| 2022 | ArtsIT, Interactivity and Game Creation - Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings Matthias Wölfel, Johannes Bernhardt, Sonja Thiel |
| 2021 | AI Assisted Design of Sokoban Puzzles Using Automated Planning. Tomás Balyo, Nils Froleyks |
| 2021 | AI in Art: Simulating the Human Painting Process. Alexander Leiser, Tim Schlippe |
| 2021 | Considering Authorial Liberty in Adaptive Interactive Narratives. Thomas Anthony Pedersen, Tilde Hoejgaard Jensen, Vladislav Zenkevich, Henrik Schoenau-Fog, Luis Emilio Bruni |
| 2021 | Creative Collaboration with the "Brain" of a Search Engine: Effects on Cognitive Stimulation and Evaluation Apprehension. Mélanie Gozzo, Michiel Koelink Woldendorp, Alwin de Rooij |
| 2021 | Design Patterns of Health Animation - Scaling Pattern Languages Into a New Domain. Katja Thyra Pedersen, Peter Vistisen, Mette Terp Høybye, Janni Strøm |
| 2021 | Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments. Megan Corbett, Jeehan Malik, Vero Rose Smith, Kyle Rector |
| 2021 | Digital Art and Dissipative Structures. Sijia Tao, Alain Lioret |
| 2021 | Dynamic Suspense Management Through Adaptive Gameplay. Robert Levin, Skyler Zartman, Ying Zhu |
| 2021 | Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator. Lena Theodora Schramm, Anuja Hariharan, Tobias Götz, Jonas Fegert, Andreas P. Schmidt |
| 2021 | Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality. Marius Butz, Daniel Hepperle, Matthias Wölfel |
| 2021 | Information Presentation in Autonomous Shuttle Busses: -What and How? Markus Linnartz, Yasmin Dufner, Nicola Fricke |
| 2021 | Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Networks. Aram Ter-Sarkisov, Eduardo Alonso |
| 2021 | Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety. Hsiao-Wei Chen, Jonathan Duckworth, Renata Kokanovic |
| 2021 | NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles Through New Media Art. Anton Dragan Maslic |
| 2021 | Poetic Automatisms - A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression. Andreas Kratky |
| 2021 | Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling. Vanessa Cesário, Albert Acedo, Nuno Nunes, Valentina Nisi |
| 2021 | Questions and Answers: Important Steps to Let AI Chatbots Answer Questions in the Museum. Stefan Schaffer, Aaron Ruß, Mino Lee Sasse, Louise Schubotz, Oliver Gustke |
| 2021 | Real-Time Dynamic Digital Scenography: An Electronic Opera as a Use Case. Cátia Roça, Carlos Alberto Augusto, Sérgio M. Rebelo, Pedro Martins |
| 2021 | Reconstructing Facial Expressions of HMD Users for Avatars in VR. Christian Felix Purps, Simon Janzer, Matthias Wölfel |
| 2021 | Resonant Webs: An International Online Collaborative Arts Performance for Individuals with and without a Disability. Jonathan Duckworth, Shigenori Mochizuki, Ross Eldridge, James Hullick |
| 2021 | SOUND OF(F): Contextual Storytelling Using Machine Learning Representations of Sound and Music. Zeynep Erol, Zhiyuan Zhang, Eray Özgünay, L. C. Ray |
| 2021 | Statistical Models for Predicting Results in Professional League of Legends. Robbie Jadowski, Stuart Cunningham |
| 2021 | Synthography - An Invitation to Reconsider the Rapidly Changing Toolkit of Digital Image Creation as a New Genre Beyond Photography. Elke E. Reinhuber |
| 2021 | Tackling Online Hate Speech? - Play Your Role! Susana Costa, Bruno Mendes da Silva, Mirian Nogueira Tavares |
| 2021 | The Effect of Characters' Locomotion on Audience Perception of Crowd Animation. Wenyu Zhang, Nicoletta Adamo-Villani |
| 2021 | The Lost Film Pontianak (1957) as a Case Study to Evaluate Different Strategies of Performance Capture for Virtual Heritage. Benjamin Seide, Benjamin Slater |
| 2021 | Toward Injury-Aware Game Design. Marinel Tinnirello, Ying Zhu, Steven Kane |
| 2021 | Towards Inclusive and Interactive Spaces for Breakdancing. Janica Olpindo, Doug Van Nort |
| 2021 | Unusual Transformation: A Deep Learning Approach to Create Art. Mai Cong Hung, Trang Mai Xuan, Ryohei Nakatsu, Naoko Tosa |
| 2021 | User Study on the Effects Explainable AI Visualizations on Non-experts. Sophia Schulze-Weddige, Thorsten Zylowski |
| 2021 | Web-Mindscape and REFLEXION - In Sync/Out of Sync -: Biofeedback and Physical Computing in Inter-active New Media Art. Claudia Robles Angel, Andreas Gernemann-Paulsen, Uwe Seifert |