| 2023 | ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings Anthony Lewis Brooks |
| 2022 | 2000 Eyes: Spherical View of La Fenice di Venezia - A Large-Format Equirectangular Drawing with a Gigapixel Resolution. Chiara Masiero Sgrinzatto |
| 2022 | A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture. Mingzhu Wei, Nicoletta Adamo, Nandhini Giri, Yingjie Chen |
| 2022 | A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts. Mai Cong Hung, Trang Mai Xuan, Akihiro Yamada, Takashi Suzuki, Naoko Tosa, Ryohei Nakatsu |
| 2022 | A Review of Game Design Techniques for Managing Suspense. Ying Zhu, Daniel Kim, Alex Alsheimer |
| 2022 | Analysis of Affective Behavior in the Artistic Installation Moviescape. Elena Partesotti, Eduardo D. Hebling, Artemis S. Moroni, Micael Antunes da Silva, César P. da Silva, Cássio G. Dezotti, Jônatas Manzolli |
| 2022 | Audial Kinetics and the Disembodied Voice. Jimmy Eadie |
| 2022 | Banging Interaction in Ubiquitous Music. Damián Keller, Azeema Yaseen, Marcello Messina, Sutirtha Chakraborty, Luzilei Aliel, Victor Lazzarini, Ivan Simurra, Joseph Timoney |
| 2022 | Cross-Sections Between Geometric Patterns of the Past and the Generative Arts of Today. Selçuk Artut |
| 2022 | CryptoKitties vs. Axie Infinity: Computational Analysis of NFT Game Reddit Discussions. Chien Lu, Giacomo Lauritano, Jaakko Peltonen |
| 2022 | Customising the Interactive Film. Chris Hales |
| 2022 | Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental Programming. Peter Mozelius, Niklas Humble |
| 2022 | Designing Virtual Guides' Characteristics for Remote Tourism in the Arctic. Sanni Mustonen, Siiri Paananen, Jonna Häkkilä |
| 2022 | Designing a Multilingual, Multimodal and Collaborative Platform of Resources for Higher Education. Bruno Azevedo, Mariana Pereira, Sílvia Araújo |
| 2022 | Designing an Interactive 2-Level Circular Algorithm to Visualize and Support Collaboration in Science. Bruno Azevedo, Francisco Cunha, Pedro Branco |
| 2022 | Desiring Machines and Affective Virtual Environments. Jorge Forero, Gilberto Bernardes, Mónica Mendes |
| 2022 | Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion, and Access Through Participatory Action-Research. Carla Sousa, José Carlos Neves |
| 2022 | Development of Art Fashion by Integrating Art and Digital Textile Printing. Yuya Amo, Minori Jonoo, Miwa Rokudo, Harumi Kawamura, Saeko Maruyama, Akiko Kozai, Naoko Tosa, Ryohei Nakatsu |
| 2022 | Digital Game-Based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for Japanese. Emir Medina, Marbert John Marasigan |
| 2022 | Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies. Duarte L. Sousa, Vanessa Cesário, Pedro F. Campos |
| 2022 | Engaging Museum Visitors with AI-Generated Narration and Gameplay. Wladimir Hettmann, Matthias Wölfel, Marius Butz, Kevin Torner, Janika Finken |
| 2022 | Fate, Death and Marketing. Is a Book the Same Product as Yogurt or a Car? Martin Kasarda |
| 2022 | Geometrical Feature Identification of Cuneiform Signs on Micro-Survey Reconstruction. Sara Antinozzi, Fausta Fiorillo, Mirko Surdi |
| 2022 | IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech. Susana Costa, Mirian Nogueira Tavares, José Bidarra, Bruno Mendes da Silva |
| 2022 | Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System. João Paulo Sousa, Gonçalo Oliveira, Inês Barbedo, Bárbara Barroso, Rogério Tavares, Rui Pedro Lopes |
| 2022 | Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments. Mai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu |
| 2022 | Motion Capture as a Tool of Empowerment for Female Main Characters. Ema Lavrador, Luís Teixeira, Sahra Kunz |
| 2022 | Next Level Choreography: Applying a Transformer Network to Generate Improvised Dance Motions. Zahra Asadi, Jonas Moons, Stefan Leijnen |
| 2022 | PirouNet: Creating Dance Through Artist-Centric Deep Learning. Mathilde Papillon, Mariel Pettee, Nina Miolane |
| 2022 | Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey Report. Francisco Machado, Teresa Vieira, Mário Silva, Hugo Machado |
| 2022 | Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist. Anthony Lewis Brooks, Eva Brooks |
| 2022 | Recreating Gaming Experience Through Spatial Augmented Reality. Vibhuti Sagar, Prasad S. Onkar |
| 2022 | Shadow Display Design Concepts for AI Enhanced Environments. Özge Raudanjoki, Jonna Häkkilä, Minna Pakanen, Ashley Colley |
| 2022 | Shadows as Ambient Displays - A Design Space. Özge Raudanjoki, Ashley Colley, Jonna Häkkilä |
| 2022 | Simulating Idiosyncratic Movement Qualities. Daniel Bisig, Muriel Romero |
| 2022 | Synaesthesia Sound Design in Virtual Reality. Szu-Ming Chung, Ze-Yu Chen, Chun-Tsai Wu |
| 2022 | The Impact of Hybrid Animation on the Future of Animation. Francisca Faria, Cátia Peres |
| 2022 | The Resurrection of Art and Human Dignity MAGNETS Case Study. Jasmina Maric |
| 2022 | The Singing Bridge: Sonification of a Stress-Ribbon Footbridge. Christian Torresan, Gilberto Bernardes, Elsa Sá Caetano, Maria Teresa Restivo |
| 2022 | Touchy Tap: A Slow Technology for Shared Reflections on Water Consumption. Nanami Nakamura, Robb Mitchell, Laurens Boer |
| 2022 | Transmediation of the Illustrated Children's Book «Goodnight Moon»: A Web-Based Traditional Animation. Joana Rovira Martins, Pedro Martins, Ana Boavida |
| 2022 | User Experience in Virtual Museums - Evaluating Assassin's Creed Odyssey: Discovery Tour. Siiri Paananen, Sanni Mustonen, Jonna Häkkilä, Ashley Colley |
| 2022 | User Experience of a Conversational User Interface in a Museum. Stefan Schaffer, Aaron Ruß, Oliver Gustke |
| 2022 | Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9 Manuel Flores, António Bandeira Araújo |
| 2022 | VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its Effects. Haoran Zhang, Jeffrey C. F. Ho |
| 2022 | [IN]Musicality: A Collection of VR Drawings and Music as an Artistic Application of Hybrid Immersive Models. Lucas Fabián Olivero |