CoG C

166 papers

YearTitle / Authors
2021"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games.
Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger
2021'Never Imagined I Would Work In The Digital Game Industry'.
Luciana Lima, Patrícia Gouveia, Pedro Cardoso, Camila Pinto
20212021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021
20213D Brawler Game Using a Hybrid Planning Approach.
Mael Ahmad Addoum, Maxime Rouffet, Éric Jacopin
2021A Future-Oriented Cache Management for Mobile Games.
Yue Hu, Meng Wang, Yingfeng Chen, Changjie Fan
2021A Game Interface to Study Semantic Grounding in Text-Based Models.
Timothee Mickus, Mathieu Constant, Denis Paperno
2021A Genre-Specific Game Description Language for Game Boy RPGs.
Tamara Duplantis, Isaac Karth, Max Kreminski, Adam M. Smith, Michael Mateas
2021A New Challenge: Approaching Tetris Link with AI.
Matthias Müller-Brockhausen, Mike Preuss, Aske Plaat
2021A Novel Lip Synchronization Approach for Games and Virtual Environments.
Jan Krejsa, Fotis Liarokapis
2021A Theoretical Framework for Managing Suspense in Games.
Ying Zhu
2021A financial game with opportunities for fraud.
Julian Tritscher, Anna Krause, Daniel Schlör, Fabian Gwinner, Sebastian von Mammen, Andreas Hotho
2021AI Charades: Language Models as Interactive Game Environments.
Kevin Frans
2021AI solutions for drafting in Magic: the Gathering.
Henry N. Ward, Bobby Mills, Daniel J. Brooks, Dan Troha, Arseny S. Khakhalin
2021Adaptive General Search Framework for Games and Beyond.
Chiara F. Sironi, Mark H. M. Winands
2021Adversarial Behaviour Debugging in a Two Button Fighting Game.
Nathan John, Jeremy Gow
2021Adversarial Reinforcement Learning for Procedural Content Generation.
Linus Gisslén, Andy Eakins, Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar
2021Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems.
Shashank Hegde, Anssi Kanervisto, Aleksei Petrenko
2021Amplitude of neural oscillations in the parietal area is associated with the results of esports competitions.
Sorato Minami, Ken Watanabe, Naoki Saijo, Makio Kashino
2021An Agent-Based Approach for Procedural Puzzle Generation in Graph-Based Maps.
Francesco Venco, Pier Luca Lanzi
2021An Approach to Partial Observability in Games: Learning to Both Act and Observe.
Elizabeth Gilmour, Noah Plotkin, Leslie N. Smith
2021An Exploration into "Perceived Sense of Challenge" in Level Design for fast paced Casual Mobile Games.
Shikhar Juyal
2021An Exploration of Feedback Loops in Friendship Games.
Gabriel Henriksen Gaspar, Henrik Schoenau-Fog
2021An Online System for Player-vs-Level Matchmaking in Human Computation Games.
Anurag Sarkar, Seth Cooper
2021Analyzing simplified Geister using DREAM.
Lucien Troillet, Kiminori Matsuzaki
2021Applying diegetic cues to an interactive virtual reality experience.
Thomas Beck, Sylvia Rothe
2021Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go!
Carl-Magnus Embring Klang, Victor Enhörning, Alberto Alvarez, José M. Font
2021Automatic Goal Discovery in Subgoal Monte Carlo Tree Search.
Dominik Jeurissen, Mark H. M. Winands, Chiara F. Sironi, Diego Pérez-Liébana
2021Automatically detecting player roles in Among Us.
Harro Tuin, Martin L. M. Rooijackers
2021BCIManager: A library for development of brain-computer interfacing applications in Unity.
Filip Skola, Fotis Liarokapis
2021Blending Output from Generative Adversarial Networks to Texture High-Resolution 2D Town Maps for Roleplaying Games.
Gianfranco Siracusa, Dylan Seychell, Mark Bugeja
2021Boosting Exploration of Low-Dimensional Game Spaces with Stale Human Demonstrations.
Kenneth Chang, Adam M. Smith
2021CamerAI: Chase Camera in a Dense Environment using a Proximal Policy Optimization-trained Neural Network.
James Rucks, Nikolaos Katzakis
2021Capacity-Limited Decentralized Actor-Critic for Multi-Agent Games.
Tyler Malloy, Chris R. Sims, Tim Klinger, Miao Liu, Matthew Riemer, Gerald Tesauro
2021Carle's Game: An Open-Ended Challenge in Exploratory Machine Creativity.
Q. Tyrell Davis
2021Chess fortresses, a causal test for state of the art Symbolic [Neuro] architectures.
Hedinn Steingrimsson
2021Comparative Evaluation of the EEG Performance Metrics and Player Ratings on the Virtual Reality Games.
Pratheep Kumar Paranthaman, Nikesh Bajaj, Nicholas Solovey, David Jennings
2021Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case.
Enrica Loria, Alessia Antelmi, Johanna Pirker
2021Configurable Agent With Reward As Input: A Play-Style Continuum Generation.
Pierre Le Pelletier de Woillemont, Rémi Labory, Vincent Corruble
2021Contextual Combinatorial Bandits in Real-Time Strategy Games.
Zuozhi Yang, Santiago Ontañón
2021Contrastive Learning of Generalized Game Representations.
Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis
2021Customer Lifetime Value in Mobile Games: a Note on Stylized Facts and Statistical Challenges.
Arturo Valdivia
2021DL-DDA - Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints.
Dvir Ben Or, Michael Kolomenkin, Gil Shabat
2021Deceptive Level Generation for Angry Birds.
Chathura Nagoda Gamage, Vimukthini Pinto, Jochen Renz, Matthew Stephenson
2021Demonstration-Efficient Inverse Reinforcement Learning in Procedurally Generated Environments.
Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov
2021Designing VR Games with Gaze Control for Directing Attention of Children with ADHD.
Linda Graf, Leslie Scholemann, Maic Masuch
2021Designing and Comparing Time Rewind Mechanics in 2D Interactive Game.
Yutong Shi
2021Die-r Consequences: Player Experience and the Design of Failure through Respawning Mechanics.
Marjorie Ann M. Cuerdo, Anika Mahajan, Edward F. Melcer
2021Distance-Based Mapping for General Game Playing.
Joshua D. A. Jung, Jesse Hoey
2021Distilling Reinforcement Learning Tricks for Video Games.
Anssi Kanervisto, Christian Scheller, Yanick Schraner, Ville Hautamäki
2021Do 3D Visual Illusions Work for Immersive Virtual Environments?
Filip Skola, Roman Gluszny, Fotis Liarokapis
2021Dungeon and Platformer Level Blending and Generation using Conditional VAEs.
Anurag Sarkar, Seth Cooper
2021Economic Indicators for Decision-Making inOperating Massive Multiplayer Online.
Átila Moreira, Francisco Ramos, Flávia Barros, Geber L. Ramalho
2021Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games.
Yiwen Zhang, Diego Monteiro, Hai-Ning Liang, Jieming Ma, Nilufar Baghaei
2021Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments.
Sebastian Cmentowski, Jens H. Krüger
2021Emotion Recognition from 3D Motion Capture Data using Deep CNNs.
Haris Zacharatos, Christos Gatzoulis, Panayiotis Charalambous, Yiorgos Chrysanthou
2021Estimates for the Branching Factors of Atari Games.
Mark J. Nelson
2021Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game.
Diego Monteiro, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub
2021Evaluating Team Skill Aggregation in Online Competitive Games.
Arman Dehpanah, Muheeb Faizan Ghori, Jonathan Gemmell, Bamshad Mobasher
2021Evaluating a Plan Recognition Agent for the Game Pandemic with Human Players.
Pablo Sauma Chacón, Markus Eger
2021Evolving Romanian Crossword Puzzles with Deep Learning and Heuristic Search.
Vadim Bulitko, Adi Botea
2021Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience.
Felix Born, Linda Graf, Maic Masuch
2021Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study.
Tianye Shu, Jialin Liu, Georgios N. Yannakakis
2021Explaining the Entombed Algorithm.
Leon Mächler, David Naccache
2021Exploring Q-Learning for Adaptive Difficulty in a Tile-based Image Labeling Game.
Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper
2021Fairer Chess: A Reversal of Two Opening Moves in Chess Creates Balance Between White and Black.
Steven J. Brams, Mehmet S. Ismail
2021Fast Game Content Adaptation Through Bayesian-based Player Modelling.
Miguel González Duque, Rasmus Berg Palm, Sebastian Risi
2021Fast Synthesis of Algebraic Heuristic Functions for Video-game Pathfinding.
Vadim Bulitko, Sergio Poo Hernandez, Levi H. S. Lelis
2021Feature Analysis to League of Legends Victory Prediction on the Picks and Bans Phase.
Lincoln Magalhães Costa, Rafael Gomes Mantovani, Francisco Carlos Monteiro Souza, Geraldo Xexéo
2021Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage.
Panayiotis Koutsabasis, Anna Gardeli, Konstantinos Partheniadis, Panagiotis Vogiatzidakis, Vasiliki Nikolakopoulou, Pavlos Chatzigrigoriou, Spyros Vosinakis
2021Finding an Equilibrium in the Traveler's Dilemma with Fuzzy Weak Domination.
Jesse Roberts
2021Fingerprinting Tabletop Games.
James Goodman, Diego Pérez-Liébana, Simon Lucas
2021Game Dynamics Preferences Are Connected with Experiences Derived from First-Person Shooters.
Suvi K. Holm, Johanna K. Kaakinen
2021Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing.
Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez Liebana
2021Game-Ready Inventory Systems for Virtual Reality.
Marc Mußmann, Samuel Truman, Sebastian von Mammen
2021General Board Game Concepts.
Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne
2021General Game Heuristic Prediction Based on Ludeme Descriptions.
Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne
2021Generalising Discrete Action Spaces with Conditional Action Trees.
Christopher Bamford, Alvaro Ovalle
2021Generalization of Agent Behavior through Explicit Representation of Context.
Cem Celal Tutum, Suhaib Abdulquddos, Risto Miikkulainen
2021Generating Diverse and Competitive Play-Styles for Strategy Games.
Diego Pérez-Liébana, Cristina Guerrero-Romero, Alexander Dockhorn, Linjie Xu, Jorge Hurtado Grueso, Dominik Jeurissen
2021GomokuNet: A Novel UNet-style Network for Gomoku Zero Learning via Exploiting Positional Information and Multiscale Features.
Yifan Gao, Lezhou Wu, Haoyue Li
2021Gym-µRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning.
Shengyi Huang, Santiago Ontañón, Chris Bamford, Lukasz Grela
2021Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic.
Sami Pohjolainen, Juho Mattila, Jarkko Tuovinen, Mikko Rajanen, Leena Arhippainen, Paula Alavesa
2021Heuristic Sampling for Fast Plausible Playouts.
Cameron Browne, Fabio Barbero
2021Hierarchical Advantage for Reinforcement Learning in Parameterized Action Space.
Zhejie Hu, Tomoyuki Kaneko
2021Honey. I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RL.
Siddharth Mysore, Bassel El Mabsout, Renato Mancuso, Kate Saenko
2021How can you save the world? Empowering sustainable diet change with a serious game.
Dennis Böhm, Bob Dorland, Rico Herzog, Ryan B. Kap, Thijmen S. L. Langendam, Andra Popa, Mijael Bueno, Rafael Bidarra
2021How the Players Get Their Spots: A Study of Playstyle Emergence in Digital Games.
Milan Jacevic
2021Identifying Playstyles in Games with NEAT and Clustering.
Yu Iwasaki, Koji Hasebe
2021Improving Model and Search for Computer Go.
Tristan Cazenave
2021Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents.
Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar, Linus Gisslén
2021Interactive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors.
Christian Arzate Cruz, Takeo Igarashi
2021Interpretable Utility-based Models Applied to the FightingICE Platform.
Tianyu Chen, Florian Richoux, Javier M. Torres, Katsumi Inoue
2021Inventory Management with Attention-Based Meta Actions.
Keisuke Izumiya, Edgar Simo-Serra
2021Karelian Language and Culture: a Qualitative User Study of Mobile and Web Games.
Leena Arhippainen, Paula Alavesa
2021KeepStep: Interactive Projection-mapping Based Exergames for People with Multiple Sclerosis.
Zahra Amiri, Yoones A. Sekhavat, Sakineh Goljaryan
2021Keiki: Towards Realistic Danmaku Generation via Sequential GANs.
Ziqi Wang, Jialin Liu, Georgios N. Yannakakis
2021Khaldun: GOAP for both Procedural Level generation and NPC Behaviors.
Mael Ahmad Addoum, Jannah Mekhaemar, Maxime Rouffet, Éric Jacopin
2021Knowledge-Based Paranoia Search.
Stefan Edelkamp
2021Learning Controllable Content Generators.
Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius
2021Learning on a Budget via Teacher Imitation.
Ercüment Ilhan, Jeremy Gow, Diego Pérez-Liébana
2021Learning to Generate Levels From Nothing.
Philip Bontrager, Julian Togelius
2021Leveraging Video Games to Improve IT-Solutions for Remote Work.
Julia Von Thienen, Kim-Pascal Borchart, Corinna Jaschek, Eva Krebs, Justus Hildebrand, Hendrik Rätz, Christoph Meinel
2021Lode Encoder: AI-constrained co-creativity.
Debosmita Bhaumik, Ahmed Khalifa, Julian Togelius
2021MAIDRL: Semi-centralized Multi-Agent Reinforcement Learning using Agent Influence.
Anthony Harris, Siming Liu
2021MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay.
Cristina Guerrero-Romero, Diego Pérez-Liébana
2021Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies.
Katelyn M. Grasse, Marjorie Ann M. Cuerdo, Edward F. Melcer
2021Major Developments in the Evolution of Tabletop Game Design.
Frederick Reiber
2021Make your programs compete and watch them play in the Code Colosseum.
Dario Ostuni, Edoardo Morassutto, Romeo Rizzi
2021Measuring Difficulty of Novel Clockwork Puzzle Instances Using Evolutionary Algorithms.
Connor Gregor
2021Mechanics or Mechanisms: defining differences in analog games to support game design.
Micael Sousa, Nelson Zagalo, Ana Patricia Oliveira
2021Monte Carlo Tree Search With Reversibility Compression.
Michael Cook
2021Multi-Objective Optimization and Decision-Making in Context Steering.
Alexander Dockhorn, Sanaz Mostaghim, Martin Kirst, Martin Zettwitz
2021Multiplayer Modeling via Multi-Armed Bandits.
Robert C. Gray, Jichen Zhu, Santiago Ontañón
2021Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment.
Salva Kirakosian, Grigoris Daskalogrigorakis, Emmanuel Maravelakis, Katerina Mania
2021Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games.
Chathura Nagoda Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson, Peng Zhang, Jochen Renz
2021Optimizing αµ.
Tristan Cazenave, Swann Legras, Véronique Ventos
2021Physically Active Games for the Cognitive Activation of Students.
Daniel Cermak-Sassenrath
2021Planning in the midst of chaos: how a stochastic Blood Bowl model can help to identify key planning features.
Jérémie Humeau, Alexis Lebis, Mathieu Vermeulen, Guillaume Lozenguez
2021Playing Geister by Estimating Hidden Information with Deep Reinforcement Learning.
Keisuke Tomoda, Koji Hasebe
2021Playing through Microaggressions on a College Campus with "Blindspot".
Shengyao Xiao, Xiaoyu Cui, Yuanqin Fan, Boyuan Lu, Haiyun Wu, Michael G. Christel, Shirley Saldamarco, Geoff Kaufman
2021Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning.
Helena Lennholm, Eike Falk Anderson
2021Playout Optimization for Monte-Carlo Search Algorithms. Application to Morpion Solitaire.
Lilian Buzer, Tristan Cazenave
2021Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents.
Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov
2021Predicting Beliefs from NPC Dialogues.
Jason T. Bowey, Julian Frommel, Brandon Piller, Regan L. Mandryk
2021Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking.
Timo Bertram, Johannes Fürnkranz, Martin Müller
2021Predicting Player Churn with Echo State Networks.
Rafet Sifa
2021Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning.
Matthias Müller-Brockhausen, Mike Preuss, Aske Plaat
2021Proximal Policy Optimization with Elo-based Opponent Selection and Combination with Enhanced Rolling Horizon Evolution Algorithm.
Rongqin Liang, Yuanheng Zhu, Zhentao Tang, Mu Yang, Xiaolong Zhu
2021Psychometric Mapping of Audio Features to Perceived Physical Characteristics of Virtual Objects.
Mattia Colombo, Alan Dolhasz, Jason Hockman, Carlo Harvey
2021Real-Time Model Predictive Control for Shot Aiming in a Physical Pinball Machine.
Zachariah E. Fuchs, Pavan Saranguhewa, Michael Ikuru
2021Real-time Stress Detection Model and Voice Analysis: An Integrated VR-based Game for Training Public Speaking Skills.
Arushi, Roberto Dillon, Ai Ni Teoh
2021Representational Sensitivity for Divide the Dollar Playing Agents.
Andrew Dong, Daniel A. Ashlock
2021Searching for Explainable Solutions in Sudoku.
Yngvi Björnsson, Sigurður Helgason, Aðalsteinn Pálsson
2021Skeleton-based multi-agent opponent search.
Wael Al Enezi, Clark Verbrugge
2021Sneak-Attacks in StarCraft using Influence Maps with Heuristic Search.
Lucas Critch, David Churchill
2021Some Chess-Specific Improvements for Perturbation-Based Saliency Maps.
Jessica Fritz, Johannes Fürnkranz
2021Soundoku: A sound puzzle game.
Aline Hufschmitt, Adrien Dombrowsky, Adam J. Sporka
2021StABLE: Analyzing Player Movement Similarity Using Text Mining.
Luana Fragoso, Kevin G. Stanley
2021Statistical Modelling of Level Difficulty in Puzzle Games.
Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli
2021Stereotypes as Design Patterns for Serious Games to Enhance Software Comprehension.
René Gökmen, David Heidrich, Andreas Schreiber, Christoph Bichlmeier
2021Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters.
Devi Acharya, Michael Mateas, Noah Wardrip-Fruin
2021Swords, Data and Balls: Extracting Extreme Behavioural Prototypes with Kernel Minimum Enclosing Balls.
Hanna Kondratiuk, Rafet Sifa
2021Team Counter-Selection Games.
Dawson Crane, Zachary Holmes, Taylor Tadziu Kosiara, Michael Nickels, Matthew Spradling
2021The Experience, Dynamics and Artifacts Framework: Towards a Holistic Model for Designing Serious and Entertainment Games.
Gabriel C. Natucci, Marcos Augusto F. Borges
2021The Guardians: Designing a Game for Long-term Engagement with Mental Health Therapy.
Craig Ferguson, Robert Lewis, Chelsey Wilks, Rosalind W. Picard
2021The Hero's Dilemma: Survival Advantages of Intention Perception in Virtual Agent Games.
Amani R. Maina-Kilaas, George D. Montañez, Cynthia Hom, Kevin Ginta, Cindy Lay
2021The Propaganda Machine: Generating Biased Reports about Risk Games.
Rafael Dulfer, Lorenzo Gatti
2021The Purposes and Meanings of Video Game Bathrooms.
David Antognoli, Joshua A. Fisher
2021The Relationship between Personality, Game Motive, and Game Genre Preference: Gender as a Moderator.
Lucy Wang
2021The Social Responsibility of Game AI.
Michael Cook
2021Toward Automated Game Balance: A Systematic Engineering Design Approach.
Daniel A. DeLaurentis, Jitesh H. Panchal, Ali K. Raz, Prajwal Balasubramani, Apoorv Maheshwari, Adam Dachowicz, Kshitij Mall
2021Towards General Models of Player Experience: A Study Within Genres.
David Melhart, Antonios Liapis, Georgios N. Yannakakis
2021Towards a multi-agent non-player character road network: a Reinforcement Learning approach.
Stela Makri, Panayiotis Charalambous
2021Towards an AI playing Touhou from pixels: a dataset for real-time semantic segmentation.
Dario Ostuni, Ettore Tancredi Galante
2021Towards solving the 7-in-a-row game.
Domonkos Czifra, Endre Csóka, Zsolt Zombori, Géza Makay
2021Training a Reinforcement Learning Agent based on XCS in a Competitive Snake Environment.
Johannes Büttner, Sebastian von Mammen
2021TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity.
Oladapo Oyebode, Anirudh Ganesh, Rita Orji
2021Trust-ya: design of a multiplayer game for the study of small group processes.
Jerry Huang, Joshua Jung, Neil Budnarain, Benn McGregor, Jesse Hoey
2021VGC AI Competition - A New Model of Meta-Game Balance AI Competition.
Simão Reis, Luís Paulo Reis, Nuno Lau
2021Validating the plot of Interactive Narrative games.
Carolina Veloso, Rui Prada
2021Variance Decompositions for Extensive-Form Games.
Alex Cloud, Eric B. Laber
2021Video Games as a Testbed for Open-Ended Phenomena.
Sam Earle, Julian Togelius, Lisa B. Soros
2021Vintage CryptoKitties and the Quest for Authenticity.
Alesha Serada
2021Vision-based beatmap extraction in rhythm game toward platform-aware note generation.
Yeonghun Kim, Sunghee Choi
2021What Are You Looking At? Team Fight Prediction Through Player Camera.
Marko Tot, Michelangelo Conserva, Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, Diego Pérez-Liébana
2021World-GAN: a Generative Model for Minecraft Worlds.
Maren Awiszus, Frederik Schubert, Bodo Rosenhahn