| 2019 | A Sample of One: First-Person Research Methods in HCI. Andrés Lucero, Audrey Desjardins, Carman Neustaedter, Kristina Höök, Marc Hassenzahl, Marta E. Cecchinato |
| 2019 | A World Following Farmer Almanac: Speculation on Lifestyle Interweaving Folk Religion and Smart Home. Liang-Yu Chen, Ji-Hong Huang, Yu-Hao Lee, Chia-Hsu Huang, Rung-Huei Liang |
| 2019 | Academic Accomplices: Practical Strategies for Research Justice. Mariam Asad, Lynn Dombrowski, Sasha Costanza-Chock, Sheena Lewis Erete, Christina N. Harrington |
| 2019 | Adding Voices to Support Web Navigation Among a Low Digital Literacy Group. Aakash Gautam, Deborah G. Tatar, Steve Harrison |
| 2019 | Ageing Clouds: Novel yet Natural Support for Urban Exploration. Sruthi Viswanathan, Cécile Boulard, Maria Antonietta Grasso |
| 2019 | Alternative Vision of Living with IoT. Eunjeong Cheon |
| 2019 | Ambivalence: Simultaneous Tactile Experiences of Using and Recycling Smartphones. Yasaman Rohanifar, Mohammad Rashidujjaman Rifat, Nusrat Jahan Mim, Syed Ishtiaque Ahmed |
| 2019 | Anmoji: A Novel Body-Controlled Massage Robot. Yanjun Chen, Chenmei Yu, Sirui Wang, Qin Wu |
| 2019 | At the Intersection of Culture and Method: Designing Feminist Action. Melanie Feinberg, Sarah E. Fox, Jean Hardy, Stephanie B. Steinhardt, Palashi Vaghela |
| 2019 | Can Personas Speak? Biopolitics in Design Processes. Kieran Cutting, Erkki Hedenborg |
| 2019 | Chronoscope: A Near-eye Tangible Device for Interacting with Photos In and Across Time. Amy Yo Sue Chen, William Odom, Ce Zhong, Henry W. J. Lin, Tal Amram |
| 2019 | Citizen Dialogue Kit: Public Polling and Data Visualization Displays for Bottom-Up Citizen Participation. Jorgos Coenen, Maarten Houben, Andrew Vande Moere |
| 2019 | Co-designing AI Futures: Integrating AI Ethics, Social Computing, and Design. Daria Loi, Christine T. Wolf, Jeanette L. Blomberg, Raphael Arar, Margot Brereton |
| 2019 | Community Indicator Data Dashboards as Infrastructures for Data Literacy. Firaz Peer |
| 2019 | Companion Publication of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, CA, USA, June 23-28, 2019. Steve Harrison, Shaowen Bardzell, Carman Neustaedter, Deborah G. Tatar |
| 2019 | Conceptualizing Care in the Everyday Work Practices of Machine Learning Developers. Christine T. Wolf |
| 2019 | Cook Your Way: Political Game Design with Alternative Controllers. Enric Granzotto Llagostera |
| 2019 | Crafting and Tasting Issues in Everyday Human-Food Interactions. Markéta Dolejsová, Ferran Altarriba Bertran, Danielle Wilde, Hilary Davis |
| 2019 | Critical Controllers: How Alternative Game Controllers Foster Reflective Game Design. Enric Granzotto Llagostera |
| 2019 | Design Daydreams: Juxtaposing Digital and Physical Inspiration. Philippa Mothersill, V. Michael Bove Jr. |
| 2019 | Designing Internal Structure of Chocolate and Its Effect on Food Texture. Yujin Lee, Jee Bin Yim, Daye Kang, Hyeon-Beom Yi, Daniel Saakes |
| 2019 | Designing Mobile Presentation Apps for North American K-12 Teachers. Serena Hillman, Carolyn Pang, Marjan Zamani, Alexandra Hillman |
| 2019 | Designing Self-tracking Devices for Vulnerable Chronic Ill. Kasper Heiselberg |
| 2019 | Designing Technology to Support Safety for Transgender Women & Non-Binary People of Color. Denny L. Starks, Tawanna Dillahunt, Oliver L. Haimson |
| 2019 | Designing at the End of the World. Jonas Fritsch, Daria Loi, Ann Light |
| 2019 | Designing calmworklight: Signaling Focus with a Desk Light. Semra Gülce Turan, Silas Ramsoe Ozaltin, Asim Evren Yantaç |
| 2019 | Designing for Sharing and Trust: Opening the Access to Personal Data. Giovanna Nunes Vilaza |
| 2019 | Designing to Reflect Our Better Nature. Aakash Gautam, Michael Stewart, Chandani Shrestha, Javier Tibau, Steve Harrison, Deborah G. Tatar |
| 2019 | Designing with, through, and for Human-Nature Interaction. Szu-Yu (Cyn) Liu |
| 2019 | Development of an ICT-based Training System for People with Dementia. David Unbehaun, Konstantin Aal, Rainer Wieching, Volker Wulf, Daryoush Daniel Vaziri, Stefan Jahnke, Bruno Wulf |
| 2019 | Drogon, the Thermal-Sensing Drone: Exploring Aerial Imagery as a Tool for Citizen Science Research. Heesun Kim, Kyle Hoefer, Alejandra Rodriguez Vega, Stacey Kuznetsov |
| 2019 | Envisioning Reflective and Relaxing Design with ASMR. Josephine Klefeker, Laura Devendorf |
| 2019 | EquiDot: Art Reflecting The Social Constructs. Kolli Vishal Reddy, Kesava Karthik Kota |
| 2019 | Exploring Noticing as Method in Design Research. Szu-Yu (Cyn) Liu, Jen Liu, Kristin Dew, Patrycja Zdziarska, Maya Livio, Shaowen Bardzell |
| 2019 | Exploring Physical Intelligibility and Control with Smart Speakers. Mirzel Avdic |
| 2019 | Exploring Place-based, Physical Social Networks: A Case-study of Starbucks in a University Campus. Jatin Arora, Firaz Peer |
| 2019 | Exploring Public Engagement with the Social Impact of Algorithms. Kathryn Blair, Jean-Rene Leblanc, Lora Oehlberg |
| 2019 | Exploring States Of Mind: Emotion Visualization With Bio-Feedback Sensors In A 3D Environment. Alexandra E. Gurita, Maria Soliman, Will Neetson-Lemkes, Venus Chung, Nicolai Brodersen Hansen, Genèviéve Korte, Mirjam Vosmeer |
| 2019 | Exploring the Reactions of Companion Animals as Unintended Users of Social Robots. Mandeep Mangat, Tim Au Yeung, Ehud Sharlin, Sowmya Somanath |
| 2019 | Exploring, Defining, & Advancing Community-Driven Design for Social Impact. Eric B. Hekler, Jennifer C. Taylor, Steven P. Dow, Michele Morris, Faren J. Grant, Sayali S. Phatak, Don Norman, m. c. schraefel, Dana M. Lewis |
| 2019 | FamilySong: A Design for Managing Synchronous Intergenerational Remote Music Sharing. Javier Tibau, Michael Stewart, Steve Harrison, Deborah G. Tatar |
| 2019 | FlipMe: Exploring Tangible Peer-to-Peer Communication in On-Line-Learning. Wondo Jeong, James A. Self, Ian Oakley, Hui Sung Lee, Young Chul Chung, Byounghern Kim |
| 2019 | GameLight - Gamification of the Outdoor Cycling Experience. Desheng Zhao, Jeannie Su Ann Lee, Chek Tien Tan, Alexandru Dancu, Simon Lui, Songjia Shen, Florian 'Floyd' Mueller |
| 2019 | HOT SWAP: Probing Embodied Game Interfaces With Reconfigurable Controllers. Peter Gyory, Clement Zheng, Daniel Leithinger, Ellen Yi-Luen Do |
| 2019 | Honk? Talk!: Designing Driver-to-Driver Communication Methods for Social Driving. Eun Jee Sung, Hyesun Chung, Keunwook Kim, Jooseung You |
| 2019 | How the Design of Social Technology Fails Rural America. Jean Hardy |
| 2019 | Ideas of Things: The IOT Design Kit. Dries De Roeck, Jürgen Tanghe, Alexis Jacoby, Ingrid Moons, Karin Slegers |
| 2019 | Intersections in HCI, Design and Dementia: Inclusivity in Participatory Approaches. Rens Brankaert, Gail Kenning, Daniel Welsh, Sarah Foley, James Hodge, David Unbehaun |
| 2019 | Introduction to Game Theory via an Interactive Gameplay Experience. Matthew Watson, Lila Bozgeyikli |
| 2019 | Larping (Live Action Role Playing) as an Embodied Design Research Method. Elena Márquez Segura, Katta Spiel, Karin B. Johansson, Jon Back, Phoebe O. Toups Dugas, Jessica Hammer, Annika Waern, Theresa Jean Tanenbaum, Katherine Isbister |
| 2019 | Materializing Interpretability: Exploring Meaning in Algorithmic Systems. Jesse Josua Benjamin, Claudia Müller-Birn |
| 2019 | MeMa: Designing the Memory Machine. Dominic Price, Rachel Jacobs, Dimitrios Paris Darzentas, Elvira Perez Vallejos, Neil Chadborn, Sarah Martindale, Lachlan Urquhart |
| 2019 | MixedUX: A Mixed Prototyping Framework for Usability Testing in Augmented Reality. Alyona Morozova, Verena Rheinstädter, Dieter Wallach |
| 2019 | Mycelium Artifacts: Exploring Shapeable and Accessible Biofabrication. Jennifer Weiler, Piyum Fernando, Nipuni Siyambalapitiya, Stacey Kuznetsov |
| 2019 | PC Builder Hero: An Immersive Computer Building Workshop Experience in Virtual Reality. David Slovikosky, Danielle Sanchez, Jonathon Davis, Lila Bozgeyikli |
| 2019 | Participatory Design and the Future of Rural LGBTQ Communities. Jean Hardy, Stefani Vargas |
| 2019 | PintAR: Sketching Spatial Experiences in Augmented Reality. Danilo Gasques, Janet G. Johnson, Tommy Sharkey, Nadir Weibel |
| 2019 | Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors. Jens Emil Grønbæk, Christine Linding Nielsen, Anders Kromann, Thomas Fly Hylddal Jensen, Marianne Graves Petersen |
| 2019 | Recipes for Breaking Data Free: Alternative Interactions for Experiencing Personal Data. Jordan Wirfs-Brock |
| 2019 | Sentic: A Tailored Interface Design for People with Dementia to Access Music. Myrte Thoolen, Rens Brankaert, Yuan Lu |
| 2019 | Shiva's Rangoli: Tangible Interactive Storytelling in Ambient Environments. Saumya Gupta, Theresa Jean Tanenbaum |
| 2019 | Stop Wasting, Start Tasting! Design Speculations for Reducing Food Waste in The Hospitality Sector. Hüseyin Ugur Genç, Mert Yildiz, Hakan Yilmazer, Aykut Coskun |
| 2019 | Story-Me: Design of a System to Support Intergenerational Storytelling and Preservation for Older Adults. Cun Li, Jun Hu, Bart Hengeveld, Caroline Hummels |
| 2019 | Supporting Collaborative Use of Self-Tracking Data in the Context of Healthcare and Chronic Conditions. William Hue |
| 2019 | Supporting Natural Navigation for Running in Unknown Places. Shreepriya Shreepriya, Jutta Willamowski, Danilo Gallo |
| 2019 | Table War: A Tabletop Projection Game for Attack-and-Defence Battle. Yuehao Qin, Yu Luo, Sihan Zhou, Rui Xu, Shuping Tan, Qin Wu |
| 2019 | Tangiball: Dynamic Embodied Tangible Interaction with a Ball in Virtual Reality. Lila Bozgeyikli, Evren Bozgeyikli |
| 2019 | The Blind Processor - Embodying The Perspectives of an Interaction. Jussi Mikkonen |
| 2019 | The Creativity Kernel: An Open Platform for Distributed Design Intelligence. Piyum Fernando, Stacey Kuznetsov, Haakon Faste |
| 2019 | The Implementation of MiRO, a Media-as-Place Computer Game. Hyeok Kim, Haesoo Kim, Youngjin Kwon, Hansol Jang, Soomin Lee, Joonhwan Lee |
| 2019 | The Promise and Limits of Tailorability for Turkopticon. Eunice Chan, Andres Baez, Lilly Irani |
| 2019 | Towards Low-burden In-situ Self-reporting: A Design Space Exploration. Xinghui (Erica) Yan, Katy Madier, Sun Young Park, Mark W. Newman |
| 2019 | Towards a Research Agenda for Gameful Creativity. Sarah-Kristin Thiel, Christian Remy, Licínio Roque, Rita Orji, Peter Dalsgaard, Celine Latulipe, Sayan Sarcar |
| 2019 | Understanding the Benefits and Drawbacks of Shape Change in Contrast or Addition to other Modalities. Anke van Oosterhout |
| 2019 | Using Passenger Elicitation for Developing Gesture Design Guidelines for Adjusting Highly Automated Vehicle Dynamics. Hongnan Lin |
| 2019 | VizEmo: Child Communication Technology for Learning Ambience. Rojin Vishkaie |
| 2019 | What Can We Expect from Navigating?: Exploring Navigation, Wearables and Data Through Critical Design Concepts. Matthew Lee-Smith, Tracy Ross, Martin Maguire, Fung Po Tso, Jeremy Morley, Stefano Cavazzi |
| 2019 | Wwall: A Public Water Dispenser System to Motivate Regular Water Intake in the Office Environment. Mert Yildiz, Aykut Coskun |
| 2019 | muRedder: Shredding Speaker for Ephemeral Musical Experience. Kyung Jin Kim, Sangsu Jang, Bomin Kim, Hyosun Kwon, Young Woo Park |