| 2019 | "Did You Hear That?" Learning to Play Video Games from Audio Cues. Raluca D. Gaina, Matthew Stephenson |
| 2019 | 1GBDT, LR & Deep Learning for Turn-based Strategy Game AI. Like Zhang, Hui Pan, Qi Fan, Changqing Ai, Yanqing Jing |
| 2019 | A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay. Ryota Ishii, Suguru Ito, Ruck Thawonmas, Tomohiro Harada |
| 2019 | A Functional Taxonomy of Logic Puzzles. Lianne V. Hufkens, Cameron Browne |
| 2019 | A Generalized Framework for Self-Play Training. Daniel Hernández, Kevin Denamganaï, Alex Yuan Gao, Peter York, Sam Devlin, Spyridon Samothrakis, James Alfred Walker |
| 2019 | A Hierarchical Approach for MARLÖ Challenge. Linjie Xu, Yihong Chen |
| 2019 | A Local Approach to Forward Model Learning: Results on the Game of Life Game. Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Pérez-Liébana, Sanaz Mostaghim, Rudolf Kruse |
| 2019 | A Reinforcement Learning Approach To Synthesizing Climbing Movements. Kourosh Naderi, Amin Babadi, Shaghayegh Roohi, Perttu Hämäläinen |
| 2019 | A Self-Play Policy Optimization Approach to Battling Pokémon. Dan Huang, Scott Lee |
| 2019 | A novel music-based game with motion capture to support cognitive and motor function in the elderly. Kat Agres, Simon Lui, Dorien Herremans |
| 2019 | Action Spaces in Deep Reinforcement Learning to Mimic Human Input Devices. Marco Pleines, Frank Zimmer, Vincent-Pierre Berges |
| 2019 | An Analysis of Peer Presence Social Group Dynamics to Enhance Player Engagement in Multiplayer Games. Mitchell Miller, Noah Paige, Guraik Clair, Christian Eckhardt |
| 2019 | An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms. Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada, Fitra Abdurrachman Bachtiar |
| 2019 | An Approach Towards Designing Problem Networks in Serious Games. Abhishek Parakh, Parvathi Chundi, Mahadevan Subramaniam |
| 2019 | An Empirical Evaluation of Two General Game Systems: Ludii and RBG. Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne |
| 2019 | An Experiment on Game Facet Combination\. Raphael Patrick Prager, Laura Troost, Simeon Brüggenjürgen, David Melhart, Georgios N. Yannakakis, Mike Preuss |
| 2019 | An Overview of the Ludii General Game System. Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne |
| 2019 | Application of Retrograde Analysis on Fighting Games. Kristen Yu, Nathan R. Sturtevant |
| 2019 | Autoencoder and Evolutionary Algorithm for Level Generation in Lode Runner. Sarjak Thakkar, Changxing Cao, Lifan Wang, Tae Jong Choi, Julian Togelius |
| 2019 | Automated Playtesting of Matching Tile Games. Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård, Julian Togelius |
| 2019 | Automatic Generation of Diverse Cavern Maps with Morphing Cellular Automata. Matthew Kreitzer, Daniel A. Ashlock, Rajesh Pereira |
| 2019 | Automatic Generation of Game Content using a Graph-based Wave Function Collapse Algorithm. Hwanhee Kim, Seongtaek Lee, Hyundong Lee, Teasung Hahn, Shinjin Kang |
| 2019 | Automatic Generation of Level Maps with the Do What's Possible Representation. Daniel A. Ashlock, Christoph Salge |
| 2019 | B2CI 2019: The IEEE Brain to Computer Interface Competition's Gaming Event. Joseph M. McQuighan, Garima Bajwa, Jason M. Pittman |
| 2019 | Beating uncertainty in racing bot evolution through enhanced exploration and pole position selection. Mohammed Salem, Antonio Miguel Mora, Juan Julián Merelo Guervós |
| 2019 | Blockchain Games: A Survey. Tian Min, Hanyi Wang, Yaoze Guo, Wei Cai |
| 2019 | Blood Bowl: A New Board Game Challenge and Competition for AI. Niels Justesen, Lasse Møller Uth, Christopher Jakobsen, Peter David Moore, Julian Togelius, Sebastian Risi |
| 2019 | Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech. Philipp Sykownik, Felix Born, Maic Masuch |
| 2019 | Characteristics Study of Dance-charts on Rhythm-based Video Games. Yudai Tsujino, Ryosuke Yamanishi, Yoichi Yamashita |
| 2019 | Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR. Felix Born, Philipp Sykownik, Maic Masuch |
| 2019 | Combining Experience Replay with Exploration by Random Network Distillation. Francesco Sovrano |
| 2019 | Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games. Jeppe Theiss Kristensen, Paolo Burelli |
| 2019 | Comparing Randomization Strategies for Search-Control Parameters in Monte-Carlo Tree Search. Chiara F. Sironi, Mark H. M. Winands |
| 2019 | Comprehensible Context-driven Text Game Playing. Xusen Yin, Jonathan May |
| 2019 | Creating an Affective Fighting Game AI System with Gamygdala. Kaori Yuda, Maxim Mozgovoy, Anna Danielewicz-Betz |
| 2019 | Deep Reinforcement Learning in Match-3 Game. Ildar Kamaldinov, Ilya Makarov |
| 2019 | Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results. Daniele Piergigli, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia |
| 2019 | Deep Variational Autoencoders for NPC Behaviour Classification. Everton Schumacker Soares, Vadim Bulitko |
| 2019 | Desirable Behaviors for Companion Bots in First-Person Shooters. Adina Friedman, Jacob Schrum |
| 2019 | Diverse Agents for Ad-Hoc Cooperation in Hanabi. Rodrigo Canaan, Julian Togelius, Andy Nealen, Stefan Menzel |
| 2019 | ELIMINATION from Design to Analysis. Ahmed Khalifa, Dan Gopstein, Julian Togelius |
| 2019 | Eco-driving Profiling and Behavioral Shifts Using IoT Vehicular Sensors Combined with Serious Games. Rana Massoud, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Stefan Poslad |
| 2019 | Effects of advertisements and questionnaire interruptions on the player experience. Carlos Pereira Santos, Niels Cornelis Martinus Felicius van Gaans, Vassilis-Javed Khan, Panos Markopoulos |
| 2019 | Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius |
| 2019 | Enhancing Battle Maps through Flow Graphs. Günter Wallner |
| 2019 | Enhancing Monte Carlo Tree Search for Playing Hearthstone. Jean Seong Bjorn Choe, Jong-Kook Kim |
| 2019 | Enhancing Rolling Horizon Evolution with Policy and Value Networks. Xin Tong, Weiming Liu, Bin Li |
| 2019 | Ensemble Decision Systems for General Video Game Playing. Damien Anderson, Philip Rodgers, John Levine, Cristina Guerrero-Romero, Diego Perez Liebana |
| 2019 | Evaluating the Complexity of Players' Strategies using MCTS Iterations. Pier Luca Lanzi |
| 2019 | Evolution of Kiting Behavior in a Two Player Combat Problem. Pavlos Androulakakis, Zachariah E. Fuchs |
| 2019 | Evolving Game State Evaluation Functions for a Hybrid Planning Approach. Xenija Neufeld, Sanaz Mostaghim, Diego Perez Liebana |
| 2019 | Evolving the Hearthstone Meta. Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, Matthew C. Fontaine, Julian Togelius, Amy K. Hoover |
| 2019 | Experience Management in Multi-player Games. Jichen Zhu, Santiago Ontañón |
| 2019 | Exploring User Motor Behaviour in Bimanual Interactive Video Games. Nuria Peña Perez, Laurissa Tokarchuk, Etienne Burdet, Ildar Farkhatdinov |
| 2019 | Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes. Antonios Liapis, Daniel Karavolos, Konstantinos Makantasis, Konstantinos Sfikas, Georgios N. Yannakakis |
| 2019 | G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR. Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei |
| 2019 | GIMME: Group Interactions Manager for Multiplayer sErious games. Samuel Gomes, João Dias, Carlos Martinho |
| 2019 | General Analytical Techniques For Parameter-Based Procedural Content Generators. Michael Cook, Simon Colton, Jeremy Gow, Gillian Smith |
| 2019 | General Board Game Playing for Education and Research in Generic AI Game Learning. Wolfgang Konen |
| 2019 | Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. Kyungjin Park, Bradford W. Mott, Wookhee Min, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester |
| 2019 | Generation of Diverse Stages in Turn-Based Role-Playing Game using Reinforcement Learning. SangGyu Nam, Kokolo Ikeda |
| 2019 | Heuristics for Placing the Spawn Points in Multiplayer First Person Shooters. Marco Ballabio, Daniele Loiacono |
| 2019 | Hyperstate Space Graphs for Automated Game Analysis. Michael Cook, Azalea Raad |
| 2019 | IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019 |
| 2019 | Identifying Cognitive Load in a Computer Game: An exploratory study of young children. Allan Fowler, Keith Nesbitt, Alessandro Canossa |
| 2019 | Inferring and Comparing Game Difficulty Curves using Player-vs-Level Match Data. Anurag Sarkar, Seth Cooper |
| 2019 | Influencing the Behavioral Responses of Players in an Interactive Narrative Game through Music and Arousal Congruency. Logan Parmeter, Matthew William Fendt |
| 2019 | Interactive Machine Learning for More Expressive Game Interactions. Carlos González Díaz, Phoenix Perry, Rebecca Fiebrink |
| 2019 | Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool. Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera |
| 2019 | Learning Local Forward Models on Unforgiving Games. Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez Liebana |
| 2019 | Learning Policies from Human Data for Skat. Douglas Rebstock, Christopher Solinas, Michael Buro |
| 2019 | Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne |
| 2019 | Learning a Resource Scale for Collectible Card Games. Gianlucca L. Zuin, Adriano Veloso |
| 2019 | Learning to Select Mates in Evolving Non-playable Characters. Dylan R. Ashley, Valliappa Chockalingam, Braedy Kuzma, Vadim Bulitko |
| 2019 | Level Design Patterns in 2D Games. Ahmed Khalifa, Fernando de Mesentier Silva, Julian Togelius |
| 2019 | Level Graph - Incremental Procedural Generation of Indoor Levels using Minimum Spanning Trees. Bartosz von Rymon Lipinski, Simon Seibt, Johannes Roth, Dominik Abé |
| 2019 | Logic foundations of manipulation as game mechanics. Javier M. Torres Ramón |
| 2019 | Ludii and XCSP: Playing and Solving Logic Puzzles. Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne |
| 2019 | Ludii as a Competition Platform. Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne |
| 2019 | Macro and Micro Reinforcement Learning for Playing Nine-ball Pool. Yu Chen, Yujun Li |
| 2019 | MazeExplorer: A Customisable 3D Benchmark for Assessing Generalisation in Reinforcement Learning. Luke Harries, Sebastian Lee, Jaroslaw Rzepecki, Katja Hofmann, Sam Devlin |
| 2019 | Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games. Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas |
| 2019 | Mining Player In-game Time Spending Regularity for Churn Prediction in Free Online Games. Wanshan Yang, Ting Huang, Junlin Zeng, Gemeng Yang, Jintian Cai, Lijun Chen, Shivakant Mishra, Youjian Eugene Liu |
| 2019 | Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability. Valerio Bonometti, Charles Ringer, Mark Hall, Alex R. Wade, Anders Drachen |
| 2019 | Modelling Player Preferences in AR Mobile Games. Vivek R. Warriar, John R. Woodward, Laurissa N. Tokarchuk |
| 2019 | Modified PPO-RND Method for Solving Sparse Reward Problem in ViZDoom. Jia-Chi Chen, Tao-Hsing Chang |
| 2019 | Monster Carlo 2: Integrating Learning and Tree Search for Machine Playtesting. Oleksandra G. Keehl, Adam M. Smith |
| 2019 | Monte Carlo Strategies for Exploiting Fairness in N-player Ultimatum Games. Garrison W. Greenwood, Daniel A. Ashlock |
| 2019 | Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment. Takahiro Kusano, Yunshi Liu, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada |
| 2019 | Multi-Agent non-Overlapping Pathfinding with Monte-Carlo Tree Search. Mohammad Sina Kiarostami, Mohammad Reza Daneshvaramoli, Saleh Khalaj Monfared, Dara Rahmati, Saeid Gorgin |
| 2019 | Multimodal Joint Emotion and Game Context Recognition in League of Legends Livestreams. Charles Ringer, James Alfred Walker, Mihalis A. Nicolaou |
| 2019 | Music Matters: An empirical study on the effects of adaptive music on experienced and perceived player affect. Cale Plut, Philippe Pasquier |
| 2019 | Mysterious Murder - MCTS-driven Murder Mystery Generation. Corinna Jaschek, Tom Beckmann, Jaime Andres Garcia, William L. Raffe |
| 2019 | Neuroevolution Strategies for Word Embedding Adaptation in Text Adventure Games. Vivan Raaj Rajalingam, Spyridon Samothrakis |
| 2019 | Not So Different Games: An exploration of five years of student game designers. Zoë J. Wood, Enrica Lovaglio Costello |
| 2019 | Object-Oriented State Abstraction in Reinforcement Learning for Video Games. Yu Chen, Huizhuo Yuan, Yujun Li |
| 2019 | On the Effects of Simulating Human Decisions in Game Analysis. Vanessa Volz, Boris Naujoks |
| 2019 | On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality. Julien Marengo, Phil Lopes, Ronan Boulic |
| 2019 | Optimal Use of Experience in First Person Shooter Environments. Matthew Aitchison |
| 2019 | Optimising Level Generators for General Video Game AI. Olve Drageset, Mark H. M. Winands, Raluca D. Gaina, Diego Perez Liebana |
| 2019 | Ordinal Bucketing for Game Trees using Dynamic Quantile Approximation. Tobias Joppen, Tilman Strübig, Johannes Fürnkranz |
| 2019 | Parallel Nested Rollout Policy Adaptation. Andrzej Nagórko |
| 2019 | Pass in Human Style: Learning Soccer Game Patterns from Spatiotemporal Data. Victor Khaustov, Georgii Mola Bogdan, Maxim Mozgovoy |
| 2019 | Personality and Behavior in Role-based Online Games. Zhao Wang, Anna Sapienza, Aron Culotta, Emilio Ferrara |
| 2019 | Pitako - Recommending Game Design Elements in Cicero. Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius |
| 2019 | PlayMapper: Illuminating Design Spaces of Platform Games. Vivek R. Warriar, Carmen Ugarte, John R. Woodward, Laurissa Tokarchuk |
| 2019 | Policy Based Inference in Trick-Taking Card Games. Douglas Rebstock, Christopher Solinas, Michael Buro, Nathan R. Sturtevant |
| 2019 | Portability of Serious Game Software Components. Wim van der Vegt, Wim Westera, Hub Kurvers, Enkhbold Nyamsuren |
| 2019 | Predicting the monetization percentage with survival analysis in free-to-play games. Riikka Numminen, Markus Viljanen, Tapio Pahikkala |
| 2019 | Prisoner's Dilemma Agents with Phenotypic Plasticity. Daniel A. Ashlock, Eun-Youn Kim, Amanda Saunders |
| 2019 | Procedural Content Generation through Quality Diversity. Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2019 | Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data. Ryan J. Spick, Peter I. Cowling, James Alfred Walker |
| 2019 | Procedural Progression Model for Smash Time. João Catarino, Carlos Martinho |
| 2019 | Profiling Players with Engagement Predictions. Ana Fernández del Río, Pei Pei Chen, África Periáñez |
| 2019 | Project Thyia: A Forever Gameplayer. Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana |
| 2019 | PsyRTS: a Web Platform for Experiments in Human Decision-Making in RTS Environments. Denis Omar Verduga Palencia, Magda Osman |
| 2019 | RDF* Graph Database as Interlingua for the TextWorld Challenge. Guntis Barzdins, Didzis Gosko, Paulis F. Barzdins, Uldis Lavrinovics, Gints Bernans, Edgars Celms |
| 2019 | Re-determinizing MCTS in Hanabi. James Goodman |
| 2019 | Realtime Adaptive Virtual Reality for Pain Reduction. Alexiei Dingli, Luca Bondin |
| 2019 | Relax, It's a Game: Utilising Gamification in Learning Agile Scrum Software Development. Nitin Naik, Paul Jenkins |
| 2019 | Remixing Headlines for Context-Appropriate Flavor Text. Judith van Stegeren, Mariët Theune |
| 2019 | Resolving Simultaneity Bias: Using Features to Estimate Causal Effects in Competitive Games. Anders Harboell Christiansen, Emil Gensby, Bryan S. Weber |
| 2019 | Reveal-More: Amplifying Human Effort in Quality Assurance Testing Using Automated Exploration. Kenneth Chang, Batu Aytemiz, Adam M. Smith |
| 2019 | Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu |
| 2019 | Robust Continuous Build-Order Optimization in StarCraft. David Churchill, Michael Buro, Richard Kelly |
| 2019 | Rogue-Gym: A New Challenge for Generalization in Reinforcement Learning. Yuji Kanagawa, Tomoyuki Kaneko |
| 2019 | Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search. Pavan Kantharaju, Santiago Ontañón, Christopher W. Geib |
| 2019 | Searching the Latent Space of a Generative Adversarial Network to Generate DOOM Levels. Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono |
| 2019 | Solving Strong and Weak 4-in-a-Row. Jos W. H. M. Uiterwijk |
| 2019 | Taksim: A Constrained Graph Partitioning Framework for Procedural Content Generation. Ahmed M. Abuzuraiq, Aaron Ferguson, Philippe Pasquier |
| 2019 | Teaching on a Budget in Multi-Agent Deep Reinforcement Learning. Ercüment Ilhan, Jeremy Gow, Diego Pérez-Liébana |
| 2019 | The 2018 Hanabi competition. Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle |
| 2019 | The Design Of A Clicker Game for Text Labelling. Chris Madge, Richard A. Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio |
| 2019 | The Games Fusion Project: Competencies for Game Design. Karen Shoop, Chris Lowthorpe, Larra Anderson, Simon Lucas |
| 2019 | The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games. Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger |
| 2019 | The Newborn World: Guiding Creativity in a Competitive Storytelling Game. Antonios Liapis |
| 2019 | The Riddle of Togelby. Daniel A. Ashlock, Christoph Salge |
| 2019 | The Sustainability Game: AI Technology as an Intervention for Public Understanding of Cooperative Investment. Andreas Theodorou, Bryn Bandt-Law, Joanna J. Bryson |
| 2019 | Time to Die: Death Prediction in Dota 2 using Deep Learning. Adam Katona, Ryan J. Spick, Victoria J. Hodge, Simon Demediuk, Florian Block, Anders Drachen, James Alfred Walker |
| 2019 | Timing Interactive Narratives. Thomas Cabioch, Ronan Champagnat, Anne-Gwenn Bosser, Jean-Noël Chiganne, Martín Diéguez |
| 2019 | ToonToy: a node-based NPR solution for UnrealEngine4. Emanuele Salvucci |
| 2019 | ToriLLE: Learning Environment for Hand-to-Hand Combat. Anssi Kanervisto, Ville Hautamäki |
| 2019 | Towards Cheap Scalable Browser Multiplayer. Yousef Amar, Gareth Tyson, Gianni Antichi, Lucio Marcenaro |
| 2019 | Towards Liveness in Game Development. Andrew R. Martin, Simon Colton |
| 2019 | Towards Multi-modal Stress Response Modelling in Competitive League of Legends. Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck |
| 2019 | Towards Procedurally Generated Languages for Non-playable Characters in Video Games. Joshua Sirota, Vadim Bulitko, Matthew R. G. Brown, Sergio Poo Hernandez |
| 2019 | Turning the classroom into an escape room with decoder hardware to increase student engagement. Robert Ross, Carolyn Bell |
| 2019 | Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. Günter Wallner, Simone Kriglstein, Anders Drachen |
| 2019 | Two Human-Like Imitation-Learning Bots with Probabilistic Behaviors. Chris Pelling, Henry J. Gardner |
| 2019 | Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods. Oliver James Scholten, Peter I. Cowling, Kenneth A. Hawick, James Alfred Walker |
| 2019 | Understanding the Effects of Gamification and Juiciness on Players. Kieran Hicks, Kathrin Gerling, Graham Richardson, Tom Pike, Oliver Burman, Patrick Dickinson |
| 2019 | Using Active Probing by a Game Management AI to Faster Classify Players. Arkady Eidelberg, Christian Jacob, Jörg Denzinger |
| 2019 | Using Learning Games to Teach Texas Civil War History to Public Middle School Students. Matthew William Fendt, Eric Ames |
| 2019 | Using Restart Heuristics to Improve Agent Performance in Angry Birds. Tommy Liu, Jochen Renz, Peng Zhang, Matthew Stephenson |
| 2019 | Using Simple Games to Evaluate Self-Organization Concepts: a Whack-a-mole Case Study. Nick Nygren, Jörg Denzinger |
| 2019 | Video Game Description Language Environment for Unity Machine Learning Agents. Mads Johansen, Martin Pichlmair, Sebastian Risi |
| 2019 | Visualization of Deep Reinforcement Learning using Grad-CAM: How AI Plays Atari Games? Ho-Taek Joo, Kyung-Joong Kim |
| 2019 | Weekly Seasonal Player Population Patterns in Online Games: A Time Series Clustering Approach. Dulakshi Vihanga, Michael Barlow, Erandi Lakshika, Kathryn Kasmarik |
| 2019 | When Are We Done with Games? Niels Justesen, Michael S. Debus, Sebastian Risi |
| 2019 | Win or Learn Fast Proximal Policy Optimisation. Dino Stephen Ratcliffe, Katja Hofmann, Sam Devlin |
| 2019 | Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division. David Melhart, Ahmad Azadvar, Alessandro Canossa, Antonios Liapis, Georgios N. Yannakakis |
| 2019 | neomento - Towards Building a Universal Solution for Virtual Reality Exposure Psychotherapy. Adam Streck, Philipp Stepnicka, Jens Klaubert, Thomas Wolbers |