| 2021 | Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings Anthony Lewis Brooks, Eva Irene Brooks, Jonathan Duckworth |
| 2020 | (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object. Liucija Paniuskyte, Zuzana Hrubá, Brian Bemman |
| 2020 | 3D Localisation of Sound Sources in Virtual Reality. Edvinas Danevicius, Frederik Stief, Konrad Matynia, Morten Læburgh Larsen, Martin Kraus |
| 2020 | A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation. Yuxiang Yan, Huaxin Wei, Jeffrey C. F. Ho, Analyn Yap |
| 2020 | A Matrix for Gamifying Development Workshops. Kristina Maria Madsen, Mette Hjorth Rasmussen |
| 2020 | Acetate - Impermanence and Destruction Within Sound Art. Jimmy Eadie |
| 2020 | Bio-related Design Genres: A Survey on Familiarity and Potential Applications. Nurul 'Ayn Ahmad Sayuti, Bjorn Sommer, Saeema Ahmed-Kristensen |
| 2020 | Bukas: Material Messages for Filipino Migrant Workers and Their Transnational Families. Analyn Yap, Huaxin Wei, Kenny K. N. Chow |
| 2020 | Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom. Muriel Algayres, Evangelia Triantafyllou, Lena Werthmann, Maria Zotou, Efthimios Tambouris, Christos Malliarakis, Eleni Dermentzi, Roberto Lopez, Eirik Jatten, Konstantinos A. Tarabanis |
| 2020 | Context-Based Visual Design Language for Shape Generation. Arus Kunkhet |
| 2020 | Creative Process of Pre-production of Video Games - Multidisciplinary Model Approach of Historical Imaginary that Contributes to Generate Engagement. Raquel Echeandía Sánchez, Nelson Zagalo, Sara Cortés Gómez |
| 2020 | Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership. Allen Xie, Jeffrey C. F. Ho, Stephen Jia Wang |
| 2020 | Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites. Rameshnath Krishnasamy, Vashanth Selvadurai, Peter Vistisen |
| 2020 | Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film Festivals. Camilla Jaller |
| 2020 | Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum. André T. J. Kristensen, Casper Høgalmen, Leon Müller, Martin Kraus, Mohanad M. Zeitoun |
| 2020 | Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents. Daniel A. Muñoz, Kenny K. N. Chow, Huaxin Wei |
| 2020 | Embodiment in Virtual Reality Performance. João Martinho Moura, Né Barros, Paulo Ferreira-Lopes |
| 2020 | Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming. Nikolaos Partarakis, Nikolaos Patsiouras, Thodoris Evdemon, Paraskevi Doulgeraki, Effie Karuzaki, Evropi Stefanidi, Stavroula Ntoa, Carlo Meghini, Danai Kaplanidi, Maria Fasoula, Xenophon Zabulis |
| 2020 | Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality. Alberto Cannavò, Davide Calandra, Aidan Kehoe, Fabrizio Lamberti |
| 2020 | Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets. Sérgio M. Rebelo, João Bicker, Penousal Machado |
| 2020 | IoT Product Pleasurability - Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through Watches. Zidong Lin, Bjorn Sommer, Saeema Ahmed-Kristensen |
| 2020 | Optimizations of VR360 Animation Production Process. Wei-Chih Liao, Chun-Tsai Wu, Szu-Ming Chung |
| 2020 | Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos. Timo Nummenmaa, Oguz Turan Buruk, Mila Bujic, Max Sjöblom, Jussi Holopainen, Juho Hamari |
| 2020 | Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow. Oana Camelia Burca, Maros Pekarik, Brian Bemman |
| 2020 | TeMoG - An Accessible Tool for Creating Custom Soft Robotics Parts. Jonas Jørgensen |
| 2020 | The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context - A Scoping Review. Pranay Arun Kumar, Stephen Jia Wang |
| 2020 | The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play. Oliver Wolter Nielsen, Miriam Krebs, Jake Sølberg, Michael Holton Hovgaard, Nicolai Staal Hansen, Bjørn Dalsgaard Hansen, Lasse Juel Larsen |
| 2020 | The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research. Chien Lu, Elina Koskinen, Dale Leorke, Timo Nummenmaa, Jaakko Peltonen |
| 2020 | Video Game Development Processes that Generate Engagement in the Players: A Case Study of Don't Starve. Raquel Echeandía Sánchez, Sara Cortés Gómez |