| 2016 | A Consumer-Centred Sensory Vocabulary for Open-Food Innovation. Khaled Bachour, Nadia Pantidi, Tom A. Rodden |
| 2016 | A Feedback System for the Prevention of Forward Head Posture in Sedentary Work Environments. Joohee Kim, Nahyeon Lee, Byung-Chull Bae, Jun-Dong Cho |
| 2016 | Asynchronous Creative Collaboration in Distributed Design Teams. Jesús Muñoz Alcántara |
| 2016 | B4 - Brisbane Backyard Bird Box: Connecting People to the Environment. Mangalam Sankupellay, Connor Mclaughlin, Jessica Davis, Jonas Schulz, Sean Magin, Margot Brereton, Paul Roe |
| 2016 | Calls from the Wild: Engaging Citizen Scientist with Animal Sounds. Jessica L. Cappadonna, Margot Brereton, David M. Watson, Paul Roe |
| 2016 | Candle Shadow Display for Ambient Communication Delivery. Tuomas Lappalainen, Ashley Colley, Jenine P. Beekhuyzen, Jonna Häkkilä |
| 2016 | Challenges in Designing Visual Analytics for Environmental Acoustic Monitoring. Tshering Dema, Margot Brereton, Paul Roe, Jinglan Zhang, Michael W. Towsey |
| 2016 | Co-designing Encounters with Digital Cultural Heritage. Gabriela Avram, Laura A. Maye |
| 2016 | ComixTrip: Reading Comic Books with Text Sequenced through Gaze Tracking. Alexis Rochette, Cédric Goossens, Rudi Giot, Christian Frisson |
| 2016 | Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04 - 08, 2016 Marcus Foth, Wendy Ju, Ronald Schroeter, Stephen Viller |
| 2016 | Could the Inherent Nature of the Internet of Things Inhibit Person-to-Person Connection? Maria Cervantes, Ramya Ramani, Peter Worthy, Jason Weigel, Stephen Viller, Ben Matthews |
| 2016 | Critical Design as Networked Counter Public. Cally Gatehouse |
| 2016 | Data Affordances and the Dynamics of Constraints in Redesign. William Billingsley |
| 2016 | Data-Enabled-Design: A Situated Exploration of Rich Interactions. Sander Bogers, Janne van Kollenburg, Joep W. Frens, Tom Djajadiningrat |
| 2016 | Deference and Demeanor: Exploring Interaction Design for Intelligent User Interface. Hang Guo |
| 2016 | Design Space for Tangible and Embodied Interaction with Cultural Heritage. Jean Ho Chu |
| 2016 | Design for Type 1 Diabetes: How Adolescents? Interactions with Medical Technology Can Inform Design. Gillian M. McCarthy |
| 2016 | Designing Against the Status Quo. Ellie Harmon, Matthias Korn, Ann Light, Amy Voida |
| 2016 | Designing Digital Vertigo Games. Richard Byrne |
| 2016 | Designing Gameful and Ethical Experiences. Zachary Fitz-Walter, Cody J. Phillips, Marigo Raftopoulos, Sarah-Kristin Thiel |
| 2016 | Designing ICT to Support Positive Ageing in Saudi Arabia. Soud Nassir |
| 2016 | Designing Mediated Nurturing Play with Dogs to Alleviate Workplace Stress. Marianna Cheklin, Florian 'Floyd' Mueller, Stefan Greuter |
| 2016 | Designing Multi-user Lighting Interfaces: Four strategies to implement Social Translucence. Thomas van de Werff, Karin Niemantsverdriet, Harm van Essen, Berry Eggen |
| 2016 | Designing for the Marginalized: A Step Towards Understanding the Lives of Refugees and Asylum Seekers. Asam Almohamed, Dhaval Vyas |
| 2016 | Designing with Data: A Designerly Approach to Data and Data Analytics. Annika Wolff, Gerd Kortuem, Daniel Gooch, Elisa Giaccardi, Chris Speed |
| 2016 | Digital Craftsmanship: HCI Takes on Technology as an Expressive Medium. Jennifer Jacobs, David Mellis, Amit Zoran, César Torres, Joel Brandt, Theresa Jean Tanenbaum |
| 2016 | Documenting Design Research Processes. Peter Dalsgaard, Kim Halskov, Jeffrey Bardzell, Shaowen Bardzell, Andrés Lucero |
| 2016 | Drawn To Customisation: The Machine As Artist. James I. Novak |
| 2016 | Feral Screens: Queering Urban Networked Publics. Cally Gatehouse |
| 2016 | Handle the Way: Enhancing Web Accessibility for People with Disability. Jinglan Zhang, Peter Purgathofer, Margot Brereton, Geraldine Fitzpatrick, Florian Güldenpfennig |
| 2016 | Illuminating LEGOs with Digital Information to Create Urban Data Observatory and Intervention Simulator. Mohammad Hadhrawi, Kent Larson |
| 2016 | Indirect Interaction: A Computing Lecture for Five to Seven Year-Olds. William Billingsley, Paul Kwan |
| 2016 | Insertable Digital Devices: Voluntarily Under the Skin. Kayla J. Heffernan, Frank Vetere, Lauren M. Britton, Bryan C. Semaan, Thecla Schiphorst |
| 2016 | IoT: Designing for Human Values. Stephen Viller, Peter Worthy, Marie Boden, Jason Weigel, Geraldine Fitzpatrick, Tom Rodden, Ben Matthews |
| 2016 | JogChalking: Capturing and Visualizing Affective Experience for Recreational Runners. Nabil Bin Hannan, Felwah Alqahtani, Derek Reilly |
| 2016 | LiveObjects: Leveraging Theatricality for an Expressive Internet of Things. César Torres, Jasper O'Leary, Eric Paulos |
| 2016 | Lyssna: A Design Fiction to Reframe Food Waste. Doenja Oogjes, Miguel Bruns Alonso, Ron Wakkary |
| 2016 | Material Programming: A New Interaction Design Practice. Anna Vallgårda, Laurens Boer, Vasiliki Tsaknaki, Dag Svanaes |
| 2016 | Merging Realities: Exploring Meaningful Placement of AR Content. Tom Djajadiningrat, Patray Lui |
| 2016 | Moody: Haptic Sensations to Enhance Mood in Film Music. Antonella Mazzoni, Nick Bryan-Kinns |
| 2016 | Multi-user Interaction with Domestic Lighting Systems. Karin Niemantsverdriet |
| 2016 | Muru in Wonderland: An Immersive Video Tour with Gameful Character Interaction for Children. Sung-A Jang, Kyouseok Baik, Kwang Hee Ko |
| 2016 | Representation & Interpretation of Biosensing. Noura Howell |
| 2016 | Social Living Labs for Digital Participation: Designing with Regional and Rural Communities. Michael Dezuanni, Marcus Foth, Kerry Mallan, Hilary Hughes |
| 2016 | StoryLamp: Sentimentality is Killing the World. Alyssa DiSalvo, Leila Watson, Zishan Yu, Peter Worthy, Jason Weigel, Stephen Viller, Ben Matthews |
| 2016 | The Making of Cross-Device Experiences: A Hands-on Workshop. Tao Dong, Michael Nebeling, Daniel Afergan, Elizabeth F. Churchill, Jeffrey Nichols, Elizabeth S. Goodman, Pei-Yu (Peggy) Chi, Yang Li, Daniel Wigdor |
| 2016 | The [Everyday] Future by Design: Opportunities for the Design Exploration of Everyday Sustainability. Heather McKinnon |
| 2016 | Urban HCI: (Re)adapting the City Together. Danilo Di Mascio, Rachel Clarke, Yoko Akama, Flora D. Salim |
| 2016 | assimilate: Holistic System Design for Collaborative Narrative Construction. Damian Hills |