Computer Graphics International C

97 papers

YearTitle / Authors
20042004 Computer Graphics International (CGI 2004), 16-19 June 2004, Crete, Greece
2004A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools.
Stephen D. Laycock, A. M. Day
2004A Hybrid LOD Based Rendering Approach for Dynamic Scenes.
Karsten Hilbert, Guido Brunnett
2004A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters.
Sumantro Ray, Hong Qin
2004A New Line Clipping Algorithm with Hardware Acceleration.
Václav Skala
2004A Versatile and Robust Model for Geometrically Complex Deformable Solids.
Matthias Teschner, Bruno Heidelberger, Matthias Müller, Markus H. Gross
2004A Virtual Light Field Approach to Global Illumination.
Mel Slater, Jesper Mortensen, Pankaj Khanna, Insu Yu
2004ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions.
Martin White, Nicholaos Mourkoussis, Joe Darcy, Panos Petridis, Fotis Liarokapis, Paul F. Lister, Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini, Patrick Sayd, François Gaspard
2004Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework.
HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann
2004Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map.
Yu Zhang, Terence Sim, Chew Lim Tan
2004Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces.
Martin Cermák, Václav Skala
2004Adaptive Strip Compression for Panorama Video Streaming.
Bo Youn Kim, Kyung Ho Jang, Soon Ki Jung
2004An Adaptive Sampling Method for Layered Depth Image.
Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang
2004An Efficient Central Path Algorithm for Virtual Navigation.
Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra
2004Animated Sweepers: Keyframed Swept Deformations.
Alexis Angelidis, Geoff Wyvill
2004Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo Museum.
Iván Macía, Ana Susperregui, Eduardo Carrasco, María Teresa Linaza, L. Mihalic, André Stork
2004Automatic Techniques for Texture Mapping in Virtual Urban Environments.
R. G. Laycock, A. M. Day
2004BlobTree Trees.
Callum Galbraith, Peter MacMurchy, Brian Wyvill
2004Boundary Correct Real-Time Soft Shadows.
Bjarke Jakobsen, Niels Jørgen Christensen, Bent Dalgaard Larsen, Kim S. Petersen
2004Bounding Volumes for Linearly Interpolated Shapes.
Tobias Klug, Marc Alexa
2004Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture.
Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda
2004CSG Operations with Voxelized Solids.
Pavol Novotný, Leonid I. Dimitrov, Milos Srámek
2004Combination of Facial Movements on a 3D Talking Head.
The Duy Bui, Dirk Heylen, Anton Nijholt
2004Combining Sampling and Autoregression for Motion Synthesis.
David Oziem, Neill W. Campbell, Colin J. Dalton, David P. Gibson, Barry T. Thomas
2004Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models.
Colin Swindells, Barry A. Po, Ima Hajshirmohammadi, Brian Corrie, John C. Dill, Brian D. Fisher, Kellogg S. Booth
2004Composing 6 DOF Tracking Systems for VR/AR.
Bernd Schwald, Helmut Seibert, Michael Schnaider
2004Computer Aided Design for Origamic Architecture Models with Polygonal Representation.
Jun Mitani, Hiromasa Suzuki
2004Computing Polygonal Surfaces from Unions of Balls.
Roger C. Tam, Wolfgang Heidrich
2004Consistent Normal Orientation for Polygonal Meshes.
Pavel Borodin, Gabriel Zachmann, Reinhard Klein
2004Creating Mixed Reality Content: Problems, Concepts and Solutions.
Daniel F. Abawi, Ralf Dörner
2004Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification.
Guillaume Lavoué, Florent Dupont, Atilla Baskurt
2004Deformable Object Model Matching by Topological and Geometric Similarity.
Gary Kwok-Leung Tam, Rynson W. H. Lau, Chong-Wah Ngo
2004Depicting Shape Features with Directional Strokes and Spotlighting.
Mario Costa Sousa, Faramarz F. Samavati, Meru Brunn
2004Determining Collisions between Moving Spheres for Distributed Virtual Environments.
Kier Storey, Fengyun Lu, Graham Morgan
2004Digital Watermarking of Three-Dimensional Polygonal Models in the Spherical Coordinate System.
Mohsen Ashourian, Reza Enteshari, Jeonghee Jeon
2004Efficient Hardware Voxelization.
Georgios Passalis, Ioannis A. Kakadiaris, Theoharis Theoharis
2004Efficient Hardware for Antialiasing Coverage Mask Generation.
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, Petri Liuha
2004Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes.
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seidel
2004Exploring Collaboration with Group Pointer Interaction.
Florian Vogt, Justin Wong, Barry A. Po, Ritchie Argue, Sidney S. Fels, Kellogg S. Booth
2004Extracting 3D Stylized Accentuation Effects from a Painted Image.
Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo
2004Extracting Measurements from Existing Photographs of Ancient Pottery.
Geoff Wyvill, Dimitri Anson
2004Face Recognition Using Computer-Generated Database.
Won-Sook Lee, Kyung-Ah Sohn
2004Fairing of Point Based Surfaces.
Ulrich Clarenz, Martin Rumpf, Alexandru C. Telea
2004Fast Environmental Lighting for Local-PCA Encoded BTFs.
Gero Müller, Jan Meseth, Reinhard Klein
2004Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis.
Andrew Nealen, Marc Alexa
2004Feature-Sensitive 3D Shape Matching.
Andrei Sharf, Ariel Shamir
2004Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network.
Hiroaki Tobita, Jun Rekimoto
2004Flow Feature Extraction in Oceanographic Visualization.
Da Guo, Constantinos Evangelinos, Nicholas M. Patrikalakis
2004From Continuous to Discrete Games.
Inmaculada García, Ramón Mollá Vayá, Pedro Morillo
2004Generic Path Planning for Real-Time Applications.
Christoph Niederberger, Dejan Radovic, Markus H. Gross
2004Geometry Image Matching for Similarity Estimation of 3D Shape.
Hamid Laga, Hiroki Takahashi, Masayuki Nakajima
2004Hair Paint.
Benjamín Hernández, Isaac Rudomín
2004Hands-Free Navigation Methods for Moving through a Virtual Landscape Walking Interface Virtual Reality Input Devices.
Salvador Barrera, Hiroki Takahashi, Masayuki Nakajima
2004Iconographical Virtual Polyhedrons for Constructing Graphical User Interface.
Qinglian Guo, Kyoko Kato, Yiwei He
2004Interaction with Hand Gesture for a Back-Projection Wall.
Hyosun Kim, Dieter W. Fellner
2004Interactive Global Illumination for Quasi-Static Scenes.
Rubén Jesús García, Carlos Ureña, Miguel Lastra, Rosana Montes, Jorge Revelles
2004Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies.
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa
2004Lighting Design in Low-Cost Immersive Systems.
Juan A. Magallon, Emilio J. Sobreviela, Francisco J. Serón, Diego Gutierrez
2004Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering.
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
2004Memory Efficient Adjacent Triangle Connectivity of a Vertex Using Triangle Strips.
Hidekuni Annaka, Tsukasa Matsuoka
2004Mixing Deformable and Rigid-Body Mechanics Simulation.
Julien Lenoir, Sylvère Fonteneau
2004Modelling and Animating Cartoon Hair with NURBS Surfaces.
Paul Noble, Wen Tang
2004Motion Blending for Real-Time Animation while Accounting for the Environment.
Stéphane Ménardais, Franck Multon, Richard Kulpa, Bruno Arnaldi
2004Multi-Path Algorithm for Triangle Strips.
Petr Vanecek, Ivana Kolingerová
2004Multidimensional Data Visualization for Decay Study in Cultural Heritage: An Object-Oriented Implementation.
Laura Chiappini, Rossella Cossu, Marco Di Lorenzo
2004Ontology Based Interactive Graphic Environment for Product Presentation.
Ioannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis
2004P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach.
Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu
2004PCA-Based Walking Engine Using Motion Capture Data.
Pascal Glardon, Ronan Boulic, Daniel Thalmann
2004Participant Activity Detection by Hands and Face Movement Tracking in the Meeting Room.
Igor Potucek, Stanislav Sumec
2004Physically Based Simulation of Cracks on Drying 3D Solids.
Kimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama
2004Physically-Based Simulation of Objects Represented by Surface Meshes.
Matthias Müller, Matthias Teschner, Markus H. Gross
2004Point Based Rendering for Massive Data Sets: A Case Study.
Stephan Mantler, Anton L. Fuhrmann
2004Point Set Surface Editing Techniques Based on Level-Sets.
Xiaohu Guo, Jing Hua, Hong Qin
2004Probabilistic Motion Sequence Generation.
Mirko Sattler, Ralf Sarlette, Reinhard Klein
2004Range Image Registration via Probability Field.
Haitao Zhang, Olaf A. Hall-Holt, Arie E. Kaufman
2004Real-Time Dynamic Wrinkles.
Caroline Larboulette, Marie-Paule Cani
2004Real-Time Rendering of Human Hair Using Programmable Graphics Hardware.
Martin Koster, Jörg Haber, Hans-Peter Seidel
2004Real-Time Rendering of Soap Bubbles Taking into Account Light Interference.
Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita
2004Real-Time Watercolor Painting on a Distributed Paper Model.
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth
2004Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra.
Francisco Albert Gil, José María Gomis, José Miguel Valiente
2004Remote Line Rendering for Mobile Devices.
Joachim Diepstraten, Martin Görke, Thomas Ertl
2004Reuse of Paths in Light Source Animation.
Mateu Sbert, Francesc Castro, John H. Halton
2004Simplification of Vector Fields over Tetrahedral Meshes.
Nikos Platis, Theoharis Theoharis
2004Sketch Interface Based Expressive Hairstyle Modelling and Rendering.
Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo
2004Spatio-Temporal Photon Density Estimation Using Bilateral Filtering.
Markus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel
2004Stabilizing Explicit Methods in Spring-Mass Simulation.
Mikio Shinya
2004Surface Denoising Using a Tight Frame.
Ioannis A. Kakadiaris, Lixin Shen, Manos Papadakis, Ioannis Konstantinidis, Donald J. Kouri, David K. Hoffman
2004Surface Models of Tube Trees .
Petr Felkel, Rainer Wegenkittl, Katja Bühler
2004The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans.
Etienne de Sevin, Daniel Thalmann
2004The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room.
Luis Hernández, Javier Taibo, Antonio Seoane, Rubén López, Rocío López
2004Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics.
Amalia Ortiz, David Oyarzun, Iker Aizpurua, Jorge Posada
2004Tiled Shadow Maps.
Jukka Arvo
2004Updating Building Layouts of Time-Varying Virtual Cities.
Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara
2004Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery.
Vasiliki Stamati, Ioannis Fudos, Sofia Theodoridou, Christina Edipidi, Dimitris Avramidis
2004Vision-Based Camera Motion Recovery for Augmented Reality.
Manolis I. A. Lourakis, Antonis A. Argyros
2004Visual-Fidelity? Dataglove Calibration.
Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein
2004Visualizing Sunsets through Inhomogeneous Atmospheres.
Francisco J. Serón, Diego Gutierrez, Guillermo Gutiérrez, Eva Cerezo