| 2020 | A Behavioral Pattern Mining Approach to Model Player Skills in Rocket League. Romain Mathonat, Jean-François Boulicaut, Mehdi Kaytoue |
| 2020 | A Computer Vision Inspired Automatic Acoustic Material Tagging System for Virtual Environments. Mattia Colombo, Alan Dolhasz, Carlo Harvey |
| 2020 | A Confidence-Calibrated MOBA Game Winner Predictor. Dong-Hee Kim, Changwoo Lee, Ki-Seok Chung |
| 2020 | A Metric Learning Approach to Anomaly Detection in Video Games. Benedict Wilkins, Chris Watkins, Kostas Stathis |
| 2020 | A Review of Agency Architectures in Interactive Drama Systems. Jonathan D. Moallem, William L. Raffe |
| 2020 | A quantum procedure for map generation. James R. Wootton |
| 2020 | Acquiface Interface as a Device for Acquisition of User's Facial Expressions in Game Expression Hunter. Sugiyanto Sugiyanto, I Ketut Eddy Purnama, Eko Mulyanto Yuniarno, Hanny Haryanto, Nur Rokhman, Mauridhi Hery Purnomo |
| 2020 | Action Space Shaping in Deep Reinforcement Learning. Anssi Kanervisto, Christian Scheller, Ville Hautamäki |
| 2020 | An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance. Yukiko Sato, Hiroki Hanaoka, Henrik Engström, Shuichi Kurabayashi |
| 2020 | An Intelligent Storytelling System for Narrative Conflict Generation and Resolution. Youngrok Song, Hyunju Kim, Taewoo Yoo, Byung-Chull Bae, Yun-Gyung Cheong |
| 2020 | An Upper Bound on the State-Space Complexity of Brandubh. Kiernan Compy, Alana Evey, Hunter McCullough, Lindsay Allen, Aaron S. Crandall |
| 2020 | Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP). Christoph Salge, Emily Short, Mike Preuss, Spyridon Samothrakis, Pieter Spronck |
| 2020 | Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang. Yuan An, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida |
| 2020 | Augmenting Automated Game Testing with Deep Reinforcement Learning. Joakim Bergdahl, Camilo Gordillo, Konrad Tollmar, Linus Gisslén |
| 2020 | Automatic Generation of Super Mario Levels via Graph Grammars. Eduardo Hauck, Claus Aranha |
| 2020 | Automatic Playtesting for Yahtzee. James Glenn, Rob Brunstad |
| 2020 | Baba is Y'all: Collaborative Mixed-Initiative Level Design. M Charity, Ahmed Khalifa, Julian Togelius |
| 2020 | Benchmarking End-to-End Behavioural Cloning on Video Games. Anssi Kanervisto, Joonas Pussinen, Ville Hautamäki |
| 2020 | Binary GPU-Planning for Thousands of NPCs. Stéphane Cardon, Éric Jacopin |
| 2020 | Bootstrapped model learning and error correction for planning with uncertainty in model-based RL. Alvaro Ovalle, Simon M. Lucas |
| 2020 | Bootstrapping Conditional GANs for Video Game Level Generation. Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green, Niels Justesen, Sebastian Risi, Julian Togelius |
| 2020 | Can Deep Learning Predict Problematic Gaming? Qirui Wu, Jacques Carette |
| 2020 | Can Musical Tempo Makes Tetris Game Harder? Aline Hufschmitt, Stéphane Cardon, Éric Jacopin |
| 2020 | Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. Vanessa Volz, Niels Justesen, Sam Snodgrass, Sahar Asadi, Sami Purmonen, Christoffer Holmgård, Julian Togelius, Sebastian Risi |
| 2020 | Categorical Clustering Applied to the Discovery of Character Builds in TCTD2: the BaT Approach. David Renaudie, Robert Lizatovic, Ahmad Azadvar, Rickard Elmqvist, Klaus Hofmeister, Björn Kristmannsson |
| 2020 | Combining Influence Maps with Heuristic Search for Executing Sneak-Attacks in RTS Games. Lucas Critch, David Churchill |
| 2020 | Competitive Balance in Team Sports Games. Sofia Maria Nikolakaki, Ogheneovo Dibie, Ahmad Beirami, Nicholas Peterson, Navid Aghdaie, Kazi A. Zaman |
| 2020 | Correlation Between Personality and Social Interactions in Online Strategy Games. Wanshan Yang, Ting Huang, Junlin Zeng, Lijun Chen, Shivakant Mishra, Youjian Eugene Liu |
| 2020 | Cross-Platform Games in Kotlin. Simon M. Lucas |
| 2020 | Declarative procedural generation of architecture with semantic architectural profiles. Levi van Aanholt, Rafael Bidarra |
| 2020 | Deep Reinforcement Learning with Transformers for Text Adventure Games. Yunqiu Xu, Ling Chen, Meng Fang, Yang Wang, Chengqi Zhang |
| 2020 | Design of an Artificial Game Entertainer by Reinforcement Learning. Takanobu Yaguchi, Hitoshi Iima |
| 2020 | Designing a Video Game to Measure Creativity. Eva Krebs, Corinna Jaschek, Julia Von Thienen, Kim-Pascal Borchart, Christoph Meinel, Oren Kolodny |
| 2020 | Developing Combat Behavior through Reinforcement Learning in Wargames and Simulations. Jonathan Boron, Chris Darken |
| 2020 | Developing Games For The Purposes of Rote Learning for Keyboard and Piano. Jack Brett, Toby Gladwell, Ning Xu, Panos Amelidis, Tom Davis, Christos Gatzidis |
| 2020 | Developing a participatory game creation e-course in the field of Intellectual Disability. Carla Sousa, Filipe Luz |
| 2020 | Discovering Meaningful Labelings for RTS Game Replays via Replay Embeddings. Pavan Kantharaju, Santiago Ontañón |
| 2020 | Discovering of Game AIs' Characters Using a Neural Network based AI Imitator for AI Clustering. Yushan Zhou, Wenxin Li |
| 2020 | Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi |
| 2020 | Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. Johannes Pfau, Antonios Liapis, Georg Volkmar, Georgios N. Yannakakis, Rainer Malaka |
| 2020 | Efficient Imitation Learning for Game AI. Chao Huang, Like Zhang, Yanqing Jing, Dajun Zhou |
| 2020 | Efficient Reasoning in Regular Boardgames. Jakub Kowalski, Radoslaw Miernik, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykula, Andrzej Tkaczyk |
| 2020 | Emergent Multiplayer Games. Sebastian Wodarczyk, Sebastian von Mammen |
| 2020 | Encourage Players to Smile While Playing Games Bring More Enjoyment. Sunee Sae-Lao, Thanat Jumneanbun, Pujana Paliyawan, Ruck Thawonmas |
| 2020 | Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing. Sinan Ariyurek, Aysu Betin-Can, Elif Sürer |
| 2020 | Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning. Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli |
| 2020 | Evaluating Generalisation in General Video Game Playing. Martin Balla, Simon M. Lucas, Diego Perez Liebana |
| 2020 | Evidence for embodied cognition in immersive virtual environments using a second language learning environment. Jack Ratcliffe, Laurissa Tokarchuk |
| 2020 | Evolutionary Design of Cooperative Predation Strategies. Alexander Von Moll, Pavlos Androulakakis, Zachariah E. Fuchs, Dieter Vanderelst |
| 2020 | Evolving Initial Heuristic Functions for Agent-Centered Heuristic Search. Vadim Bulitko |
| 2020 | Evolving Near Optimal Kiting Behavior with an Anchor Point Parameterization. Pavlos Androulakakis, Zachariah E. Fuchs |
| 2020 | Exploring Unknown States with Action Balance. Yan Song, Yingfeng Chen, Yujing Hu, Changjie Fan |
| 2020 | Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error. Miguel González Duque, Rasmus Berg Palm, David Ha, Sebastian Risi |
| 2020 | Formal Game Grammar and Equivalence. Paul Riggins, David McPherson |
| 2020 | Generating Angry Birds-Like Levels With Domino Effects Using Constrained Novelty Search. Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Fitra Abdurrachman Bachtiar |
| 2020 | Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame. Felix Born, Maic Masuch, Antonia Hahn |
| 2020 | Guiding Multiplayer MCTS by Focusing on Yourself. Hendrik Baier, Michael Kaisers |
| 2020 | Hold My Hand: Impact of Intimate Controllers on Player Experience. Alessandro Canossa, Ahmad Azadvar, Erik Kjaer Andersen |
| 2020 | Horde Battle III or How to Dismantle a Swarm. Johannes Büttner, Christian Merz, Sebastian von Mammen |
| 2020 | IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020 |
| 2020 | Image-to-Image Translation Method for Game-Character Face Generation. Shinjin Kang, Yoonchan Ok, Hwanhee Kim, Teasung Hahn |
| 2020 | Imitating Agents in A Complex Environment by Generative Adversarial Imitation Learning. Wanxiang Li, Chu-Hsuan Hsueh, Kokolo Ikeda |
| 2020 | Improving the Performance of MCTS-Based µRTS Agents Through Move Pruning. Abdessamed Ouessai, Mohammed Salem, Antonio Miguel Mora |
| 2020 | Influencing the Affective State and Attention Restoration in VR-Supported Psychotherapy. Dietmar Pisalski, Mario Hierhager, Christoph Stein, Michael Zaudig, Christoph Bichlmeier |
| 2020 | Informatical Analysis of Go, Part 1: Evolutionary Changes of Board Size. Yicong Wu, Mohd Nor Akmal Khalid, Hiroyuki Iida |
| 2020 | Investigating the Elusive Role of Level Design. Tobias Karlsson, Yukiko Sato, Shuichi Kurabayashi |
| 2020 | JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images. Ngoc Cuong Nguyen, Ruck Thawonmas, Pujana Paliyawan, Hai V. Pham |
| 2020 | Learning a Behavioral Repertoire from Demonstrations. Niels Justesen, Miguel González Duque, Daniel Cabarcas Jaramillo, Jean-Baptiste Mouret, Sebastian Risi |
| 2020 | LevelEd VR: A virtual reality level editor and workflow for virtual reality level design. Lee Beever, Serban R. Pop, Nigel W. John |
| 2020 | Lightweight Multi-objective Voice Adaptation for Real-time Speech Interaction Applied in Games. Mads A. Midtlyng, Yuji Sato |
| 2020 | Local Forward Model Learning for GVGAI Games. Alexander Dockhorn, Simon M. Lucas |
| 2020 | Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games. Fabrizia Corona, Alex De Vita, Giovanni Filocamo, Michaela Foà, Pier Luca Lanzi, Amalia Lopopolo, Antonella Petaccia |
| 2020 | Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne |
| 2020 | Mario Level Generation From Mechanics Using Scene Stitching. Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa, Julian Togelius |
| 2020 | Mastering Fighting Game Using Deep Reinforcement Learning With Self-play. Dae-Wook Kim, Sungyun Park, Seong-Il Yang |
| 2020 | Metagame Autobalancing for Competitive Multiplayer Games. Daniel Hernández, Charles Takashi Toyin Gbadamosi, James Goodman, James Alfred Walker |
| 2020 | Mobile Gamer Modelling and Game Performance Preference Measurement. Yang Liu, Hesham Dar, Robert Sharp |
| 2020 | Monte Carlo Tree Search Strategies in 2-Player Iterated Prisoner Dilemma Games. Garrison W. Greenwood, Daniel A. Ashlock |
| 2020 | Motion-Based Educational Games: Using Multi-Modal Data to Predict Player's Performance. Serena Lee-Cultura, Kshitij Sharma, Sofia Papavlasopoulou, Michail N. Giannakos |
| 2020 | Multi-source Data Multi-task Learning for Profiling Players in Online Games. Shiwei Zhao, Runze Wu, Jianrong Tao, Manhu Qu, Hao Li, Changjie Fan |
| 2020 | Neural Game Engine: Accurate learning of generalizable forward models from pixels. Chris Bamford, Simon M. Lucas |
| 2020 | Observer Interface Focused on Trends of Character Movement and Stamina in Fighting Games. Tomoki Kajinami, Yousuke Miyauchi |
| 2020 | Obstacle Tower Without Human Demonstrations: How Far a Deep Feed-Forward Network Goes with Reinforcement Learning. Marco Pleines, Jenia Jitsev, Mike Preuss, Frank Zimmer |
| 2020 | On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture. Nana Tian, Romain Clément, Phil Lopes, Ronan Boulic |
| 2020 | Order versus Chaos. Mark J. H. van den Bergh, Sipke T. Castelein, Daniël M. H. van Gent |
| 2020 | Practical Game Design Tool: State Explorer. Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon Lucas |
| 2020 | Predicting Quality and Popularity of a Movie From Plot Summary and Character Description Using Contextualized Word Embeddings. Jung-Hoon Lee, You-Jin Kim, Yun-Gyung Cheong |
| 2020 | Procedural Generation and Information Games. Michael Cook |
| 2020 | Procedural content generation based on a genetic algorithm in a serious game for obstructive sleep apnea. Konstantinos Mitsis, Eleftherios Kalafatis, Konstantia Zarkogianni, George Mourkousis, Konstantina S. Nikita |
| 2020 | Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. Wookhee Min, Bradford W. Mott, Kyungjin Park, Sandra Taylor, Bita Akram, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester |
| 2020 | Rap-Style Comment Generation to Entertain Game Live Streaming. Thanat Jumneanbun, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat |
| 2020 | Recognizing Multiplayer Behaviors Using Synthetic Training Data. Andrew Feng, Andrew S. Gordon |
| 2020 | Recursive Monte Carlo Search for Bridge Card Play. Bruno Bouzy, Alexis Rimbaud, Véronique Ventos |
| 2020 | Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits. Robert C. Gray, Jichen Zhu, Santiago Ontañón |
| 2020 | Reinforcement Learning via Gaussian Processes with Neural Network Dual Kernels. Imène R. Goumiri, Benjamin W. Priest, Michael D. Schneider |
| 2020 | Reinforcement Learning with Action-Specific Focuses in Video Games. Meng Wang, Yingfeng Chen, Tangjie Lv, Yan Song, Kai Guan, Changjie Fan, Yang Yu |
| 2020 | Rinascimento: using event-value functions for playing Splendor. Ivan Bravi, Simon M. Lucas |
| 2020 | Rolling Horizon NEAT for General Video Game Playing. Diego Perez Liebana, Muhammad Sajid Alam, Raluca D. Gaina |
| 2020 | Rotation, Translation, and Cropping for Zero-Shot Generalization. Chang Ye, Ahmed Khalifa, Philip Bontrager, Julian Togelius |
| 2020 | Sakura: A VR musical exploration game with MIDI keyboard in Japanese Zen environment. Chen Ji |
| 2020 | Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas, Chiara F. Sironi, Mark H. M. Winands |
| 2020 | Sensor-Based Virtual Reality for Clinical Decision Support in the Assessment of Mental Disorders. Bryant Niederriter, Alice Rong, Faisal Aqlan, Hui Yang |
| 2020 | Singing with an Angry-Birds-like Game. Nowshin Faiza Alam, Albertus Agung, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas |
| 2020 | Sketch2Map: A Game Map Design Support System Allowing Quick Hand Sketch Prototyping. Tong Wang, Shuichi Kurabayashi |
| 2020 | Software Engineering For Automated Game Design. Michael Cook |
| 2020 | Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance. Aline Hufschmitt, Stéphane Cardon, Éric Jacopin |
| 2020 | Synthesizing human-friendly optimal strategies in board games. Thomas Bolander, Jacob Pjetursson |
| 2020 | The Art of Loci: Immerse to Memorize. Anne Vetter, Daniel Götz, Sebastian von Mammen |
| 2020 | The FESS Algorithm: A Feature Based Approach to Single-Agent Search. Yaron Shoham, Jonathan Schaeffer |
| 2020 | The Influence of Reward on the Social Valence of Interactions. Tomás Alves, Samuel Gomes, João Dias, Carlos Martinho |
| 2020 | Towards Game Design via Creative Machine Learning (GDCML). Anurag Sarkar, Seth Cooper |
| 2020 | Towards Game-Playing AI Benchmarks via Performance Reporting Standards. Vanessa Volz, Boris Naujoks |
| 2020 | Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses. Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas |
| 2020 | Understanding Enjoyment in ARTé: Mecenas with EGameFlow. Wenting Weng, Hadeel Ramadan, André Thomas |
| 2020 | Unlocked: A Game On Human Trafficking. AadilMehdi J. Sanchawala, Adhithya Arun, Rahul Sajnani, Kavita Vemuri |
| 2020 | Use All Your Skills, Not Only The Most Popular Ones. Francesco Lorenzo, Sahar Asadi, Alice Karnsund, Lele Cao, Tianze Wang, Amir Hossein Payberah |
| 2020 | Using Collaborative Filtering to Recommend Champions in League of Legends. Tiffany D. Do, Dylan S. Yu, Salman Anwer, Seong Ioi Wang |
| 2020 | Visualizing AI Playtesting Data of 2D Side-scrolling Games. Shivam Agarwal, Christian Herrmann, Günter Wallner, Fabian Beck |
| 2020 | Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design. Wolfgang Höhl, Farzam Kharvari, Gudrun Klinker |
| 2020 | XAI-Driven Explainable Multi-view Game Cheating Detection. Jianrong Tao, Yu Xiong, Shiwei Zhao, Yuhong Xu, Jianshi Lin, Runze Wu, Changjie Fan |
| 2020 | microPhantom: Playing microRTS under uncertainty and chaos. Florian Richoux |