| 2017 | "Against Marrying a Stranger": Marital Matchmaking Technologies in Saudi Arabia. Adel Al-Dawood, Norah Abokhodair, Houda el Mimouni, Svetlana Yarosh |
| 2017 | "Interview with Things": A First-thing Perspective to Understand the Scooter's Everyday Socio-material Network in Taiwan. Wen-Wei Chang, Elisa Giaccardi, Lin-Lin Chen, Rung-Huei Liang |
| 2017 | "MyEyes": The Design and Evaluation of First Person View Video Streaming for Long-Distance Couples. Rui Pan, Samarth Singhal, Bernhard E. Riecke, Emily S. Cramer, Carman Neustaedter |
| 2017 | "Proof in the Pudding": Designing IoT Plants to Promote Wellbeing. Sarah Martindale, Ben Bedwell, Robert Phillips, Micaella Pedros |
| 2017 | Aesthetic, Functional and Conceptual Provocation in Research Through Design. Dimitrios Raptis, Rikke Hagensby Jensen, Jesper Kjeldskov, Mikael B. Skov |
| 2017 | AnimSkin: Fabricating Epidermis with Interactive, Functional and Aesthetic Color Animation. Yanan Wang, Shijian Luo, Yujia Lu, Hebo Gong, Yexing Zhou, Shuai Liu, Preben Hansen |
| 2017 | AnimaStage: Hands-on Animated Craft on Pin-based Shape Displays. Ken Nakagaki, Udayan Umapathi, Daniel Leithinger, Hiroshi Ishii |
| 2017 | Apply Now!: Fictional Job Postings as an Instrument to Discuss Interactive Futures of Work. Verena Fuchsberger, Thomas Meneweger, Daniela Wurhofer, Manfred Tscheligi |
| 2017 | Applying Real-Time Text on Instant Messaging for a Rapid and Enriched Conversation Experience. Chang-Min Kim, Hyeon-Beom Yi, Ji-Won Nam, Geehyuk Lee |
| 2017 | Articulating Challenges of Hybrid Crafting for the Case of Interactive Silversmith Practice. Vasiliki Tsaknaki, Ylva Fernaeus, Emma Rapp, Jordi Solsona Belenguer |
| 2017 | AscoltaMe: Retracing the Computational Expressivity of a Tactful Object for Sensitive Settings. Patrizia D'Olivo, Marco C. Rozendaal, Elisa Giaccardi |
| 2017 | Attention from Afar: Simulating the Gazes of Remote Participants in Hybrid Meetings. Bin Xu, Jason B. Ellis, Thomas Erickson |
| 2017 | Audience Participation Games: Blurring the Line Between Player and Spectator. Joseph Seering, Saiph Savage, Michael Eagle, Joshua Churchin, Rachel Moeller, Jeffrey P. Bigham, Jessica Hammer |
| 2017 | AutoJam: Exploring Interactive Music Experiences in Stop-and-Go Traffic. Sven Krome, Joshua Batty, Stefan Greuter, Jussi Holopainen |
| 2017 | Being, Bringing and Bridging: Three Aspects of Sketching with Nature. Anna Ståhl, Jakob Tholander, Jarmo Laaksolahti, Elsa Kosmack Vaara |
| 2017 | Beyond Hybrids: Metaphors and Margins in Design. Laura Devendorf, Daniela K. Rosner |
| 2017 | Calming Children When Drawing Blood Using Breath-based Biofeedback. Tobias Sonne, Timothy Merritt, Paul Marshall, Johanne J. Lomholt, Jörg Müller, Kaj Grønbæk |
| 2017 | CoilMove: An Actuated to-body Energy Transfer System. Paul Worgan, Mike Fraser |
| 2017 | Collaboration with 360° Videochat: Challenges and Opportunities. Anthony Tang, Omid Fakourfar, Carman Neustaedter, Scott Bateman |
| 2017 | Collaboration, Awareness, and Communication in Real-Life Escape Rooms. Rui Pan, Henry Lo, Carman Neustaedter |
| 2017 | Community Inventor Days: Scaffolding Grassroots Innovation with Maker Events. Nick Taylor, Loraine Clarke, Katerina Gorkovenko |
| 2017 | Conceptualising Resourcefulness as a Dispersed Practice. Lenneke Kuijer, Iohanna Nicenboim, Elisa Giaccardi |
| 2017 | Control and Being Controlled: Exploring the use of Technology in an Immersive Theatre Performance. Sarah Wiseman, Janet van der Linden, Adam Spiers, Maria Oshodi |
| 2017 | Creating Conditions for Patients' Values to Emerge in Clinical Conversations: Perspectives of Health Care Team Members. Andrew B. L. Berry, Catherine Lim, Andrea L. Hartzler, Tad Hirsch, Evette Ludman, Edward H. Wagner, James D. Ralston |
| 2017 | Creative Evaluation. Georgios N. Marentakis, David Pirrò, Marian Weger |
| 2017 | Critical Design Research and Information Technology: Searching for Empowering Design. Netta Iivari, Kari Kuutti |
| 2017 | Critiquing Physical Prototypes for a Remote Audience. Terrance Tin Hoi Mok, Lora Oehlberg |
| 2017 | Dark Clouds, Io&#!+, and [Crystal Ball Emoji]: Projecting Network Anxieties with Alternative Design Metaphors. James Pierce, Carl DiSalvo |
| 2017 | De-emphasizing Content to Study the Relationship between Meaning, Messages, and Content in IM Systems. Bin Xu, Yang Qin, Dan Cosley |
| 2017 | Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives. Christina Kelley, Lauren Wilcox, Wendy Ng, Jade Schiffer, Jessica Hammer |
| 2017 | Design Guidelines for Web Readability. Aliaksei Miniukovich, Antonella De Angeli, Simone Sulpizio, Paola Venuti |
| 2017 | Design Techniques for Exploring Automotive Interaction in the Drive towards Automation. Ingrid Pettersson, Wendy Ju |
| 2017 | Designing Authentic Emotions for Non-Human Characters: A Study Evaluating Virtual Affective Behavior. Oliver Korn, Lukas Stamm, Gerd Moeckl |
| 2017 | Designing Connections for Hearing Rehabilitation: Exploring Future Client Journeys with Elderly Hearing Aid Users, Relatives and Healthcare Providers. Anne Marie Kanstrup, Sergi Rotger-Griful, Ariane Laplante-Lévesque, Annette Cleveland Nielsen |
| 2017 | Designing Contestability: Interaction Design, Machine Learning, and Mental Health. Tad Hirsch, Kritzia Merced, Shrikanth S. Narayanan, Zac E. Imel, David C. Atkins |
| 2017 | Designing Documentary Informatics. Chris Elsden, Abigail C. Durrant, David J. Chatting, David S. Kirk |
| 2017 | Designing Intelligent Assistant through User Participations. Sang-Su Lee, Jaemyung Lee, Kun-Pyo Lee |
| 2017 | Designing Memory Probes to Inform Dialogue. Wenn-Chieh Tsai, Daniel Orth, Elise van den Hoven |
| 2017 | Designing for Self-Tracking of Emotion and Experience with Tangible Modality. Kwangyoung Lee, Hwajung Hong |
| 2017 | Digital Decoupling and Disentangling: Towards Design for Romantic Break Up. Daniel Herron, Wendy Moncur, Elise van den Hoven |
| 2017 | Digital Systems and the Experience of Legacy. Rebecca Gulotta, Aisling Kelliher, Jodi Forlizzi |
| 2017 | Do-It-Yourself Empowerment as Experienced by Novice Makers with Disabilities. Janis Lena Meissner, John Vines, Janice McLaughlin, Thomas Nappey, Jekaterina Maksimova, Peter C. Wright |
| 2017 | Enabling Collaboration in Learning Computer Programing Inclusive of Children with Vision Impairments. Anja Thieme, Cecily Morrison, Nicolas Villar, Martin Grayson, Siân E. Lindley |
| 2017 | Enabling Hand-Crafted Visual Markers at Scale. William Preston, Steve Benford, Emily-Clare Thorn, Boriana Koleva, Stefan Rennick Egglestone, Richard Mortier, Anthony Quinn, John G. Stell, Michael F. Worboys |
| 2017 | Engaging Children Using a Digital Living Media System. Foad Hamidi, Melanie Baljko |
| 2017 | Evaluating Interface Characteristics for Shared Lighting Systems in the Office Environment. Thomas van de Werff, Karin Niemantsverdriet, Harm van Essen, Berry Eggen |
| 2017 | Examining Localization Approaches for Community Health. Aditya Vashistha, Neha Kumar, Anil Mishra, Richard Anderson |
| 2017 | Examining Low-Cost Virtual Reality for Learning in Low-Resource Environments. Aditya Vishwanath, Matthew Kam, Neha Kumar |
| 2017 | Exploring Active Perception in Disseminating Design Research. Jeroen Peeters, Marlies Peeters, Ambra Trotto |
| 2017 | Exploring At-Your-Side Gestural Interaction for Ubiquitous Environments. Shaishav Siddhpuria, Keiko Katsuragawa, James R. Wallace, Edward Lank |
| 2017 | Exploring Design Opportunities for a Context-Adaptive Medical Checklist Through Technology Probe Approach. Leah Kulp, Aleksandra Sarcevic, Richard A. Farneth, Omar Z. Ahmed, Dung Mai, Ivan Marsic, Randall S. Burd |
| 2017 | Exploring Interactions and Perceptions of Kinetic Wearables. Hsin-Liu Cindy Kao, Deborah Ajilo, Oksana Anilionyte, Artem Dementyev, Inrak Choi, Sean Follmer, Chris Schmandt |
| 2017 | Fruit Are Heavy: A Prototype Public IoT System to Support Urban Foraging. Carl F. DiSalvo, Tom Jenkins |
| 2017 | FutureSelf: What Happens When We Forecast Self-Trackers? Future Health Statuses? Saeyoung Rho, Injung Lee, Hankyung Kim, Jonghyuk Jung, HyunGi Kim, Bong Gwan Jun, Youn-kyung Lim |
| 2017 | GUI Robots: Using Off-the-Shelf Robots as Tangible Input and Output Devices for Unmodified GUI Applications. Darren Guinness, Daniel Szafir, Shaun K. Kane |
| 2017 | Gaze-Adaptive Above and On-Surface Interaction. Baris Serim, Khalil Klouche, Giulio Jacucci |
| 2017 | Giving Form to a Hedonic Haptics Player. Laurens Boer, Anna Vallgårda, Ben Cahill |
| 2017 | Guided Selfies using Models of Portrait Aesthetics. Qifan Li, Daniel Vogel |
| 2017 | Hackerspace Tropes, Identities, and Community Values. Austin L. Toombs |
| 2017 | Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures. Idil Bostan, Oguz Turan Buruk, Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Tilbe Göksun, Oguzhan Özcan |
| 2017 | How Game Balancing Affects Play: Player Adaptation in an Exergame for Children with Cerebral Palsy. Susan Hwang, Adrian L. Jessup Schneider, Daniel Clarke, Alexander MacIntosh, Lauren Switzer, Darcy Fehlings, T. C. Nicholas Graham |
| 2017 | Image-based Emotion Feedback: How Does the Crowd Feel? And Why? David A. Robb, Stefano Padilla, Thomas S. Methven, Britta Kalkreuter, Mike J. Chantler |
| 2017 | In Harmony: Making a Wearable Musical Instrument as a Case Study of using Boundary Objects in an Interdisciplinary Collaborative Design Process. Clint Zeagler, Maribeth Gandy, Scott M. Gilliland, Delton Moore, Rocco Centrella, Brandon Montgomery |
| 2017 | Interioractive: Smart Materials in the Hands of Designers and Architects for Designing Interactive Interiors. Sara Nabil, David S. Kirk, Thomas Plötz, Julie Trueman, David J. Chatting, Dmitry Dereshev, Patrick Olivier |
| 2017 | Involving Autistics in User Experience Studies: A Critical Review. Doga Çorlu, Seyma Tasel, Semra Gülce Turan, Athanasios Gatos, Asim Evren Yantaç |
| 2017 | Large-Scale User Perception of Synthetic Stroke Gestures. Luis A. Leiva |
| 2017 | Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay. Rina R. Wehbe, Edward Lank, Lennart E. Nacke |
| 2017 | Let's Get Physical: Promoting Data Physicalization in Workshop Formats. Samuel Huron, Pauline Gourlet, Uta Hinrichs, Trevor Hogan, Yvonne Jansen |
| 2017 | Let's Talk About X: Combining Image Recognition and Eye Gaze to Support Conversation for People with ALS. Shaun K. Kane, Meredith Ringel Morris |
| 2017 | Living Apart, Together: Cohousing as a Site for ICT Design. Tom Jenkins |
| 2017 | Logue: Unitizing Interactive Fictions for Co-creation. Ho Ryun Song, Soojin Jun |
| 2017 | Machine Learning for Makers: Interactive Sensor Data Classification Based on Augmented Code Examples. David A. Mellis, Ben Zhang, Audrey Leung, Björn Hartmann |
| 2017 | Mindfulness and Technology: Traces of A Middle Way. Yoko Akama, Ann Light, Simon J. Bowen |
| 2017 | Morse Things: A Design Inquiry into the Gap Between Things and Us. Ron Wakkary, Doenja Oogjes, Sabrina Hauser, Henry W. J. Lin, Cheng Cao, Leo Ma, Tijs Duel |
| 2017 | Navigating Media Use: Chinese Parents and Their Overseas Adolescent Children on WeChat. Rui Zhou, Zhonghe Wen, Muchao Tang, Betsy DiSalvo |
| 2017 | Ori-mandu: Korean Dumpling into Whatever Shape You Want. Bokyung Lee, Jiwoo Hong, Jaeheung Surh, Daniel Saakes |
| 2017 | Participatory Design to Address Stigma with Adolescents with Type 1 Diabetes. Gillian M. McCarthy, Edgar R. Rodríguez Ramírez, Brian J. Robinson |
| 2017 | PolySurface: A Design Approach for Rapid Prototyping of Shape-Changing Displays Using Semi-Solid Surfaces. Aluna Everitt, Jason Alexander |
| 2017 | Proceedings of the 2017 Conference on Designing Interactive Systems, DIS '17, Edinburgh, United Kingdom, June 10-14, 2017 Oli H. Mival, Michael Smyth, Peter Dalsgaard |
| 2017 | Prototyping Ubiquitous Imaging Surfaces. Kyle Montague, Daniel Jackson, Tobias Brühwiler, Tom Bartindale, Gerard Wilkinson, Patrick Olivier, Otmar Hilliges, Thomas Ploetz |
| 2017 | Real-Fictional Entanglements: Using Science Fiction and Design Fiction to Interrogate Sensing Technologies. Richmond Y. Wong, Ellen Van Wyk, James Pierce |
| 2017 | Recognition of Text and Shapes on a Large-Sized Head-Up Display. Renate Häuslschmid, Susanne Forster, Katharina Vierheilig, Daniel Buschek, Andreas Butz |
| 2017 | Reef: Exploring the Design Opportunity of Comfort-Aware Eco-Coaching Thermostats. Chuan-Che (Jeff) Huang, Sheng-Yuan Liang, Bing-Hsun Wu, Mark W. Newman |
| 2017 | Replicating an In-The-Wild Study One Year Later: Comparing Prototypes with Different Material Dimensions. Sandy Claes, Andrew Vande Moere |
| 2017 | Reviewing the Big Questions Literature;: or, Should HCI Have Big Questions? Jordan Beck, Erik Stolterman |
| 2017 | Robotic Table and Bench Enhance Mirror Type Social Telepresence. Hideyuki Nakanishi, Kazuaki Tanaka, Ryoji Kato, Xing Geng, Naomi Yamashita |
| 2017 | Soil, Rock, and Snow: On Designing for Information Sharing in Outdoor Sports. Pawel W. Wozniak, Anton Fedosov, Eleonora Mencarini, Kristina Knaving |
| 2017 | StressTree: A Metaphorical Visualization for Biofeedback-assisted Stress Management. Bin Yu, Mathias Funk, Jun Hu, Loe M. G. Feijs |
| 2017 | Supporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in Museums. Laura A. Maye, Dominique Bouchard, Gabriela Avram, Luigina Ciolfi |
| 2017 | TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition. Jack Shen-Kuen Chang, Georgina Yeboah, Alison Doucette, Paul G. Clifton, Michael Nitsche, Timothy N. Welsh, Ali Mazalek |
| 2017 | Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives. Daniel Harley, Aneesh P. Tarun, Daniel Germinario, Ali Mazalek |
| 2017 | The Autobiographical Design and Long Term Usage of an Always-On Video Recording System for the Home. Yasamin Heshmat, Carman Neustaedter, Brendan DeBrincat |
| 2017 | The Challenges of Visual-Kinaesthetic Experience. Paul Tennent, Joe Marshall, Brendan Walker, Patrick Brundell, Steve Benford |
| 2017 | The Distaff: A Physical Interface to Facilitate Interdisciplinary Collaborative Performance. Anna Weisling |
| 2017 | The Evolution of a Scale Model as an Impromptu Design Tool. Dorothé Smit, Martin Murer, Vincent van Rheden, Thomas Grah, Manfred Tscheligi |
| 2017 | The Impact of a Narrative Design Strategy for Information Visualization on a Public Display. Sandy Claes, Andrew Vande Moere |
| 2017 | The Meaning of Place in Supporting Sociality. Ann Light, Kate Howland, Tom Hamilton, David A. Harley |
| 2017 | The Moving Context Kit: Designing for Context Shifts in Multi-Device Experiences. Katie O'Leary, Tao Dong, Julia Katherine Haines, Michael D. Gilbert, Elizabeth F. Churchill, Jeffrey Nichols |
| 2017 | The Rise of Bots: A Survey of Conversational Interfaces, Patterns, and Paradigms. Lorenz Cuno Klopfenstein, Saverio Delpriori, Silvia Malatini, Alessandro Bogliolo |
| 2017 | The Rough Mile: Testing a Framework of Immersive Practice. Jocelyn Spence, Adrian Hazzard, Sean McGrath, Chris Greenhalgh, Steve Benford |
| 2017 | The Third Infoscape: Opportunities for Design. Salvatore Iaconesi |
| 2017 | The Visual and Beyond: Characterizing Experiences with Auditory, Haptic and Visual Data Representations. Trevor Hogan, Uta Hinrichs, Eva Hornecker |
| 2017 | Thoughts and Tools for Crafting Colors: Implications from Designers' Behavior. Eunjin Kim, Hyeon-Jeong Suk |
| 2017 | Tiles: A Card-based Ideation Toolkit for the Internet of Things. Simone Mora, Francesco Gianni, Monica Divitini |
| 2017 | Time and Space in Broken Panorama. Vygandas 'Vegas' Simbelis |
| 2017 | Touchomatic: Interpersonal Touch Gaming In The Wild. Joe Marshall, Paul Tennent |
| 2017 | Towards Commoditised Near Infrared Spectroscopy. Simon Klakegg, Jorge Gonçalves, Niels van Berkel, Chu Luo, Simo Hosio, Vassilis Kostakos |
| 2017 | Towards Personalized Visualization: Information Granularity, Situation, and Personality. Nels Oscar, Shannon Mejía, Ronald A. Metoyer, Karen Hooker |
| 2017 | TransPoint: Real-Time Remote Lecturing via Adaptive Transparency. Jiwon Nam, Tek-Jin Nam |
| 2017 | Translating Texture: Design as Integration. Melanie Feinberg, Daniel Carter, Julia Bullard, Ayse Gursoy |
| 2017 | Translational Resources: Reducing the Gap Between Academic Research and HCI Practice. Lucas Colusso, Cynthia L. Bennett, Gary Hsieh, Sean A. Munson |
| 2017 | Turned On / Turned Off: Speculating on the Microchip-based Contraceptive Implant. Sarah Homewood, Clint Heyer |
| 2017 | Understanding Creativity Methods in Design. Michael Mose Biskjaer, Peter Dalsgaard, Kim Halskov |
| 2017 | Understanding Uncertainty in Measurement and Accommodating its Impact in 3D Modeling and Printing. Jeeeun Kim, Anhong Guo, Tom Yeh, Scott E. Hudson, Jennifer Mankoff |
| 2017 | Utilizing Smartphones as a Multi-Device Single Display Groupware to Design Collaborative Games. Seungki Kim, Donghyeon Ko, Woohun Lee |
| 2017 | Video Prototyping for Interaction Design Across Multiple Displays in the Commercial Flight Deck. Axel Roesler, Barbara Holder, Dan Ostrowski, Nate Landes, Stephen Minarsch, Daniya Ulgen, Erin Murphy, Haeree Park |
| 2017 | Voodle: Vocal Doodling to Sketch Affective Robot Motion. David Marino, Paul Bucci, Oliver S. Schneider, Karon E. MacLean |
| 2017 | Wear.x: Developing Wearables that Embody Felt Experience. Janne Mascha Beuthel, Danielle Wilde |
| 2017 | What Can Self-Reports and Acoustic Data Analyses on Emotions Tell Us? Samaneh Soleimani, Effie Lai-Chong Law |
| 2017 | What Lies Above: Alternative User Experiences Produced Through Focussing Attention on GNSS Infrastructure. Christopher Wood, Stefan Poslad, Antonios Kaniadakis, Jennifer Gabrys |
| 2017 | [X]Changing Perspectives: An Interactive System for Participatory Sensemaking. Philemonne Jaasma, Evert Wolters, Joep W. Frens, Caroline Hummels, Ambra Trotto |
| 2017 | f3.js: A Parametric Design Tool for Physical Computing Devices for Both Interaction Designers and End-users. Jun Kato, Masataka Goto |