| 2003 | "Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings. Qinglian Guo, Tosiyasu L. Kunii |
| 2003 | 1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields. Shin Ota, Tadahiro Fujimoto, Machiko Tamura, Kazunobu Muraoka, Kunihiko Fujita, Norishige Chiba |
| 2003 | 2003 Computer Graphics International (CGI 2003), 9-11 July 2003, Tokyo, Japan |
| 2003 | A Framework for Transfer Colors Based on the Basic Color Categories. Youngha Chang, Suguru Saito, Masayuki Nakajima |
| 2003 | A Framework to Customize a Face Model for Reusing Animation. Kaicheng Zhang, Zhiyong Huang, Tat-Seng Chua |
| 2003 | A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object. Kagenori Kajihara, Hiroki Takahashi, Masayuki Nakajima |
| 2003 | A Production Method of Reusing Existing 2D Animation Sequences . Fumio Sumi, Masayuki Nakajima |
| 2003 | A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme. Eisaku Ohbuchi |
| 2003 | An Educational Tool for Basic Techniques in Beginner's Pencil Drawing. Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki, Takashi Shima, Fujiichi Yoshimoto |
| 2003 | An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. Bing-Yu Chen, Tomoyuki Nishita |
| 2003 | An inverse kinematics method for 3D figures with motion data. Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa |
| 2003 | Automatic Tracking of Face Sequences in MPEG Video. Yunlong Zhao, Tat-Seng Chua |
| 2003 | Camera Self-Calibration Using the Geometric Structure in Real Scenes. Peijun Liu, Jiaoying Shi, Ji Zhou, Longchao Jiang |
| 2003 | Cartoon Blur: Non-Photorealistic Motion Blur. Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo |
| 2003 | Clinical Application of Augmented Reality in Neurosurgical Field. Hiroshi Iseki, Motohiro Hayashi, Yoshihiro Muragaki, Tomokatsu Hori, Kiyoshi Naemura, Kintomo Takakura |
| 2003 | Compressing Texture Coordinates with Selective Linear Predictions. Martin Isenburg, Jack Snoeyink |
| 2003 | Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent. Suresh K. Lodha, Nikolai M. Faaland, Grant Wong, Amin P. Keller |
| 2003 | Creating Various Styles of Animations Using Example-Based Filtering. Ryota Hashimoto, Henry Johan, Tomoyuki Nishita |
| 2003 | Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting. Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miura, Hiroyuki Yamato |
| 2003 | Data Compression for a Massive Image Data Set in IBMR. Andrew Chi-Sing Leung, Ping-Man Lam, Tien-Tsin Wong |
| 2003 | Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware. Tsuyoshi Yamamoto, Munehiro Doi |
| 2003 | Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production. Koji Mikami, Toru Tokuhara |
| 2003 | Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures. Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino |
| 2003 | Fast Depth of Field Rendering with Surface Splatting. Jaroslav Krivánek, Jiri Zara, Kadi Bouatouch |
| 2003 | Fast Volumetric Display of Natural Gaseous Phenomena. Stefan Röttger, Thomas Ertl |
| 2003 | Flexible Materials in AvangoTM Virtual Environment Framework. Lialia Nikitina, Igor N. Nikitin, Stanislav V. Klimenko |
| 2003 | Generation of Varying Line Thickness. Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima |
| 2003 | Hardware Assisted Multichannel Volume Rendering. Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Klaus Mueller |
| 2003 | Image Restoration using Multiresolution Texture Synthesis and Image Inpainting. Hitoshi Yamauchi, Jörg Haber, Hans-Peter Seidel |
| 2003 | Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo |
| 2003 | Interactive Editing of Arbitrary Sub-meshes. Frutuoso G. M. Silva, Abel João Padrão Gomes |
| 2003 | Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample Runs. Vivek Srivastava, Uday Chebrolu, Klaus Mueller |
| 2003 | Interpolatory Subdivision Curves via Diffusion of Normals. Yutaka Ohtake, Alexander G. Belyaev, Hans-Peter Seidel |
| 2003 | Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding. Hirokazu Yagou, Yutaka Ohtake, Alexander G. Belyaev |
| 2003 | Modeling Rocky Scenery Taking into Account Joints. Tomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba |
| 2003 | Modeling lobed leaves. Lars Mündermann, Peter MacMurchy, Juraj Pivovarov, Przemyslaw Prusinkiewicz |
| 2003 | Natural Human Animation via Learning with Dynamic Manipulability. Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko |
| 2003 | Ray Tracing Height Fields. Huamin Qu, Feng Qiu, Nan Zhang, Arie E. Kaufman, Ming Wan |
| 2003 | Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints. Inmaculada Rodríguez, Manuel Peinado, Ronan Boulic, Daniel Meziat |
| 2003 | Real Time Detection Interface For Walking on CAVE. Salvador Barrera, Piperakis Romanos, Suguru Saito, Hiroki Takahashi, Masayuki Nakajima |
| 2003 | Real-time Visualization of Japanese Artcraft. Roman Durikovic, Ryou Kimura, Konstantin Kolchin |
| 2003 | Rendering Artistic and Believable Trees for Cartoon Animation. Fabian Di Fiore, William Van Haevre, Frank Van Reeth |
| 2003 | Robust Watermarking of 3D Polygonal Models Based on Vertice Scrambling. Yu Zhi-qiang, Horace Ho-Shing Ip, Lam For Kwok |
| 2003 | Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals. Kazushi Ahara, Yoshiaki Araki |
| 2003 | Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group. Margarita Valor, Francisco Albert, José María Gomis, Manuel Contero |
| 2003 | Time-Sequence Dynamic Virtual Images. Zhanwei Li, Jizhou Sun, Jiawan Zhang |
| 2003 | Using Virtual Reality to bring Singaporean Heritage to Life. Meehae Song, Thomas Elias, Wolfgang Müller-Wittig, Tony K. Y. Chan |
| 2003 | VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2003 | Virtualizing Real-World Objects. Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang, Hans-Peter Seidel |
| 2003 | Visualization of Distributed Processes Using "Data Jewelry Box" Algorithm. Yumi Yamaguchi, Takayuki Itoh |
| 2003 | Visualization of Musical Pitch. Philip McLeod, Geoff Wyvill |
| 2003 | Volume Rendering for Curvilinear and Unstructured Grids. Nelson L. Max, Peter L. Williams, Cláudio T. Silva, Richard Cook |