| 2004 | 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, Crete, Greece |
| 2004 | A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools. Stephen D. Laycock, A. M. Day |
| 2004 | A Hybrid LOD Based Rendering Approach for Dynamic Scenes. Karsten Hilbert, Guido Brunnett |
| 2004 | A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters. Sumantro Ray, Hong Qin |
| 2004 | A New Line Clipping Algorithm with Hardware Acceleration. Václav Skala |
| 2004 | A Versatile and Robust Model for Geometrically Complex Deformable Solids. Matthias Teschner, Bruno Heidelberger, Matthias Müller, Markus H. Gross |
| 2004 | A Virtual Light Field Approach to Global Illumination. Mel Slater, Jesper Mortensen, Pankaj Khanna, Insu Yu |
| 2004 | ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions. Martin White, Nicholaos Mourkoussis, Joe Darcy, Panos Petridis, Fotis Liarokapis, Paul F. Lister, Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini, Patrick Sayd, François Gaspard |
| 2004 | Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann |
| 2004 | Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map. Yu Zhang, Terence Sim, Chew Lim Tan |
| 2004 | Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces. Martin Cermák, Václav Skala |
| 2004 | Adaptive Strip Compression for Panorama Video Streaming. Bo Youn Kim, Kyung Ho Jang, Soon Ki Jung |
| 2004 | An Adaptive Sampling Method for Layered Depth Image. Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang |
| 2004 | An Efficient Central Path Algorithm for Virtual Navigation. Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra |
| 2004 | Animated Sweepers: Keyframed Swept Deformations. Alexis Angelidis, Geoff Wyvill |
| 2004 | Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo Museum. Iván Macía, Ana Susperregui, Eduardo Carrasco, María Teresa Linaza, L. Mihalic, André Stork |
| 2004 | Automatic Techniques for Texture Mapping in Virtual Urban Environments. R. G. Laycock, A. M. Day |
| 2004 | BlobTree Trees. Callum Galbraith, Peter MacMurchy, Brian Wyvill |
| 2004 | Boundary Correct Real-Time Soft Shadows. Bjarke Jakobsen, Niels Jørgen Christensen, Bent Dalgaard Larsen, Kim S. Petersen |
| 2004 | Bounding Volumes for Linearly Interpolated Shapes. Tobias Klug, Marc Alexa |
| 2004 | Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture. Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda |
| 2004 | CSG Operations with Voxelized Solids. Pavol Novotný, Leonid I. Dimitrov, Milos Srámek |
| 2004 | Combination of Facial Movements on a 3D Talking Head. The Duy Bui, Dirk Heylen, Anton Nijholt |
| 2004 | Combining Sampling and Autoregression for Motion Synthesis. David Oziem, Neill W. Campbell, Colin J. Dalton, David P. Gibson, Barry T. Thomas |
| 2004 | Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models. Colin Swindells, Barry A. Po, Ima Hajshirmohammadi, Brian Corrie, John C. Dill, Brian D. Fisher, Kellogg S. Booth |
| 2004 | Composing 6 DOF Tracking Systems for VR/AR. Bernd Schwald, Helmut Seibert, Michael Schnaider |
| 2004 | Computer Aided Design for Origamic Architecture Models with Polygonal Representation. Jun Mitani, Hiromasa Suzuki |
| 2004 | Computing Polygonal Surfaces from Unions of Balls. Roger C. Tam, Wolfgang Heidrich |
| 2004 | Consistent Normal Orientation for Polygonal Meshes. Pavel Borodin, Gabriel Zachmann, Reinhard Klein |
| 2004 | Creating Mixed Reality Content: Problems, Concepts and Solutions. Daniel F. Abawi, Ralf Dörner |
| 2004 | Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification. Guillaume Lavoué, Florent Dupont, Atilla Baskurt |
| 2004 | Deformable Object Model Matching by Topological and Geometric Similarity. Gary Kwok-Leung Tam, Rynson W. H. Lau, Chong-Wah Ngo |
| 2004 | Depicting Shape Features with Directional Strokes and Spotlighting. Mario Costa Sousa, Faramarz F. Samavati, Meru Brunn |
| 2004 | Determining Collisions between Moving Spheres for Distributed Virtual Environments. Kier Storey, Fengyun Lu, Graham Morgan |
| 2004 | Digital Watermarking of Three-Dimensional Polygonal Models in the Spherical Coordinate System. Mohsen Ashourian, Reza Enteshari, Jeonghee Jeon |
| 2004 | Efficient Hardware Voxelization. Georgios Passalis, Ioannis A. Kakadiaris, Theoharis Theoharis |
| 2004 | Efficient Hardware for Antialiasing Coverage Mask Generation. Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, Petri Liuha |
| 2004 | Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes. Takehiro Tawara, Karol Myszkowski, Hans-Peter Seidel |
| 2004 | Exploring Collaboration with Group Pointer Interaction. Florian Vogt, Justin Wong, Barry A. Po, Ritchie Argue, Sidney S. Fels, Kellogg S. Booth |
| 2004 | Extracting 3D Stylized Accentuation Effects from a Painted Image. Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo |
| 2004 | Extracting Measurements from Existing Photographs of Ancient Pottery. Geoff Wyvill, Dimitri Anson |
| 2004 | Face Recognition Using Computer-Generated Database. Won-Sook Lee, Kyung-Ah Sohn |
| 2004 | Fairing of Point Based Surfaces. Ulrich Clarenz, Martin Rumpf, Alexandru C. Telea |
| 2004 | Fast Environmental Lighting for Local-PCA Encoded BTFs. Gero Müller, Jan Meseth, Reinhard Klein |
| 2004 | Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis. Andrew Nealen, Marc Alexa |
| 2004 | Feature-Sensitive 3D Shape Matching. Andrei Sharf, Ariel Shamir |
| 2004 | Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network. Hiroaki Tobita, Jun Rekimoto |
| 2004 | Flow Feature Extraction in Oceanographic Visualization. Da Guo, Constantinos Evangelinos, Nicholas M. Patrikalakis |
| 2004 | From Continuous to Discrete Games. Inmaculada García, Ramón Mollá Vayá, Pedro Morillo |
| 2004 | Generic Path Planning for Real-Time Applications. Christoph Niederberger, Dejan Radovic, Markus H. Gross |
| 2004 | Geometry Image Matching for Similarity Estimation of 3D Shape. Hamid Laga, Hiroki Takahashi, Masayuki Nakajima |
| 2004 | Hair Paint. Benjamín Hernández, Isaac Rudomín |
| 2004 | Hands-Free Navigation Methods for Moving through a Virtual Landscape Walking Interface Virtual Reality Input Devices. Salvador Barrera, Hiroki Takahashi, Masayuki Nakajima |
| 2004 | Iconographical Virtual Polyhedrons for Constructing Graphical User Interface. Qinglian Guo, Kyoko Kato, Yiwei He |
| 2004 | Interaction with Hand Gesture for a Back-Projection Wall. Hyosun Kim, Dieter W. Fellner |
| 2004 | Interactive Global Illumination for Quasi-Static Scenes. Rubén Jesús García, Carlos Ureña, Miguel Lastra, Rosana Montes, Jorge Revelles |
| 2004 | Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies. Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa |
| 2004 | Lighting Design in Low-Cost Immersive Systems. Juan A. Magallon, Emilio J. Sobreviela, Francisco J. Serón, Diego Gutierrez |
| 2004 | Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering. Daniel Weiskopf, Manfred Weiler, Thomas Ertl |
| 2004 | Memory Efficient Adjacent Triangle Connectivity of a Vertex Using Triangle Strips. Hidekuni Annaka, Tsukasa Matsuoka |
| 2004 | Mixing Deformable and Rigid-Body Mechanics Simulation. Julien Lenoir, Sylvère Fonteneau |
| 2004 | Modelling and Animating Cartoon Hair with NURBS Surfaces. Paul Noble, Wen Tang |
| 2004 | Motion Blending for Real-Time Animation while Accounting for the Environment. Stéphane Ménardais, Franck Multon, Richard Kulpa, Bruno Arnaldi |
| 2004 | Multi-Path Algorithm for Triangle Strips. Petr Vanecek, Ivana Kolingerová |
| 2004 | Multidimensional Data Visualization for Decay Study in Cultural Heritage: An Object-Oriented Implementation. Laura Chiappini, Rossella Cossu, Marco Di Lorenzo |
| 2004 | Ontology Based Interactive Graphic Environment for Product Presentation. Ioannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis |
| 2004 | P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu |
| 2004 | PCA-Based Walking Engine Using Motion Capture Data. Pascal Glardon, Ronan Boulic, Daniel Thalmann |
| 2004 | Participant Activity Detection by Hands and Face Movement Tracking in the Meeting Room. Igor Potucek, Stanislav Sumec |
| 2004 | Physically Based Simulation of Cracks on Drying 3D Solids. Kimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama |
| 2004 | Physically-Based Simulation of Objects Represented by Surface Meshes. Matthias Müller, Matthias Teschner, Markus H. Gross |
| 2004 | Point Based Rendering for Massive Data Sets: A Case Study. Stephan Mantler, Anton L. Fuhrmann |
| 2004 | Point Set Surface Editing Techniques Based on Level-Sets. Xiaohu Guo, Jing Hua, Hong Qin |
| 2004 | Probabilistic Motion Sequence Generation. Mirko Sattler, Ralf Sarlette, Reinhard Klein |
| 2004 | Range Image Registration via Probability Field. Haitao Zhang, Olaf A. Hall-Holt, Arie E. Kaufman |
| 2004 | Real-Time Dynamic Wrinkles. Caroline Larboulette, Marie-Paule Cani |
| 2004 | Real-Time Rendering of Human Hair Using Programmable Graphics Hardware. Martin Koster, Jörg Haber, Hans-Peter Seidel |
| 2004 | Real-Time Rendering of Soap Bubbles Taking into Account Light Interference. Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita |
| 2004 | Real-Time Watercolor Painting on a Distributed Paper Model. Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth |
| 2004 | Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra. Francisco Albert Gil, José María Gomis, José Miguel Valiente |
| 2004 | Remote Line Rendering for Mobile Devices. Joachim Diepstraten, Martin Görke, Thomas Ertl |
| 2004 | Reuse of Paths in Light Source Animation. Mateu Sbert, Francesc Castro, John H. Halton |
| 2004 | Simplification of Vector Fields over Tetrahedral Meshes. Nikos Platis, Theoharis Theoharis |
| 2004 | Sketch Interface Based Expressive Hairstyle Modelling and Rendering. Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo |
| 2004 | Spatio-Temporal Photon Density Estimation Using Bilateral Filtering. Markus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel |
| 2004 | Stabilizing Explicit Methods in Spring-Mass Simulation. Mikio Shinya |
| 2004 | Surface Denoising Using a Tight Frame. Ioannis A. Kakadiaris, Lixin Shen, Manos Papadakis, Ioannis Konstantinidis, Donald J. Kouri, David K. Hoffman |
| 2004 | Surface Models of Tube Trees . Petr Felkel, Rainer Wegenkittl, Katja Bühler |
| 2004 | The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. Etienne de Sevin, Daniel Thalmann |
| 2004 | The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room. Luis Hernández, Javier Taibo, Antonio Seoane, Rubén López, Rocío López |
| 2004 | Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics. Amalia Ortiz, David Oyarzun, Iker Aizpurua, Jorge Posada |
| 2004 | Tiled Shadow Maps. Jukka Arvo |
| 2004 | Updating Building Layouts of Time-Varying Virtual Cities. Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara |
| 2004 | Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery. Vasiliki Stamati, Ioannis Fudos, Sofia Theodoridou, Christina Edipidi, Dimitris Avramidis |
| 2004 | Vision-Based Camera Motion Recovery for Augmented Reality. Manolis I. A. Lourakis, Antonis A. Argyros |
| 2004 | Visual-Fidelity? Dataglove Calibration. Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein |
| 2004 | Visualizing Sunsets through Inhomogeneous Atmospheres. Francisco J. Serón, Diego Gutierrez, Guillermo Gutiérrez, Eva Cerezo |