CoG C

162 papers

YearTitle / Authors
2019"Did You Hear That?" Learning to Play Video Games from Audio Cues.
Raluca D. Gaina, Matthew Stephenson
20191GBDT, LR & Deep Learning for Turn-based Strategy Game AI.
Like Zhang, Hui Pan, Qi Fan, Changqing Ai, Yanqing Jing
2019A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay.
Ryota Ishii, Suguru Ito, Ruck Thawonmas, Tomohiro Harada
2019A Functional Taxonomy of Logic Puzzles.
Lianne V. Hufkens, Cameron Browne
2019A Generalized Framework for Self-Play Training.
Daniel Hernández, Kevin Denamganaï, Alex Yuan Gao, Peter York, Sam Devlin, Spyridon Samothrakis, James Alfred Walker
2019A Hierarchical Approach for MARLÖ Challenge.
Linjie Xu, Yihong Chen
2019A Local Approach to Forward Model Learning: Results on the Game of Life Game.
Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Pérez-Liébana, Sanaz Mostaghim, Rudolf Kruse
2019A Reinforcement Learning Approach To Synthesizing Climbing Movements.
Kourosh Naderi, Amin Babadi, Shaghayegh Roohi, Perttu Hämäläinen
2019A Self-Play Policy Optimization Approach to Battling Pokémon.
Dan Huang, Scott Lee
2019A novel music-based game with motion capture to support cognitive and motor function in the elderly.
Kat Agres, Simon Lui, Dorien Herremans
2019Action Spaces in Deep Reinforcement Learning to Mimic Human Input Devices.
Marco Pleines, Frank Zimmer, Vincent-Pierre Berges
2019An Analysis of Peer Presence Social Group Dynamics to Enhance Player Engagement in Multiplayer Games.
Mitchell Miller, Noah Paige, Guraik Clair, Christian Eckhardt
2019An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms.
Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada, Fitra Abdurrachman Bachtiar
2019An Approach Towards Designing Problem Networks in Serious Games.
Abhishek Parakh, Parvathi Chundi, Mahadevan Subramaniam
2019An Empirical Evaluation of Two General Game Systems: Ludii and RBG.
Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne
2019An Experiment on Game Facet Combination\.
Raphael Patrick Prager, Laura Troost, Simeon Brüggenjürgen, David Melhart, Georgios N. Yannakakis, Mike Preuss
2019An Overview of the Ludii General Game System.
Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne
2019Application of Retrograde Analysis on Fighting Games.
Kristen Yu, Nathan R. Sturtevant
2019Autoencoder and Evolutionary Algorithm for Level Generation in Lode Runner.
Sarjak Thakkar, Changxing Cao, Lifan Wang, Tae Jong Choi, Julian Togelius
2019Automated Playtesting of Matching Tile Games.
Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård, Julian Togelius
2019Automatic Generation of Diverse Cavern Maps with Morphing Cellular Automata.
Matthew Kreitzer, Daniel A. Ashlock, Rajesh Pereira
2019Automatic Generation of Game Content using a Graph-based Wave Function Collapse Algorithm.
Hwanhee Kim, Seongtaek Lee, Hyundong Lee, Teasung Hahn, Shinjin Kang
2019Automatic Generation of Level Maps with the Do What's Possible Representation.
Daniel A. Ashlock, Christoph Salge
2019B2CI 2019: The IEEE Brain to Computer Interface Competition's Gaming Event.
Joseph M. McQuighan, Garima Bajwa, Jason M. Pittman
2019Beating uncertainty in racing bot evolution through enhanced exploration and pole position selection.
Mohammed Salem, Antonio Miguel Mora, Juan Julián Merelo Guervós
2019Blockchain Games: A Survey.
Tian Min, Hanyi Wang, Yaoze Guo, Wei Cai
2019Blood Bowl: A New Board Game Challenge and Competition for AI.
Niels Justesen, Lasse Møller Uth, Christopher Jakobsen, Peter David Moore, Julian Togelius, Sebastian Risi
2019Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech.
Philipp Sykownik, Felix Born, Maic Masuch
2019Characteristics Study of Dance-charts on Rhythm-based Video Games.
Yudai Tsujino, Ryosuke Yamanishi, Yoichi Yamashita
2019Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR.
Felix Born, Philipp Sykownik, Maic Masuch
2019Combining Experience Replay with Exploration by Random Network Distillation.
Francesco Sovrano
2019Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games.
Jeppe Theiss Kristensen, Paolo Burelli
2019Comparing Randomization Strategies for Search-Control Parameters in Monte-Carlo Tree Search.
Chiara F. Sironi, Mark H. M. Winands
2019Comprehensible Context-driven Text Game Playing.
Xusen Yin, Jonathan May
2019Creating an Affective Fighting Game AI System with Gamygdala.
Kaori Yuda, Maxim Mozgovoy, Anna Danielewicz-Betz
2019Deep Reinforcement Learning in Match-3 Game.
Ildar Kamaldinov, Ilya Makarov
2019Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results.
Daniele Piergigli, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia
2019Deep Variational Autoencoders for NPC Behaviour Classification.
Everton Schumacker Soares, Vadim Bulitko
2019Desirable Behaviors for Companion Bots in First-Person Shooters.
Adina Friedman, Jacob Schrum
2019Diverse Agents for Ad-Hoc Cooperation in Hanabi.
Rodrigo Canaan, Julian Togelius, Andy Nealen, Stefan Menzel
2019ELIMINATION from Design to Analysis.
Ahmed Khalifa, Dan Gopstein, Julian Togelius
2019Eco-driving Profiling and Behavioral Shifts Using IoT Vehicular Sensors Combined with Serious Games.
Rana Massoud, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Stefan Poslad
2019Effects of advertisements and questionnaire interruptions on the player experience.
Carlos Pereira Santos, Niels Cornelis Martinus Felicius van Gaans, Vassilis-Javed Khan, Panos Markopoulos
2019Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites.
Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius
2019Enhancing Battle Maps through Flow Graphs.
Günter Wallner
2019Enhancing Monte Carlo Tree Search for Playing Hearthstone.
Jean Seong Bjorn Choe, Jong-Kook Kim
2019Enhancing Rolling Horizon Evolution with Policy and Value Networks.
Xin Tong, Weiming Liu, Bin Li
2019Ensemble Decision Systems for General Video Game Playing.
Damien Anderson, Philip Rodgers, John Levine, Cristina Guerrero-Romero, Diego Perez Liebana
2019Evaluating the Complexity of Players' Strategies using MCTS Iterations.
Pier Luca Lanzi
2019Evolution of Kiting Behavior in a Two Player Combat Problem.
Pavlos Androulakakis, Zachariah E. Fuchs
2019Evolving Game State Evaluation Functions for a Hybrid Planning Approach.
Xenija Neufeld, Sanaz Mostaghim, Diego Perez Liebana
2019Evolving the Hearthstone Meta.
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, Matthew C. Fontaine, Julian Togelius, Amy K. Hoover
2019Experience Management in Multi-player Games.
Jichen Zhu, Santiago Ontañón
2019Exploring User Motor Behaviour in Bimanual Interactive Video Games.
Nuria Peña Perez, Laurissa Tokarchuk, Etienne Burdet, Ildar Farkhatdinov
2019Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes.
Antonios Liapis, Daniel Karavolos, Konstantinos Makantasis, Konstantinos Sfikas, Georgios N. Yannakakis
2019G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR.
Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei
2019GIMME: Group Interactions Manager for Multiplayer sErious games.
Samuel Gomes, João Dias, Carlos Martinho
2019General Analytical Techniques For Parameter-Based Procedural Content Generators.
Michael Cook, Simon Colton, Jeremy Gow, Gillian Smith
2019General Board Game Playing for Education and Research in Generic AI Game Learning.
Wolfgang Konen
2019Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks.
Kyungjin Park, Bradford W. Mott, Wookhee Min, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester
2019Generation of Diverse Stages in Turn-Based Role-Playing Game using Reinforcement Learning.
SangGyu Nam, Kokolo Ikeda
2019Heuristics for Placing the Spawn Points in Multiplayer First Person Shooters.
Marco Ballabio, Daniele Loiacono
2019Hyperstate Space Graphs for Automated Game Analysis.
Michael Cook, Azalea Raad
2019IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019
2019Identifying Cognitive Load in a Computer Game: An exploratory study of young children.
Allan Fowler, Keith Nesbitt, Alessandro Canossa
2019Inferring and Comparing Game Difficulty Curves using Player-vs-Level Match Data.
Anurag Sarkar, Seth Cooper
2019Influencing the Behavioral Responses of Players in an Interactive Narrative Game through Music and Arousal Congruency.
Logan Parmeter, Matthew William Fendt
2019Interactive Machine Learning for More Expressive Game Interactions.
Carlos González Díaz, Phoenix Perry, Rebecca Fiebrink
2019Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool.
Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera
2019Learning Local Forward Models on Unforgiving Games.
Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez Liebana
2019Learning Policies from Human Data for Skat.
Douglas Rebstock, Christopher Solinas, Michael Buro
2019Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates.
Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne
2019Learning a Resource Scale for Collectible Card Games.
Gianlucca L. Zuin, Adriano Veloso
2019Learning to Select Mates in Evolving Non-playable Characters.
Dylan R. Ashley, Valliappa Chockalingam, Braedy Kuzma, Vadim Bulitko
2019Level Design Patterns in 2D Games.
Ahmed Khalifa, Fernando de Mesentier Silva, Julian Togelius
2019Level Graph - Incremental Procedural Generation of Indoor Levels using Minimum Spanning Trees.
Bartosz von Rymon Lipinski, Simon Seibt, Johannes Roth, Dominik Abé
2019Logic foundations of manipulation as game mechanics.
Javier M. Torres Ramón
2019Ludii and XCSP: Playing and Solving Logic Puzzles.
Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne
2019Ludii as a Competition Platform.
Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne
2019Macro and Micro Reinforcement Learning for Playing Nine-ball Pool.
Yu Chen, Yujun Li
2019MazeExplorer: A Customisable 3D Benchmark for Assessing Generalisation in Reinforcement Learning.
Luke Harries, Sebastian Lee, Jaroslaw Rzepecki, Katja Hofmann, Sam Devlin
2019Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games.
Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas
2019Mining Player In-game Time Spending Regularity for Churn Prediction in Free Online Games.
Wanshan Yang, Ting Huang, Junlin Zeng, Gemeng Yang, Jintian Cai, Lijun Chen, Shivakant Mishra, Youjian Eugene Liu
2019Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability.
Valerio Bonometti, Charles Ringer, Mark Hall, Alex R. Wade, Anders Drachen
2019Modelling Player Preferences in AR Mobile Games.
Vivek R. Warriar, John R. Woodward, Laurissa N. Tokarchuk
2019Modified PPO-RND Method for Solving Sparse Reward Problem in ViZDoom.
Jia-Chi Chen, Tao-Hsing Chang
2019Monster Carlo 2: Integrating Learning and Tree Search for Machine Playtesting.
Oleksandra G. Keehl, Adam M. Smith
2019Monte Carlo Strategies for Exploiting Fairness in N-player Ultimatum Games.
Garrison W. Greenwood, Daniel A. Ashlock
2019Motion Gaming AI using Time Series Forecasting and Dynamic Difficulty Adjustment.
Takahiro Kusano, Yunshi Liu, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada
2019Multi-Agent non-Overlapping Pathfinding with Monte-Carlo Tree Search.
Mohammad Sina Kiarostami, Mohammad Reza Daneshvaramoli, Saleh Khalaj Monfared, Dara Rahmati, Saeid Gorgin
2019Multimodal Joint Emotion and Game Context Recognition in League of Legends Livestreams.
Charles Ringer, James Alfred Walker, Mihalis A. Nicolaou
2019Music Matters: An empirical study on the effects of adaptive music on experienced and perceived player affect.
Cale Plut, Philippe Pasquier
2019Mysterious Murder - MCTS-driven Murder Mystery Generation.
Corinna Jaschek, Tom Beckmann, Jaime Andres Garcia, William L. Raffe
2019Neuroevolution Strategies for Word Embedding Adaptation in Text Adventure Games.
Vivan Raaj Rajalingam, Spyridon Samothrakis
2019Not So Different Games: An exploration of five years of student game designers.
Zoë J. Wood, Enrica Lovaglio Costello
2019Object-Oriented State Abstraction in Reinforcement Learning for Video Games.
Yu Chen, Huizhuo Yuan, Yujun Li
2019On the Effects of Simulating Human Decisions in Game Analysis.
Vanessa Volz, Boris Naujoks
2019On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality.
Julien Marengo, Phil Lopes, Ronan Boulic
2019Optimal Use of Experience in First Person Shooter Environments.
Matthew Aitchison
2019Optimising Level Generators for General Video Game AI.
Olve Drageset, Mark H. M. Winands, Raluca D. Gaina, Diego Perez Liebana
2019Ordinal Bucketing for Game Trees using Dynamic Quantile Approximation.
Tobias Joppen, Tilman Strübig, Johannes Fürnkranz
2019Parallel Nested Rollout Policy Adaptation.
Andrzej Nagórko
2019Pass in Human Style: Learning Soccer Game Patterns from Spatiotemporal Data.
Victor Khaustov, Georgii Mola Bogdan, Maxim Mozgovoy
2019Personality and Behavior in Role-based Online Games.
Zhao Wang, Anna Sapienza, Aron Culotta, Emilio Ferrara
2019Pitako - Recommending Game Design Elements in Cicero.
Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius
2019PlayMapper: Illuminating Design Spaces of Platform Games.
Vivek R. Warriar, Carmen Ugarte, John R. Woodward, Laurissa Tokarchuk
2019Policy Based Inference in Trick-Taking Card Games.
Douglas Rebstock, Christopher Solinas, Michael Buro, Nathan R. Sturtevant
2019Portability of Serious Game Software Components.
Wim van der Vegt, Wim Westera, Hub Kurvers, Enkhbold Nyamsuren
2019Predicting the monetization percentage with survival analysis in free-to-play games.
Riikka Numminen, Markus Viljanen, Tapio Pahikkala
2019Prisoner's Dilemma Agents with Phenotypic Plasticity.
Daniel A. Ashlock, Eun-Youn Kim, Amanda Saunders
2019Procedural Content Generation through Quality Diversity.
Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
2019Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data.
Ryan J. Spick, Peter I. Cowling, James Alfred Walker
2019Procedural Progression Model for Smash Time.
João Catarino, Carlos Martinho
2019Profiling Players with Engagement Predictions.
Ana Fernández del Río, Pei Pei Chen, África Periáñez
2019Project Thyia: A Forever Gameplayer.
Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana
2019PsyRTS: a Web Platform for Experiments in Human Decision-Making in RTS Environments.
Denis Omar Verduga Palencia, Magda Osman
2019RDF* Graph Database as Interlingua for the TextWorld Challenge.
Guntis Barzdins, Didzis Gosko, Paulis F. Barzdins, Uldis Lavrinovics, Gints Bernans, Edgars Celms
2019Re-determinizing MCTS in Hanabi.
James Goodman
2019Realtime Adaptive Virtual Reality for Pain Reduction.
Alexiei Dingli, Luca Bondin
2019Relax, It's a Game: Utilising Gamification in Learning Agile Scrum Software Development.
Nitin Naik, Paul Jenkins
2019Remixing Headlines for Context-Appropriate Flavor Text.
Judith van Stegeren, Mariët Theune
2019Resolving Simultaneity Bias: Using Features to Estimate Causal Effects in Competitive Games.
Anders Harboell Christiansen, Emil Gensby, Bryan S. Weber
2019Reveal-More: Amplifying Human Effort in Quality Assurance Testing Using Automated Exploration.
Kenneth Chang, Batu Aytemiz, Adam M. Smith
2019Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor.
Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu
2019Robust Continuous Build-Order Optimization in StarCraft.
David Churchill, Michael Buro, Richard Kelly
2019Rogue-Gym: A New Challenge for Generalization in Reinforcement Learning.
Yuji Kanagawa, Tomoyuki Kaneko
2019Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search.
Pavan Kantharaju, Santiago Ontañón, Christopher W. Geib
2019Searching the Latent Space of a Generative Adversarial Network to Generate DOOM Levels.
Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono
2019Solving Strong and Weak 4-in-a-Row.
Jos W. H. M. Uiterwijk
2019Taksim: A Constrained Graph Partitioning Framework for Procedural Content Generation.
Ahmed M. Abuzuraiq, Aaron Ferguson, Philippe Pasquier
2019Teaching on a Budget in Multi-Agent Deep Reinforcement Learning.
Ercüment Ilhan, Jeremy Gow, Diego Pérez-Liébana
2019The 2018 Hanabi competition.
Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle
2019The Design Of A Clicker Game for Text Labelling.
Chris Madge, Richard A. Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio
2019The Games Fusion Project: Competencies for Game Design.
Karen Shoop, Chris Lowthorpe, Larra Anderson, Simon Lucas
2019The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games.
Andrey Krekhov, Sebastian Cmentowski, Jens H. Krüger
2019The Newborn World: Guiding Creativity in a Competitive Storytelling Game.
Antonios Liapis
2019The Riddle of Togelby.
Daniel A. Ashlock, Christoph Salge
2019The Sustainability Game: AI Technology as an Intervention for Public Understanding of Cooperative Investment.
Andreas Theodorou, Bryn Bandt-Law, Joanna J. Bryson
2019Time to Die: Death Prediction in Dota 2 using Deep Learning.
Adam Katona, Ryan J. Spick, Victoria J. Hodge, Simon Demediuk, Florian Block, Anders Drachen, James Alfred Walker
2019Timing Interactive Narratives.
Thomas Cabioch, Ronan Champagnat, Anne-Gwenn Bosser, Jean-Noël Chiganne, Martín Diéguez
2019ToonToy: a node-based NPR solution for UnrealEngine4.
Emanuele Salvucci
2019ToriLLE: Learning Environment for Hand-to-Hand Combat.
Anssi Kanervisto, Ville Hautamäki
2019Towards Cheap Scalable Browser Multiplayer.
Yousef Amar, Gareth Tyson, Gianni Antichi, Lucio Marcenaro
2019Towards Liveness in Game Development.
Andrew R. Martin, Simon Colton
2019Towards Multi-modal Stress Response Modelling in Competitive League of Legends.
Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck
2019Towards Procedurally Generated Languages for Non-playable Characters in Video Games.
Joshua Sirota, Vadim Bulitko, Matthew R. G. Brown, Sergio Poo Hernandez
2019Turning the classroom into an escape room with decoder hardware to increase student engagement.
Robert Ross, Carolyn Bell
2019Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game.
Günter Wallner, Simone Kriglstein, Anders Drachen
2019Two Human-Like Imitation-Learning Bots with Probabilistic Behaviors.
Chris Pelling, Henry J. Gardner
2019Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods.
Oliver James Scholten, Peter I. Cowling, Kenneth A. Hawick, James Alfred Walker
2019Understanding the Effects of Gamification and Juiciness on Players.
Kieran Hicks, Kathrin Gerling, Graham Richardson, Tom Pike, Oliver Burman, Patrick Dickinson
2019Using Active Probing by a Game Management AI to Faster Classify Players.
Arkady Eidelberg, Christian Jacob, Jörg Denzinger
2019Using Learning Games to Teach Texas Civil War History to Public Middle School Students.
Matthew William Fendt, Eric Ames
2019Using Restart Heuristics to Improve Agent Performance in Angry Birds.
Tommy Liu, Jochen Renz, Peng Zhang, Matthew Stephenson
2019Using Simple Games to Evaluate Self-Organization Concepts: a Whack-a-mole Case Study.
Nick Nygren, Jörg Denzinger
2019Video Game Description Language Environment for Unity Machine Learning Agents.
Mads Johansen, Martin Pichlmair, Sebastian Risi
2019Visualization of Deep Reinforcement Learning using Grad-CAM: How AI Plays Atari Games?
Ho-Taek Joo, Kyung-Joong Kim
2019Weekly Seasonal Player Population Patterns in Online Games: A Time Series Clustering Approach.
Dulakshi Vihanga, Michael Barlow, Erandi Lakshika, Kathryn Kasmarik
2019When Are We Done with Games?
Niels Justesen, Michael S. Debus, Sebastian Risi
2019Win or Learn Fast Proximal Policy Optimisation.
Dino Stephen Ratcliffe, Katja Hofmann, Sam Devlin
2019Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division.
David Melhart, Ahmad Azadvar, Alessandro Canossa, Antonios Liapis, Georgios N. Yannakakis
2019neomento - Towards Building a Universal Solution for Virtual Reality Exposure Psychotherapy.
Adam Streck, Philipp Stepnicka, Jens Klaubert, Thomas Wolbers