ArtsIT C

46 papers

YearTitle / Authors
2023ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings
Anthony Lewis Brooks
20222000 Eyes: Spherical View of La Fenice di Venezia - A Large-Format Equirectangular Drawing with a Gigapixel Resolution.
Chiara Masiero Sgrinzatto
2022A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture.
Mingzhu Wei, Nicoletta Adamo, Nandhini Giri, Yingjie Chen
2022A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts.
Mai Cong Hung, Trang Mai Xuan, Akihiro Yamada, Takashi Suzuki, Naoko Tosa, Ryohei Nakatsu
2022A Review of Game Design Techniques for Managing Suspense.
Ying Zhu, Daniel Kim, Alex Alsheimer
2022Analysis of Affective Behavior in the Artistic Installation Moviescape.
Elena Partesotti, Eduardo D. Hebling, Artemis S. Moroni, Micael Antunes da Silva, César P. da Silva, Cássio G. Dezotti, Jônatas Manzolli
2022Audial Kinetics and the Disembodied Voice.
Jimmy Eadie
2022Banging Interaction in Ubiquitous Music.
Damián Keller, Azeema Yaseen, Marcello Messina, Sutirtha Chakraborty, Luzilei Aliel, Victor Lazzarini, Ivan Simurra, Joseph Timoney
2022Cross-Sections Between Geometric Patterns of the Past and the Generative Arts of Today.
Selçuk Artut
2022CryptoKitties vs. Axie Infinity: Computational Analysis of NFT Game Reddit Discussions.
Chien Lu, Giacomo Lauritano, Jaakko Peltonen
2022Customising the Interactive Film.
Chris Hales
2022Design Factors for an Educational Game Where Girls and Boys Play Together to Learn Fundamental Programming.
Peter Mozelius, Niklas Humble
2022Designing Virtual Guides' Characteristics for Remote Tourism in the Arctic.
Sanni Mustonen, Siiri Paananen, Jonna Häkkilä
2022Designing a Multilingual, Multimodal and Collaborative Platform of Resources for Higher Education.
Bruno Azevedo, Mariana Pereira, Sílvia Araújo
2022Designing an Interactive 2-Level Circular Algorithm to Visualize and Support Collaboration in Science.
Bruno Azevedo, Francisco Cunha, Pedro Branco
2022Desiring Machines and Affective Virtual Environments.
Jorge Forero, Gilberto Bernardes, Mónica Mendes
2022Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion, and Access Through Participatory Action-Research.
Carla Sousa, José Carlos Neves
2022Development of Art Fashion by Integrating Art and Digital Textile Printing.
Yuya Amo, Minori Jonoo, Miwa Rokudo, Harumi Kawamura, Saeko Maruyama, Akiko Kozai, Naoko Tosa, Ryohei Nakatsu
2022Digital Game-Based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for Japanese.
Emir Medina, Marbert John Marasigan
2022Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies.
Duarte L. Sousa, Vanessa Cesário, Pedro F. Campos
2022Engaging Museum Visitors with AI-Generated Narration and Gameplay.
Wladimir Hettmann, Matthias Wölfel, Marius Butz, Kevin Torner, Janika Finken
2022Fate, Death and Marketing. Is a Book the Same Product as Yogurt or a Car?
Martin Kasarda
2022Geometrical Feature Identification of Cuneiform Signs on Micro-Survey Reconstruction.
Sara Antinozzi, Fausta Fiorillo, Mirko Surdi
2022IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech.
Susana Costa, Mirian Nogueira Tavares, José Bidarra, Bruno Mendes da Silva
2022Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System.
João Paulo Sousa, Gonçalo Oliveira, Inês Barbedo, Bárbara Barroso, Rogério Tavares, Rui Pedro Lopes
2022Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments.
Mai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu
2022Motion Capture as a Tool of Empowerment for Female Main Characters.
Ema Lavrador, Luís Teixeira, Sahra Kunz
2022Next Level Choreography: Applying a Transformer Network to Generate Improvised Dance Motions.
Zahra Asadi, Jonas Moons, Stefan Leijnen
2022PirouNet: Creating Dance Through Artist-Centric Deep Learning.
Mathilde Papillon, Mariel Pettee, Nina Miolane
2022Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey Report.
Francisco Machado, Teresa Vieira, Mário Silva, Hugo Machado
2022Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist.
Anthony Lewis Brooks, Eva Brooks
2022Recreating Gaming Experience Through Spatial Augmented Reality.
Vibhuti Sagar, Prasad S. Onkar
2022Shadow Display Design Concepts for AI Enhanced Environments.
Özge Raudanjoki, Jonna Häkkilä, Minna Pakanen, Ashley Colley
2022Shadows as Ambient Displays - A Design Space.
Özge Raudanjoki, Ashley Colley, Jonna Häkkilä
2022Simulating Idiosyncratic Movement Qualities.
Daniel Bisig, Muriel Romero
2022Synaesthesia Sound Design in Virtual Reality.
Szu-Ming Chung, Ze-Yu Chen, Chun-Tsai Wu
2022The Impact of Hybrid Animation on the Future of Animation.
Francisca Faria, Cátia Peres
2022The Resurrection of Art and Human Dignity MAGNETS Case Study.
Jasmina Maric
2022The Singing Bridge: Sonification of a Stress-Ribbon Footbridge.
Christian Torresan, Gilberto Bernardes, Elsa Sá Caetano, Maria Teresa Restivo
2022Touchy Tap: A Slow Technology for Shared Reflections on Water Consumption.
Nanami Nakamura, Robb Mitchell, Laurens Boer
2022Transmediation of the Illustrated Children's Book «Goodnight Moon»: A Web-Based Traditional Animation.
Joana Rovira Martins, Pedro Martins, Ana Boavida
2022User Experience in Virtual Museums - Evaluating Assassin's Creed Odyssey: Discovery Tour.
Siiri Paananen, Sanni Mustonen, Jonna Häkkilä, Ashley Colley
2022User Experience of a Conversational User Interface in a Museum.
Stefan Schaffer, Aaron Ruß, Oliver Gustke
2022Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9
Manuel Flores, António Bandeira Araújo
2022VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its Effects.
Haoran Zhang, Jeffrey C. F. Ho
2022[IN]Musicality: A Collection of VR Drawings and Music as an Artistic Application of Hybrid Immersive Models.
Lucas Fabián Olivero