ArtsIT C

29 papers

YearTitle / Authors
2021Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings
Anthony Lewis Brooks, Eva Irene Brooks, Jonathan Duckworth
2020(AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object.
Liucija Paniuskyte, Zuzana Hrubá, Brian Bemman
20203D Localisation of Sound Sources in Virtual Reality.
Edvinas Danevicius, Frederik Stief, Konrad Matynia, Morten Læburgh Larsen, Martin Kraus
2020A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation.
Yuxiang Yan, Huaxin Wei, Jeffrey C. F. Ho, Analyn Yap
2020A Matrix for Gamifying Development Workshops.
Kristina Maria Madsen, Mette Hjorth Rasmussen
2020Acetate - Impermanence and Destruction Within Sound Art.
Jimmy Eadie
2020Bio-related Design Genres: A Survey on Familiarity and Potential Applications.
Nurul 'Ayn Ahmad Sayuti, Bjorn Sommer, Saeema Ahmed-Kristensen
2020Bukas: Material Messages for Filipino Migrant Workers and Their Transnational Families.
Analyn Yap, Huaxin Wei, Kenny K. N. Chow
2020Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom.
Muriel Algayres, Evangelia Triantafyllou, Lena Werthmann, Maria Zotou, Efthimios Tambouris, Christos Malliarakis, Eleni Dermentzi, Roberto Lopez, Eirik Jatten, Konstantinos A. Tarabanis
2020Context-Based Visual Design Language for Shape Generation.
Arus Kunkhet
2020Creative Process of Pre-production of Video Games - Multidisciplinary Model Approach of Historical Imaginary that Contributes to Generate Engagement.
Raquel Echeandía Sánchez, Nelson Zagalo, Sara Cortés Gómez
2020Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership.
Allen Xie, Jeffrey C. F. Ho, Stephen Jia Wang
2020Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites.
Rameshnath Krishnasamy, Vashanth Selvadurai, Peter Vistisen
2020Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film Festivals.
Camilla Jaller
2020Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum.
André T. J. Kristensen, Casper Høgalmen, Leon Müller, Martin Kraus, Mohanad M. Zeitoun
2020Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents.
Daniel A. Muñoz, Kenny K. N. Chow, Huaxin Wei
2020Embodiment in Virtual Reality Performance.
João Martinho Moura, Né Barros, Paulo Ferreira-Lopes
2020Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming.
Nikolaos Partarakis, Nikolaos Patsiouras, Thodoris Evdemon, Paraskevi Doulgeraki, Effie Karuzaki, Evropi Stefanidi, Stavroula Ntoa, Carlo Meghini, Danai Kaplanidi, Maria Fasoula, Xenophon Zabulis
2020Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality.
Alberto Cannavò, Davide Calandra, Aidan Kehoe, Fabrizio Lamberti
2020Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets.
Sérgio M. Rebelo, João Bicker, Penousal Machado
2020IoT Product Pleasurability - Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through Watches.
Zidong Lin, Bjorn Sommer, Saeema Ahmed-Kristensen
2020Optimizations of VR360 Animation Production Process.
Wei-Chih Liao, Chun-Tsai Wu, Szu-Ming Chung
2020Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos.
Timo Nummenmaa, Oguz Turan Buruk, Mila Bujic, Max Sjöblom, Jussi Holopainen, Juho Hamari
2020Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow.
Oana Camelia Burca, Maros Pekarik, Brian Bemman
2020TeMoG - An Accessible Tool for Creating Custom Soft Robotics Parts.
Jonas Jørgensen
2020The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context - A Scoping Review.
Pranay Arun Kumar, Stephen Jia Wang
2020The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play.
Oliver Wolter Nielsen, Miriam Krebs, Jake Sølberg, Michael Holton Hovgaard, Nicolai Staal Hansen, Bjørn Dalsgaard Hansen, Lasse Juel Larsen
2020The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research.
Chien Lu, Elina Koskinen, Dale Leorke, Timo Nummenmaa, Jaakko Peltonen
2020Video Game Development Processes that Generate Engagement in the Players: A Case Study of Don't Starve.
Raquel Echeandía Sánchez, Sara Cortés Gómez