez Liebana |
| 2021 | Game-Ready Inventory Systems for Virtual Reality. Marc Mußmann, Samuel Truman, Sebastian von Mammen |
| 2021 | General Board Game Concepts. Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne |
| 2021 | General Game Heuristic Prediction Based on Ludeme Descriptions. Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne |
| 2021 | Generalising Discrete Action Spaces with Conditional Action Trees. Christopher Bamford, Alvaro Ovalle |
| 2021 | Generalization of Agent Behavior through Explicit Representation of Context. Cem Celal Tutum, Suhaib Abdulquddos, Risto Miikkulainen |
| 2021 | Generating Diverse and Competitive Play-Styles for Strategy Games. Diego Pérez-Liébana, Cristina Guerrero-Romero, Alexander Dockhorn, Linjie Xu, Jorge Hurtado Grueso, Dominik Jeurissen |
| 2021 | GomokuNet: A Novel UNet-style Network for Gomoku Zero Learning via Exploiting Positional Information and Multiscale Features. Yifan Gao, Lezhou Wu, Haoyue Li |
| 2021 | Gym-µRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning. Shengyi Huang, Santiago Ontañón, Chris Bamford, Lukasz Grela |
| 2021 | Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic. Sami Pohjolainen, Juho Mattila, Jarkko Tuovinen, Mikko Rajanen, Leena Arhippainen, Paula Alavesa |
| 2021 | Heuristic Sampling for Fast Plausible Playouts. Cameron Browne, Fabio Barbero |
| 2021 | Hierarchical Advantage for Reinforcement Learning in Parameterized Action Space. Zhejie Hu, Tomoyuki Kaneko |
| 2021 | Honey. I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RL. Siddharth Mysore, Bassel El Mabsout, Renato Mancuso, Kate Saenko |
| 2021 | How can you save the world? Empowering sustainable diet change with a serious game. Dennis Böhm, Bob Dorland, Rico Herzog, Ryan B. Kap, Thijmen S. L. Langendam, Andra Popa, Mijael Bueno, Rafael Bidarra |
| 2021 | How the Players Get Their Spots: A Study of Playstyle Emergence in Digital Games. Milan Jacevic |
| 2021 | Identifying Playstyles in Games with NEAT and Clustering. Yu Iwasaki, Koji Hasebe |
| 2021 | Improving Model and Search for Computer Go. Tristan Cazenave |
| 2021 | Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents. Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar, Linus Gisslén |
| 2021 | Interactive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors. Christian Arzate Cruz, Takeo Igarashi |
| 2021 | Interpretable Utility-based Models Applied to the FightingICE Platform. Tianyu Chen, Florian Richoux, Javier M. Torres, Katsumi Inoue |
| 2021 | Inventory Management with Attention-Based Meta Actions. Keisuke Izumiya, Edgar Simo-Serra |
| 2021 | Karelian Language and Culture: a Qualitative User Study of Mobile and Web Games. Leena Arhippainen, Paula Alavesa |
| 2021 | KeepStep: Interactive Projection-mapping Based Exergames for People with Multiple Sclerosis. Zahra Amiri, Yoones A. Sekhavat, Sakineh Goljaryan |
| 2021 | Keiki: Towards Realistic Danmaku Generation via Sequential GANs. Ziqi Wang, Jialin Liu, Georgios N. Yannakakis |
| 2021 | Khaldun: GOAP for both Procedural Level generation and NPC Behaviors. Mael Ahmad Addoum, Jannah Mekhaemar, Maxime Rouffet, Éric Jacopin |
| 2021 | Knowledge-Based Paranoia Search. Stefan Edelkamp |
| 2021 | Learning Controllable Content Generators. Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius |
| 2021 | Learning on a Budget via Teacher Imitation. Ercüment Ilhan, Jeremy Gow, Diego Pérez-Liébana |
| 2021 | Learning to Generate Levels From Nothing. Philip Bontrager, Julian Togelius |
| 2021 | Leveraging Video Games to Improve IT-Solutions for Remote Work. Julia Von Thienen, Kim-Pascal Borchart, Corinna Jaschek, Eva Krebs, Justus Hildebrand, Hendrik Rätz, Christoph Meinel |
| 2021 | Lode Encoder: AI-constrained co-creativity. Debosmita Bhaumik, Ahmed Khalifa, Julian Togelius |
| 2021 | MAIDRL: Semi-centralized Multi-Agent Reinforcement Learning using Agent Influence. Anthony Harris, Siming Liu |
| 2021 | MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay. Cristina Guerrero-Romero, Diego Pérez-Liébana |
| 2021 | Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies. Katelyn M. Grasse, Marjorie Ann M. Cuerdo, Edward F. Melcer |
| 2021 | Major Developments in the Evolution of Tabletop Game Design. Frederick Reiber |
| 2021 | Make your programs compete and watch them play in the Code Colosseum. Dario Ostuni, Edoardo Morassutto, Romeo Rizzi |
| 2021 | Measuring Difficulty of Novel Clockwork Puzzle Instances Using Evolutionary Algorithms. Connor Gregor |
| 2021 | Mechanics or Mechanisms: defining differences in analog games to support game design. Micael Sousa, Nelson Zagalo, Ana Patricia Oliveira |
| 2021 | Monte Carlo Tree Search With Reversibility Compression. Michael Cook |
| 2021 | Multi-Objective Optimization and Decision-Making in Context Steering. Alexander Dockhorn, Sanaz Mostaghim, Martin Kirst, Martin Zettwitz |
| 2021 | Multiplayer Modeling via Multi-Armed Bandits. Robert C. Gray, Jichen Zhu, Santiago Ontañón |
| 2021 | Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment. Salva Kirakosian, Grigoris Daskalogrigorakis, Emmanuel Maravelakis, Katerina Mania |
| 2021 | Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games. Chathura Nagoda Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson, Peng Zhang, Jochen Renz |
| 2021 | Optimizing αµ. Tristan Cazenave, Swann Legras, Véronique Ventos |
| 2021 | Physically Active Games for the Cognitive Activation of Students. Daniel Cermak-Sassenrath |
| 2021 | Planning in the midst of chaos: how a stochastic Blood Bowl model can help to identify key planning features. Jérémie Humeau, Alexis Lebis, Mathieu Vermeulen, Guillaume Lozenguez |
| 2021 | Playing Geister by Estimating Hidden Information with Deep Reinforcement Learning. Keisuke Tomoda, Koji Hasebe |
| 2021 | Playing through Microaggressions on a College Campus with "Blindspot". Shengyao Xiao, Xiaoyu Cui, Yuanqin Fan, Boyuan Lu, Haiyun Wu, Michael G. Christel, Shirley Saldamarco, Geoff Kaufman |
| 2021 | Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning. Helena Lennholm, Eike Falk Anderson |
| 2021 | Playout Optimization for Monte-Carlo Search Algorithms. Application to Morpion Solitaire. Lilian Buzer, Tristan Cazenave |
| 2021 | Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents. Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov |
| 2021 | Predicting Beliefs from NPC Dialogues. Jason T. Bowey, Julian Frommel, Brandon Piller, Regan L. Mandryk |
| 2021 | Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking. Timo Bertram, Johannes Fürnkranz, Martin Müller |
| 2021 | Predicting Player Churn with Echo State Networks. Rafet Sifa |
| 2021 | Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning. Matthias Müller-Brockhausen, Mike Preuss, Aske Plaat |
| 2021 | Proximal Policy Optimization with Elo-based Opponent Selection and Combination with Enhanced Rolling Horizon Evolution Algorithm. Rongqin Liang, Yuanheng Zhu, Zhentao Tang, Mu Yang, Xiaolong Zhu |
| 2021 | Psychometric Mapping of Audio Features to Perceived Physical Characteristics of Virtual Objects. Mattia Colombo, Alan Dolhasz, Jason Hockman, Carlo Harvey |
| 2021 | Real-Time Model Predictive Control for Shot Aiming in a Physical Pinball Machine. Zachariah E. Fuchs, Pavan Saranguhewa, Michael Ikuru |
| 2021 | Real-time Stress Detection Model and Voice Analysis: An Integrated VR-based Game for Training Public Speaking Skills. Arushi, Roberto Dillon, Ai Ni Teoh |
| 2021 | Representational Sensitivity for Divide the Dollar Playing Agents. Andrew Dong, Daniel A. Ashlock |
| 2021 | Searching for Explainable Solutions in Sudoku. Yngvi Björnsson, Sigurður Helgason, Aðalsteinn Pálsson |
| 2021 | Skeleton-based multi-agent opponent search. Wael Al Enezi, Clark Verbrugge |
| 2021 | Sneak-Attacks in StarCraft using Influence Maps with Heuristic Search. Lucas Critch, David Churchill |
| 2021 | Some Chess-Specific Improvements for Perturbation-Based Saliency Maps. Jessica Fritz, Johannes Fürnkranz |
| 2021 | Soundoku: A sound puzzle game. Aline Hufschmitt, Adrien Dombrowsky, Adam J. Sporka |
| 2021 | StABLE: Analyzing Player Movement Similarity Using Text Mining. Luana Fragoso, Kevin G. Stanley |
| 2021 | Statistical Modelling of Level Difficulty in Puzzle Games. Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli |
| 2021 | Stereotypes as Design Patterns for Serious Games to Enhance Software Comprehension. René Gökmen, David Heidrich, Andreas Schreiber, Christoph Bichlmeier |
| 2021 | Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters. Devi Acharya, Michael Mateas, Noah Wardrip-Fruin |
| 2021 | Swords, Data and Balls: Extracting Extreme Behavioural Prototypes with Kernel Minimum Enclosing Balls. Hanna Kondratiuk, Rafet Sifa |
| 2021 | Team Counter-Selection Games. Dawson Crane, Zachary Holmes, Taylor Tadziu Kosiara, Michael Nickels, Matthew Spradling |
| 2021 | The Experience, Dynamics and Artifacts Framework: Towards a Holistic Model for Designing Serious and Entertainment Games. Gabriel C. Natucci, Marcos Augusto F. Borges |
| 2021 | The Guardians: Designing a Game for Long-term Engagement with Mental Health Therapy. Craig Ferguson, Robert Lewis, Chelsey Wilks, Rosalind W. Picard |
| 2021 | The Hero's Dilemma: Survival Advantages of Intention Perception in Virtual Agent Games. Amani R. Maina-Kilaas, George D. Montañez, Cynthia Hom, Kevin Ginta, Cindy Lay |
| 2021 | The Propaganda Machine: Generating Biased Reports about Risk Games. Rafael Dulfer, Lorenzo Gatti |
| 2021 | The Purposes and Meanings of Video Game Bathrooms. David Antognoli, Joshua A. Fisher |
| 2021 | The Relationship between Personality, Game Motive, and Game Genre Preference: Gender as a Moderator. Lucy Wang |
| 2021 | The Social Responsibility of Game AI. Michael Cook |
| 2021 | Toward Automated Game Balance: A Systematic Engineering Design Approach. Daniel A. DeLaurentis, Jitesh H. Panchal, Ali K. Raz, Prajwal Balasubramani, Apoorv Maheshwari, Adam Dachowicz, Kshitij Mall |
| 2021 | Towards General Models of Player Experience: A Study Within Genres. David Melhart, Antonios Liapis, Georgios N. Yannakakis |
| 2021 | Towards a multi-agent non-player character road network: a Reinforcement Learning approach. Stela Makri, Panayiotis Charalambous |
| 2021 | Towards an AI playing Touhou from pixels: a dataset for real-time semantic segmentation. Dario Ostuni, Ettore Tancredi Galante |
| 2021 | Towards solving the 7-in-a-row game. Domonkos Czifra, Endre Csóka, Zsolt Zombori, Géza Makay |
| 2021 | Training a Reinforcement Learning Agent based on XCS in a Competitive Snake Environment. Johannes Büttner, Sebastian von Mammen |
| 2021 | TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity. Oladapo Oyebode, Anirudh Ganesh, Rita Orji |
| 2021 | Trust-ya: design of a multiplayer game for the study of small group processes. Jerry Huang, Joshua Jung, Neil Budnarain, Benn McGregor, Jesse Hoey |
| 2021 | VGC AI Competition - A New Model of Meta-Game Balance AI Competition. Simão Reis, Luís Paulo Reis, Nuno Lau |
| 2021 | Validating the plot of Interactive Narrative games. Carolina Veloso, Rui Prada |
| 2021 | Variance Decompositions for Extensive-Form Games. Alex Cloud, Eric B. Laber |
| 2021 | Video Games as a Testbed for Open-Ended Phenomena. Sam Earle, Julian Togelius, Lisa B. Soros |
| 2021 | Vintage CryptoKitties and the Quest for Authenticity. Alesha Serada |
| 2021 | Vision-based beatmap extraction in rhythm game toward platform-aware note generation. Yeonghun Kim, Sunghee Choi |
| 2021 | What Are You Looking At? Team Fight Prediction Through Player Camera. Marko Tot, Michelangelo Conserva, Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, Diego Pérez-Liébana |
| 2021 | World-GAN: a Generative Model for Minecraft Worlds. Maren Awiszus, Frederik Schubert, Bodo Rosenhahn |