| 2021 | "It's Just a Graph" - The Effect of Post-Hoc Rationalisation on InfoVis Evaluation. Rosa van Koningsbruggen, Eva Hornecker |
| 2021 | "zones of flow (iii)": a Paper and Light-based Immersive Water Environment. Rocio von Jungenfeld |
| 2021 | A Journey Through Nature: Exploring Virtual Restorative Environments as a Means to Relax in Confined Spaces. Jingyi Li, Yong Ma, Puzhen Li, Andreas Butz |
| 2021 | A Visual Exploration of Cybersecurity Concepts. Miriam Sturdee, Lauren Thornton, Bhagya Wimalasiri, Sameer Patil |
| 2021 | Am I Ready to Get Feedback? A Taxonomy of Factors Creators Consider Before Seeking Feedback on In-Progress Creative Work. Sneha R. Krishna Kumaran, Wenxuan Wendy Shi, Brian P. Bailey |
| 2021 | Anchorhold Afference: Virtual Reality, Radical Compassion, and Embodied Positionality. Kelsey Virginia Dufresne, Bryce Stout |
| 2021 | Asking for Good Ideas can Hurt Creativity: The Effects of Two-step Instruction Method on Quantity and Quality of Ideas. Min Hae Song, Seong-Hyeok Yang, Jooyong Park |
| 2021 | Becoming a Designer at the Design Lab: Empowerment and participation in children's design activities. Sofia Lundmark, Martin Jonsson |
| 2021 | C&C Past, Present and Future. Ernest A. Edmonds |
| 2021 | CharacterChat: Supporting the Creation of Fictional Characters through Conversation and Progressive Manifestation with a Chatbot. Oliver Schmitt, Daniel Buschek |
| 2021 | Child-Robot Interaction to Integrate Reflective Storytelling Into Creative Play. Layne Jackson Hubbard, Yifan Chen, Eliana Colunga, Pilyoung Kim, Tom Yeh |
| 2021 | Concept Craft Cards: Deck of theoretical and practical suggestions for ACI developers. Fiona French, Clara Mancini, Helen Sharp |
| 2021 | Concept Formation in Computational Creativity: a Comparative Study of Algorithmic Approaches. Giovanni Lion |
| 2021 | Conceptualising sound-driven design: an exploratory discourse analysis. Stefano Delle Monache, Nicolas Misdariis, Elif Özcan |
| 2021 | Construction Lines. Max Colson |
| 2021 | Creativity assessment games and crowdsourcing. Janet Rafner |
| 2021 | Datastorming: Crafting Data into Design Materials for Design Students' Creative Data Literacy. Delia Yi Min Lim, Christine Ee Ling Yap, Jung-Joo Lee |
| 2021 | Designing Co-Creative AI for Virtual Environments. Josh Urban Davis, Fraser Anderson, Merten Stroetzel, Tovi Grossman, George W. Fitzmaurice |
| 2021 | Designing for Aesthetic Experience. Christian Sivertsen |
| 2021 | Designing for Transformative Futures: Creative Practice, Social Change and Climate Emergency. Markéta Dolejsová, Cristina Ampatzidou, Lara Houston, Ann Light, Andrea Botero, Jaz Hee-jeong Choi, Danielle Wilde, Ferran Altarriba Bertran, Hilary Davis, Felipe Gonzales Gonzales Gil, Ruth Catlow |
| 2021 | Do Touch This: Turning a Plaster Bust Into a Tangible Interface. Linda Hirsch, Christian Mall, Andreas Butz |
| 2021 | Empirically Evaluating Creative Arc Negotiation for Improvisational Decision-making. Mikhail Jacob, Brian Magerko |
| 2021 | Encouraging Creative Problem Solving for Aspiring Software Developers. Wouter Groeneveld |
| 2021 | Essential Voyage: Indigenous wisdom will save us all. Hallie Morrison |
| 2021 | Evoking the Post-industrial Landscape Memories through Spectrality and Mixed Reality Soundscapes. Yixiao Fu, Daragh Byrne, Lawrence Shea |
| 2021 | Exploring Automatic Fitness Evaluation for Evolutionary Typesetting. Sérgio M. Rebelo, Tiago Martins, João Bicker, Penousal Machado |
| 2021 | FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games. Dishita G. Turakhia, Harrison Mitchell Allen, Kayla DesPortes, Stefanie Müller |
| 2021 | Floating Utopia, in 2 Acts. Nikolay Ulyanov, Julia Vergazova |
| 2021 | Framing Creative Work: Helping Novices Frame Better Problems through Interactive Scaffolding. Stephen MacNeil, Zijian Ding, Kexin Quan, Thomas J. Parashos, Yajie Sun, Steven P. Dow |
| 2021 | Hacking the Creative Mind: An Insight Priming Tool to Facilitate Creative Problem-Solving. Beth Nam |
| 2021 | How a Creative Product Evolves: A Structural Analysis of Creative Trajectories in Graphic Design: Short title: Creative trajectories in graphic design. Steven Brown, Zoe Lazar-Kurz |
| 2021 | Hug. Kaisu Koski |
| 2021 | Interfacing & Embodiment: "Baby Tango" Dancing Robot Attempts to Communicate. Assem Kroma, Ali Mazalek |
| 2021 | IntuModels: Enabling Interactive Modeling for the Novice through Idea Generation and Selection. Yen-Ting Cho, Yen-Ling Kuo, Yen-Ting Yeh, Yen-Yi Huang, Po-Lun Huang |
| 2021 | Investigating Materiality as a Frame for Supporting Creative and Organic Relations with Shape-changing Artifacts in Everyday Settings Over Time. Ce Zhong |
| 2021 | Isles of Emotion: Emotionally Expressive Social Virtual Spaces for Reflection and Communication. Sinem Semsioglu, Pelin Karaturhan, Saliha Akbas, Asim Evren Yantaç |
| 2021 | Iterative City. Alex R. M. Thompson |
| 2021 | Learning Embodied Sound-Motion Mappings: Evaluating AI-Generated Dance Improvisation. Benedikte Wallace, Charles P. Martin, Jim Tørresen, Kristian Nymoen |
| 2021 | Making Meals Both Appealing and Healthy: A Food Presentation Simulation System. Li-Hsing Zheng, Yao-Zhen Kuo, Jui Lo, Yung-Ju Chang, Yu-Shuen Wang |
| 2021 | Managing Context during Scholarly Knowledge Synthesis: Process Patterns and System Mechanics. John S. Morabito, Joel Chan |
| 2021 | Millenia as Moment: A Triptych in 75 Colorgrams by Comp-syn. Mark Chu, Donald Ruggiero Lo Sardo, Douglas Guilbeault |
| 2021 | Movement-based Music Making: An Aesthetics-based Evaluation. Doga Cavdir |
| 2021 | Moving Architecture, Animated Maze: The Intertextuality Between Player and Environment Agents. Yiou Wang, Yujie Wang |
| 2021 | Pablo: Designing an Everyday Companion for Visualizing Auditory Memories. Shu-Ping Chan, Yi-Ning Chen, Hsiao-Yeh Yang, Wun-Han Fan, Wenn-Chieh Tsai |
| 2021 | Patching Textiles: Insights from Visible Mending Educators on Wearability, Extending the Life of Our Clothes, and Teaching Tangible Crafts. Lee Jones, Audrey Girouard |
| 2021 | Poetry Machines: Eliciting Designs for Interactive Writing Tools from Poets. Kyle Paul Booten, Katy Ilonka Gero |
| 2021 | Procedural Patchwork: Community-Focused Generative Design for Quilting. Jordan Graves, Karen Royer, Gillian Smith, Anne Sullivan |
| 2021 | Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, C&C 2021, Virtual Event / Venice, Italy, June 22-23, 2021. Corina Sas, Neil A. M. Maiden, Brian P. Bailey, Celine Latulipe, Ellen Yi-Luen Do |
| 2021 | Recyclic: A VR Model Hybrid for A Futuristic Sustainable City. Mez Breeze |
| 2021 | Remixing, Seeing, and Curating: Algorithms' Influence on Human Creativity. Laura Mariah Herman |
| 2021 | Ripple Effect: Communicating Water Quality Data through Sonic Vibrations. Dorsey B. Kaufmann, Nima Hamidi, Kunal Palawat, Monica Ramirez-Andreotta |
| 2021 | RisingEMOTIONS: Bridging Art and Technology to Visualize Public's Emotions about Climate Change. Carolina Aragón, Mahmood Jasim, Narges Mahyar |
| 2021 | Robotics-Based Interventions for Children's Creativity. Patrícia Alves-Oliveira, Patrícia Arriaga, Sara Ibérico Nogueira, Ana Paiva |
| 2021 | Shelley: A Crowd-sourced Collaborative Horror Writer. Pinar Yanardag, Manuel Cebrián, Iyad Rahwan |
| 2021 | Shifting Datum: A Critical Inquiry into Coastal Change. Brendan Harmon, Hye Yeon Nam, Michael Pasquier |
| 2021 | SonAmi: A Tangible Creativity Support Tool for Productive Procrastination. Jekaterina Belakova, Wendy E. Mackay |
| 2021 | Stories Incarnate: Designing embodied, interactive storytelling experiences for live audiences. Marisa Samek, Tudor Tibu, Richard Lachman, Ali Mazalek |
| 2021 | SymbioSinging: Robotically transposing singing experience across singing and non-singing bodies. Kelsey Cotton, Ozgun Kilic Afsar, Yoav Luft, Priyanka Syal, Fehmi Ben Abdesslem |
| 2021 | Tangible Interaction for Children's Creative Learning: A Review. Meng Liang, Yanhong Li, Thomas Weber, Heinrich Hussmann |
| 2021 | The Role of Collaboration, Creativity, and Embodiment in AI Learning Experiences. Duri Long, Aadarsh Padiyath, Anthony Teachey, Brian Magerko |
| 2021 | Towards a Theoretical Framework for a Different Kind of Creativity Support: Bridging the Gap Between the Reinforcement Sensitivity Theory of Personality and Sociocultural Views of Creativity. Vlad Kolzeev |
| 2021 | Utopian or Dystopian?: using a ML-assisted image generation game to empower the general public to envision the future. Janet Rafner, Steven Langsford, Arthur Hjorth, Miroslav Gajdacz, Lotte Philipsen, Sebastian Risi, Joel Simon, Jacob Friis Sherson |
| 2021 | Voices and Voids: Subverting Voice Assistant Systems through Performative Experiments. Audrey Desjardins, Afroditi Psarra, Bonnie A. Whiting |
| 2021 | desAIner: Exploring the Use of "Bad" Generative Adversarial Networks in the Ideation Process of Fashion Design. Aadarsh Padiyath, Brian Magerko |