CoG C

121 papers

YearTitle / Authors
2020A Behavioral Pattern Mining Approach to Model Player Skills in Rocket League.
Romain Mathonat, Jean-François Boulicaut, Mehdi Kaytoue
2020A Computer Vision Inspired Automatic Acoustic Material Tagging System for Virtual Environments.
Mattia Colombo, Alan Dolhasz, Carlo Harvey
2020A Confidence-Calibrated MOBA Game Winner Predictor.
Dong-Hee Kim, Changwoo Lee, Ki-Seok Chung
2020A Metric Learning Approach to Anomaly Detection in Video Games.
Benedict Wilkins, Chris Watkins, Kostas Stathis
2020A Review of Agency Architectures in Interactive Drama Systems.
Jonathan D. Moallem, William L. Raffe
2020A quantum procedure for map generation.
James R. Wootton
2020Acquiface Interface as a Device for Acquisition of User's Facial Expressions in Game Expression Hunter.
Sugiyanto Sugiyanto, I Ketut Eddy Purnama, Eko Mulyanto Yuniarno, Hanny Haryanto, Nur Rokhman, Mauridhi Hery Purnomo
2020Action Space Shaping in Deep Reinforcement Learning.
Anssi Kanervisto, Christian Scheller, Ville Hautamäki
2020An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance.
Yukiko Sato, Hiroki Hanaoka, Henrik Engström, Shuichi Kurabayashi
2020An Intelligent Storytelling System for Narrative Conflict Generation and Resolution.
Youngrok Song, Hyunju Kim, Taewoo Yoo, Byung-Chull Bae, Yun-Gyung Cheong
2020An Upper Bound on the State-Space Complexity of Brandubh.
Kiernan Compy, Alana Evey, Hunter McCullough, Lindsay Allen, Aaron S. Crandall
2020Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP).
Christoph Salge, Emily Short, Mike Preuss, Spyridon Samothrakis, Pieter Spronck
2020Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang.
Yuan An, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020Augmenting Automated Game Testing with Deep Reinforcement Learning.
Joakim Bergdahl, Camilo Gordillo, Konrad Tollmar, Linus Gisslén
2020Automatic Generation of Super Mario Levels via Graph Grammars.
Eduardo Hauck, Claus Aranha
2020Automatic Playtesting for Yahtzee.
James Glenn, Rob Brunstad
2020Baba is Y'all: Collaborative Mixed-Initiative Level Design.
M Charity, Ahmed Khalifa, Julian Togelius
2020Benchmarking End-to-End Behavioural Cloning on Video Games.
Anssi Kanervisto, Joonas Pussinen, Ville Hautamäki
2020Binary GPU-Planning for Thousands of NPCs.
Stéphane Cardon, Éric Jacopin
2020Bootstrapped model learning and error correction for planning with uncertainty in model-based RL.
Alvaro Ovalle, Simon M. Lucas
2020Bootstrapping Conditional GANs for Video Game Level Generation.
Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green, Niels Justesen, Sebastian Risi, Julian Togelius
2020Can Deep Learning Predict Problematic Gaming?
Qirui Wu, Jacques Carette
2020Can Musical Tempo Makes Tetris Game Harder?
Aline Hufschmitt, Stéphane Cardon, Éric Jacopin
2020Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning.
Vanessa Volz, Niels Justesen, Sam Snodgrass, Sahar Asadi, Sami Purmonen, Christoffer Holmgård, Julian Togelius, Sebastian Risi
2020Categorical Clustering Applied to the Discovery of Character Builds in TCTD2: the BaT Approach.
David Renaudie, Robert Lizatovic, Ahmad Azadvar, Rickard Elmqvist, Klaus Hofmeister, Björn Kristmannsson
2020Combining Influence Maps with Heuristic Search for Executing Sneak-Attacks in RTS Games.
Lucas Critch, David Churchill
2020Competitive Balance in Team Sports Games.
Sofia Maria Nikolakaki, Ogheneovo Dibie, Ahmad Beirami, Nicholas Peterson, Navid Aghdaie, Kazi A. Zaman
2020Correlation Between Personality and Social Interactions in Online Strategy Games.
Wanshan Yang, Ting Huang, Junlin Zeng, Lijun Chen, Shivakant Mishra, Youjian Eugene Liu
2020Cross-Platform Games in Kotlin.
Simon M. Lucas
2020Declarative procedural generation of architecture with semantic architectural profiles.
Levi van Aanholt, Rafael Bidarra
2020Deep Reinforcement Learning with Transformers for Text Adventure Games.
Yunqiu Xu, Ling Chen, Meng Fang, Yang Wang, Chengqi Zhang
2020Design of an Artificial Game Entertainer by Reinforcement Learning.
Takanobu Yaguchi, Hitoshi Iima
2020Designing a Video Game to Measure Creativity.
Eva Krebs, Corinna Jaschek, Julia Von Thienen, Kim-Pascal Borchart, Christoph Meinel, Oren Kolodny
2020Developing Combat Behavior through Reinforcement Learning in Wargames and Simulations.
Jonathan Boron, Chris Darken
2020Developing Games For The Purposes of Rote Learning for Keyboard and Piano.
Jack Brett, Toby Gladwell, Ning Xu, Panos Amelidis, Tom Davis, Christos Gatzidis
2020Developing a participatory game creation e-course in the field of Intellectual Disability.
Carla Sousa, Filipe Luz
2020Discovering Meaningful Labelings for RTS Game Replays via Replay Embeddings.
Pavan Kantharaju, Santiago Ontañón
2020Discovering of Game AIs' Characters Using a Neural Network based AI Imitator for AI Clustering.
Yushan Zhou, Wenxin Li
2020Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game.
Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi
2020Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling.
Johannes Pfau, Antonios Liapis, Georg Volkmar, Georgios N. Yannakakis, Rainer Malaka
2020Efficient Imitation Learning for Game AI.
Chao Huang, Like Zhang, Yanqing Jing, Dajun Zhou
2020Efficient Reasoning in Regular Boardgames.
Jakub Kowalski, Radoslaw Miernik, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykula, Andrzej Tkaczyk
2020Emergent Multiplayer Games.
Sebastian Wodarczyk, Sebastian von Mammen
2020Encourage Players to Smile While Playing Games Bring More Enjoyment.
Sunee Sae-Lao, Thanat Jumneanbun, Pujana Paliyawan, Ruck Thawonmas
2020Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing.
Sinan Ariyurek, Aysu Betin-Can, Elif Sürer
2020Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning.
Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli
2020Evaluating Generalisation in General Video Game Playing.
Martin Balla, Simon M. Lucas, Diego Perez Liebana
2020Evidence for embodied cognition in immersive virtual environments using a second language learning environment.
Jack Ratcliffe, Laurissa Tokarchuk
2020Evolutionary Design of Cooperative Predation Strategies.
Alexander Von Moll, Pavlos Androulakakis, Zachariah E. Fuchs, Dieter Vanderelst
2020Evolving Initial Heuristic Functions for Agent-Centered Heuristic Search.
Vadim Bulitko
2020Evolving Near Optimal Kiting Behavior with an Anchor Point Parameterization.
Pavlos Androulakakis, Zachariah E. Fuchs
2020Exploring Unknown States with Action Balance.
Yan Song, Yingfeng Chen, Yujing Hu, Changjie Fan
2020Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error.
Miguel González Duque, Rasmus Berg Palm, David Ha, Sebastian Risi
2020Formal Game Grammar and Equivalence.
Paul Riggins, David McPherson
2020Generating Angry Birds-Like Levels With Domino Effects Using Constrained Novelty Search.
Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Fitra Abdurrachman Bachtiar
2020Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame.
Felix Born, Maic Masuch, Antonia Hahn
2020Guiding Multiplayer MCTS by Focusing on Yourself.
Hendrik Baier, Michael Kaisers
2020Hold My Hand: Impact of Intimate Controllers on Player Experience.
Alessandro Canossa, Ahmad Azadvar, Erik Kjaer Andersen
2020Horde Battle III or How to Dismantle a Swarm.
Johannes Büttner, Christian Merz, Sebastian von Mammen
2020IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020
2020Image-to-Image Translation Method for Game-Character Face Generation.
Shinjin Kang, Yoonchan Ok, Hwanhee Kim, Teasung Hahn
2020Imitating Agents in A Complex Environment by Generative Adversarial Imitation Learning.
Wanxiang Li, Chu-Hsuan Hsueh, Kokolo Ikeda
2020Improving the Performance of MCTS-Based µRTS Agents Through Move Pruning.
Abdessamed Ouessai, Mohammed Salem, Antonio Miguel Mora
2020Influencing the Affective State and Attention Restoration in VR-Supported Psychotherapy.
Dietmar Pisalski, Mario Hierhager, Christoph Stein, Michael Zaudig, Christoph Bichlmeier
2020Informatical Analysis of Go, Part 1: Evolutionary Changes of Board Size.
Yicong Wu, Mohd Nor Akmal Khalid, Hiroyuki Iida
2020Investigating the Elusive Role of Level Design.
Tobias Karlsson, Yukiko Sato, Shuichi Kurabayashi
2020JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images.
Ngoc Cuong Nguyen, Ruck Thawonmas, Pujana Paliyawan, Hai V. Pham
2020Learning a Behavioral Repertoire from Demonstrations.
Niels Justesen, Miguel González Duque, Daniel Cabarcas Jaramillo, Jean-Baptiste Mouret, Sebastian Risi
2020LevelEd VR: A virtual reality level editor and workflow for virtual reality level design.
Lee Beever, Serban R. Pop, Nigel W. John
2020Lightweight Multi-objective Voice Adaptation for Real-time Speech Interaction Applied in Games.
Mads A. Midtlyng, Yuji Sato
2020Local Forward Model Learning for GVGAI Games.
Alexander Dockhorn, Simon M. Lucas
2020Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games.
Fabrizia Corona, Alex De Vita, Giovanni Filocamo, Michaela Foà, Pier Luca Lanzi, Amalia Lopopolo, Antonella Petaccia
2020Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration.
Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne
2020Mario Level Generation From Mechanics Using Scene Stitching.
Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa, Julian Togelius
2020Mastering Fighting Game Using Deep Reinforcement Learning With Self-play.
Dae-Wook Kim, Sungyun Park, Seong-Il Yang
2020Metagame Autobalancing for Competitive Multiplayer Games.
Daniel Hernández, Charles Takashi Toyin Gbadamosi, James Goodman, James Alfred Walker
2020Mobile Gamer Modelling and Game Performance Preference Measurement.
Yang Liu, Hesham Dar, Robert Sharp
2020Monte Carlo Tree Search Strategies in 2-Player Iterated Prisoner Dilemma Games.
Garrison W. Greenwood, Daniel A. Ashlock
2020Motion-Based Educational Games: Using Multi-Modal Data to Predict Player's Performance.
Serena Lee-Cultura, Kshitij Sharma, Sofia Papavlasopoulou, Michail N. Giannakos
2020Multi-source Data Multi-task Learning for Profiling Players in Online Games.
Shiwei Zhao, Runze Wu, Jianrong Tao, Manhu Qu, Hao Li, Changjie Fan
2020Neural Game Engine: Accurate learning of generalizable forward models from pixels.
Chris Bamford, Simon M. Lucas
2020Observer Interface Focused on Trends of Character Movement and Stamina in Fighting Games.
Tomoki Kajinami, Yousuke Miyauchi
2020Obstacle Tower Without Human Demonstrations: How Far a Deep Feed-Forward Network Goes with Reinforcement Learning.
Marco Pleines, Jenia Jitsev, Mike Preuss, Frank Zimmer
2020On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture.
Nana Tian, Romain Clément, Phil Lopes, Ronan Boulic
2020Order versus Chaos.
Mark J. H. van den Bergh, Sipke T. Castelein, Daniël M. H. van Gent
2020Practical Game Design Tool: State Explorer.
Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon Lucas
2020Predicting Quality and Popularity of a Movie From Plot Summary and Character Description Using Contextualized Word Embeddings.
Jung-Hoon Lee, You-Jin Kim, Yun-Gyung Cheong
2020Procedural Generation and Information Games.
Michael Cook
2020Procedural content generation based on a genetic algorithm in a serious game for obstructive sleep apnea.
Konstantinos Mitsis, Eleftherios Kalafatis, Konstantia Zarkogianni, George Mourkousis, Konstantina S. Nikita
2020Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay.
Wookhee Min, Bradford W. Mott, Kyungjin Park, Sandra Taylor, Bita Akram, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester
2020Rap-Style Comment Generation to Entertain Game Live Streaming.
Thanat Jumneanbun, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat
2020Recognizing Multiplayer Behaviors Using Synthetic Training Data.
Andrew Feng, Andrew S. Gordon
2020Recursive Monte Carlo Search for Bridge Card Play.
Bruno Bouzy, Alexis Rimbaud, Véronique Ventos
2020Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits.
Robert C. Gray, Jichen Zhu, Santiago Ontañón
2020Reinforcement Learning via Gaussian Processes with Neural Network Dual Kernels.
Imène R. Goumiri, Benjamin W. Priest, Michael D. Schneider
2020Reinforcement Learning with Action-Specific Focuses in Video Games.
Meng Wang, Yingfeng Chen, Tangjie Lv, Yan Song, Kai Guan, Changjie Fan, Yang Yu
2020Rinascimento: using event-value functions for playing Splendor.
Ivan Bravi, Simon M. Lucas
2020Rolling Horizon NEAT for General Video Game Playing.
Diego Perez Liebana, Muhammad Sajid Alam, Raluca D. Gaina
2020Rotation, Translation, and Cropping for Zero-Shot Generalization.
Chang Ye, Ahmed Khalifa, Philip Bontrager, Julian Togelius
2020Sakura: A VR musical exploration game with MIDI keyboard in Japanese Zen environment.
Chen Ji
2020Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing.
Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas, Chiara F. Sironi, Mark H. M. Winands
2020Sensor-Based Virtual Reality for Clinical Decision Support in the Assessment of Mental Disorders.
Bryant Niederriter, Alice Rong, Faisal Aqlan, Hui Yang
2020Singing with an Angry-Birds-like Game.
Nowshin Faiza Alam, Albertus Agung, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas
2020Sketch2Map: A Game Map Design Support System Allowing Quick Hand Sketch Prototyping.
Tong Wang, Shuichi Kurabayashi
2020Software Engineering For Automated Game Design.
Michael Cook
2020Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance.
Aline Hufschmitt, Stéphane Cardon, Éric Jacopin
2020Synthesizing human-friendly optimal strategies in board games.
Thomas Bolander, Jacob Pjetursson
2020The Art of Loci: Immerse to Memorize.
Anne Vetter, Daniel Götz, Sebastian von Mammen
2020The FESS Algorithm: A Feature Based Approach to Single-Agent Search.
Yaron Shoham, Jonathan Schaeffer
2020The Influence of Reward on the Social Valence of Interactions.
Tomás Alves, Samuel Gomes, João Dias, Carlos Martinho
2020Towards Game Design via Creative Machine Learning (GDCML).
Anurag Sarkar, Seth Cooper
2020Towards Game-Playing AI Benchmarks via Performance Reporting Standards.
Vanessa Volz, Boris Naujoks
2020Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses.
Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas
2020Understanding Enjoyment in ARTé: Mecenas with EGameFlow.
Wenting Weng, Hadeel Ramadan, André Thomas
2020Unlocked: A Game On Human Trafficking.
AadilMehdi J. Sanchawala, Adhithya Arun, Rahul Sajnani, Kavita Vemuri
2020Use All Your Skills, Not Only The Most Popular Ones.
Francesco Lorenzo, Sahar Asadi, Alice Karnsund, Lele Cao, Tianze Wang, Amir Hossein Payberah
2020Using Collaborative Filtering to Recommend Champions in League of Legends.
Tiffany D. Do, Dylan S. Yu, Salman Anwer, Seong Ioi Wang
2020Visualizing AI Playtesting Data of 2D Side-scrolling Games.
Shivam Agarwal, Christian Herrmann, Günter Wallner, Fabian Beck
2020Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design.
Wolfgang Höhl, Farzam Kharvari, Gudrun Klinker
2020XAI-Driven Explainable Multi-view Game Cheating Detection.
Jianrong Tao, Yu Xiong, Shiwei Zhao, Yuhong Xu, Jianshi Lin, Runze Wu, Changjie Fan
2020microPhantom: Playing microRTS under uncertainty and chaos.
Florian Richoux