| 2014 | 'Explorances' or why (some) physical entities help us be more creative. Sowmya Somanath, Ehud Sharlin, Mario Costa Sousa |
| 2014 | A comparison of two cost-differentiated virtual reality systems for perception and action tasks. Mary K. Young, Graham B. Gaylor, Scott M. Andrus, Bobby Bodenheimer |
| 2014 | A pilot study on binocular rivalry and motion using virtual reality. Richard A. Paris, Randolph Blake, Bobby Bodenheimer |
| 2014 | Alternating attention in continuous stereoscopic depth. Steven Poulakos, Gerhard Roethlin, Adrian Schwaninger, Aljoscha Smolic, Markus H. Gross |
| 2014 | An affective movie rating system. Amog Rajenderan, Srinivas Sridharan, Reynold J. Bailey |
| 2014 | Assessing naturalness and emotional intensity: a perceptual study of animated facial motion. Jennifer Hyde, Elizabeth J. Carter, Sara B. Kiesler, Jessica K. Hodgins |
| 2014 | Calibration and depth matching accuracy with a table-mounted augmented reality haploscope. Chunya Hua, Stephen R. Ellis, J. Edward Swan II |
| 2014 | Collaborative metaphor for haptic designation in complex 3D environments. Adrien Girard, Malika Auvray, Mehdi Ammi |
| 2014 | Comparing the effectiveness of stereo projection versus 3D TV in inducing self-motion illusions (vection). Jacqueline D. Jordan, Mirjana Prpa, Daniel Feuereissen, Bernhard E. Riecke |
| 2014 | Countering user deviation during redirected walking. Mahdi Azmandian, Mark T. Bolas, Evan A. Suma |
| 2014 | Depth from HDR: depth induction or increased realism? Peter Vangorp, Rafal K. Mantiuk, Bartosz Bazyluk, Karol Myszkowski, Radoslaw Mantiuk, Simon J. Watt, Hans-Peter Seidel |
| 2014 | Distance estimation in virtual environments using different HMDs. Scott M. Andrus, Graham B. Gaylor, Bobby Bodenheimer |
| 2014 | Does render style affect perception of personality in virtual humans? Katja Zibrek, Rachel McDonnell |
| 2014 | Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments. Elham Ebrahimi, Bliss M. Altenhoff, Leah S. Hartman, J. Adam Jones, Sabarish V. Babu, Christopher C. Pagano, Timothy A. Davis |
| 2014 | Egocentric distance estimation on a discontinuous ground surface in the virtual environment. Elena Shemetova, Bobby Bodenheimer |
| 2014 | Evaluating affective features of 3D motionscapes. Chao Feng, Lyn Bartram, Bernhard E. Riecke |
| 2014 | Evaluating the perception of group emotion from full body movements in the context of virtual crowds. Miguel Ramos Carretero, Adam Qureshi, Christopher Peters |
| 2014 | Gaze3D: framework for gaze analysis on 3D reconstructed scenes. Thomas Booth, Srinivas Sridharan, Vasudev Bethamcherla, Reynold J. Bailey |
| 2014 | Haptic mirror for active exploration of facial expressions by individuals who are blind. Shamima Yasmin, Troy McDaniel, Sethuraman Panchanathan |
| 2014 | Minication affects action-based distance judgments in oculus rift HMDs. Bochao Li, Ruimin Zhang, Scott A. Kuhl |
| 2014 | Occlusion aware digital colouring for comics. Matthew Thorne, Craig S. Kaplan |
| 2014 | Perception of congruent facial and haptic expressions of emotions. Yoren Gaffary, Jean-Claude Martin, Mehdi Ammi |
| 2014 | Perceptual evaluation of cardboarding in 3D content visualization. Alexandre Chapiro, Olga Diamanti, Steven Poulakos, Carol O'Sullivan, Aljoscha Smolic, Markus H. Gross |
| 2014 | Perceptual gloss space BRDF projection, uniformity validation, and lightness distance metric. Adrià Forés, Mark D. Fairchild, Ingeborg Tastl |
| 2014 | Player perception of delays and jitter in character responsiveness. Aline Normoyle, Gina Guerrero, Sophie Jörg |
| 2014 | Pointing from a third person avatar location: does dynamic feedback help? Srivishnu Kaushik Satyavolu, Sarah H. Creem-Regehr, Jeanine K. Stefanucci, William B. Thompson |
| 2014 | Proceedings of the ACM Symposium on Applied Perception, SAP '14, Vancouver, British Columbia, Canada, August 8-9, 2014 Reynold Bailey, Scott Kuhl, Betty J. Mohler, Karan Singh |
| 2014 | Re-evaluating benefits of body-based rotational cues for maintaining orientation in virtual environments: men benefit from real rotations, women don't. Timofey Y. Grechkin, Bernhard E. Riecke |
| 2014 | Reducing visual discomfort of 3D stereoscopic displays with gaze-contingent depth-of-field. Andrew T. Duchowski, Donald H. House, Jordan Gestring, Rui I. Wang, Krzysztof Krejtz, Izabela Krejtz, Radoslaw Mantiuk, Bartosz Bazyluk |
| 2014 | Rendering fine hair-like objects with Gaussian noise. Mikio Shinya, Shin'ya Nishida |
| 2014 | The influence of shading, display size and individual differences on navigation in virtual reality. Lonnie Hastings, Bernhard E. Riecke |