Conference on Designing Interactive Systems A

122 papers

YearTitle / Authors
2016"It just seems outside my health": How Patients with Chronic Conditions Perceive Communication Boundaries with Providers.
Catherine Lim, Andrew B. L. Berry, Tad Hirsch, Andrea L. Hartzler, Edward H. Wagner, Evette Ludman, James D. Ralston
2016'I'm a rambler, I'm a gambler, I'm a long way from home': The Place of Props, Music, and Design in Dementia Care.
Kellie Morrissey, Gavin Wood, David Philip Green, Nadia Pantidi, John C. McCarthy
20163D Folded PrintGami: Transforming Passive 3D Printed Objects to Interactive by Inserted Paper Origami Circuits.
Claudia Daudén Roquet, Jeeeun Kim, Tom Yeh
2016A Craft Approach to Health Awareness in Children.
Swamy Ananthanarayan, Katie A. Siek, Michael Eisenberg
2016A Design Approach for Authenticity and Technology.
Norman Makoto Su, Erik Stolterman
2016A Picture Paints a Thousand Words but Can it Paint Just One?
David A. Robb, Stefano Padilla, Thomas S. Methven, Britta Kalkreuter, Mike J. Chantler
2016Active Corners: Collaborative In-Car Interaction Design.
Alexander Meschtscherjakov, Alina Krischkowsky, Katja Neureiter, Alexander G. Mirnig, Axel Baumgartner, Verena Fuchsberger, Manfred Tscheligi
2016AmbiGaze: Direct Control of Ambient Devices by Gaze.
Eduardo Velloso, Markus Wirth, Christian Weichel, Augusto Esteves, Hans Gellersen
2016Androids, Replicants and Chimeras: Alternate Embodiments / Uncanny Agencies.
Stelarc
2016ArmSleeve: A Patient Monitoring System to Support Occupational Therapists in Stroke Rehabilitation.
Bernd Ploderer, Justin Fong, Anusha I. Withana, Marlena Klaic, Siddharth Nair, Vincent Crocher, Frank Vetere, Suranga Nanayakkara
2016Attention, please!: Comparing Features for Measuring Audience Attention Towards Pervasive Displays.
Florian Alt, Andreas Bulling, Lukas Mecke, Daniel Buschek
2016Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the Home.
Audrey Desjardins, Ron Wakkary, William Odom
2016Being Photo-Visual in HCI and Design.
Eli Blevis
2016Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance.
Noura Howell, Laura Devendorf, Rundong Kevin Tian, Tomás Vega Galvez, Nan-Wei Gong, Ivan Poupyrev, Eric Paulos, Kimiko Ryokai
2016CardboardSense: Interacting with DIY Cardboard VR Headset by Tapping.
Xiaoqi Yan, Chi-Wing Fu, Pallavi Mohan, Wooi-Boon Goh
2016Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled Design.
Sander Bogers, Joep W. Frens, Janne van Kollenburg, Eva J. L. Deckers, Caroline Hummels
2016Creative Agency and the Space Race of the 21st Century: Towards a Museum of Natural Futures.
Natalie Jeremijenko
2016CrowdUX: A Case for Using Widespread and Lightweight Tools in the Quest for UX.
Hanna Schneider, Katharina Frison, Julie Wagner, Andreas Butz
2016DECO: A Design Space for Device Composition.
Gary Perelman, Marcos Serrano, Mathieu Raynal, Célia Picard, Mustapha Derras, Emmanuel Dubois
2016Design Interactions in ?elәwk
Reese Muntean, Kate Hennessy, Alissa Nicole Antle, Brendan Matkin, Susan Rowley, Jordan Wilson
2016Design Proposal for a Wireless Derouter: Speculatively Engaging Digitally Disconnected Space.
James Pierce
2016Design Strategies for Balancing Exertion Games: A Study of Three Approaches.
Mads Møller Jensen, Kaj Grønbæk
2016Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation Approaches.
Nem Khan Dim, Chaklam Silpasuwanchai, Sayan Sarcar, Xiangshi Ren
2016Designing for Active Place Presence at Home: The Hole in Space Design Experiment.
Salu Ylirisku, Antti Jylhä, Anu Lehtiö, Imtiaj Ahmed, Craig D. Stewart, Abigail Sellen, Richard Harper, Giulio Jacucci
2016Designing for Advanced Personalization in Personal Task Management.
Mona Haraty, Joanna McGrenere
2016Designing for Children's Outdoor Play.
Jon Back, Caspar Heeffer, Susan Paget, Andreas Rau, Eva-Lotta Sallnäs Pysander, Annika Waern
2016Designing for Disadvantaged Job Seekers: Insights from Early Investigations.
Tawanna R. Dillahunt, Nishan Bose, Suleman Diwan, Asha Chen-Phang
2016Designing for Exploratory Play with a Hackable Digital Musical Instrument.
Andrew P. McPherson, Alan Chamberlain, Adrian Hazzard, Sean McGrath, Steve Benford
2016Designing for Movement in Public Life with Itinerant Probes.
Daniela K. Rosner, Margaret E. Morris, Ariel Duncan, Sarah E. Fox, Kathi R. Kitner, Ankur Agrawal, Mei J. Chen
2016Designing for Multi-User Interaction in the Home Environment: Implementing Social Translucence.
Karin Niemantsverdriet, Mendel Broekhuijsen, Harm van Essen, Berry Eggen
2016Designing for the Third Hand: Empowering Older Adults with Cognitive Impairment through Creating and Sharing.
Amanda Lazar, Raymundo Cornejo, Caroline Edasis, Anne Marie Piper
2016Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise.
Chad Richards, T. C. Nicholas Graham
2016Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning.
Chaklam Silpasuwanchai, Xiaojuan Ma, Hiroaki Shigemasu, Xiangshi Ren
2016DiscoverySpace: Suggesting Actions in Complex Software.
C. Ailie Fraser, Mira Dontcheva, Holger Winnemöller, Sheryl M. Ehrlich, Scott R. Klemmer
2016Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for Physiotherapy.
Deepti Aggarwal, Bernd Ploderer, Frank Vetere, Mark Bradford, Thuong N. Hoang
2016Documenting the Research Through Design Process.
Jeffrey Bardzell, Shaowen Bardzell, Peter Dalsgaard, Shad Gross, Kim Halskov
2016Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games.
Gang Hu, Nabil Bin Hannan, Khalid Tearo, Arthur Bastos, Derek Reilly
2016Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones.
Brennan Jones, Kody R. Dillman, Richard Tang, Anthony Tang, Ehud Sharlin, Lora Oehlberg, Carman Neustaedter, Scott Bateman
2016EnGaze: Designing Behavior Visualizations with and for Behavioral Scientists.
Ha Kyung Kong, John Lee, Jie Ding, Karrie Karahalios
2016Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devices.
David A. Mellis, Leah Buechley, Mitchel Resnick, Björn Hartmann
2016Engaging with Death Online: An Analysis of Systems that Support Legacy-Making, Bereavement, and Remembrance.
Rebecca Gulotta, David B. Gerritsen, Aisling Kelliher, Jodi Forlizzi
2016Evaluation of an Application Based on Conceptual Metaphors for Social Interaction Between Vehicles.
Armin Winkler, Kristian Baumann, Stephan Huber, Robert Tscharn, Jörn Hurtienne
2016Exploring Large-Scale Interactive Public Illustrations.
Emily-Clare Thorn, Stefan Rennick Egglestone, Boriana Koleva, William Preston, Steve Benford, Anthony Quinn, Richard Mortier
2016FeltRadio: Sensing and Making Sense of Wireless Traffic.
Erik Grönvall, Jonas Fritsch, Anna Vallgårda
2016Fiat-Lux: Interactive Urban Lights for Combining Positive Emotion and Efficiency.
Pablo Paredes, Ryuka Ko, Eduardo Calle-Ortiz, John F. Canny, Björn Hartmann, Greg Niemeyer
2016Finding Design Value in Modern Mundanity.
Heather McKinnon
2016Fostering Engagement with Personal Informatics Systems.
Rebecca Gulotta, Jodi Forlizzi, Rayoung Yang, Mark Wah Newman
2016From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction.
Xiaojuan Ma, Ke Fang, Fengyuan Zhu
2016FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts.
Kening Zhu, Alexandru Dancu, Shengdong Zhao
2016Futurecraft.
Carlo Ratti
2016Happy Moves, Sad Grooves: Using Theories of Biological Motion and Affect to Design Shape-Changing Interfaces.
Haodan Tan, John Tiab, Selma Sabanovic, Kasper Hornbæk
2016Heartefacts: Augmenting Mobile Video Sharing Using Wrist-Worn Heart Rate Sensors.
Jo Vermeulen, Lindsay MacDonald, Johannes Schöning, Russell Beale, Sheelagh Carpendale
2016If Words Could Dance: Moving from Body to Data through Kinesthetic Evaluation.
Shannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst, Steve DiPaola
2016Impatience Induced by Waiting: An Effect Moderated by the Speed of Countdowns.
Moojan Ghafurian, David Reitter
2016Improv Remix: Mixed-Reality Video Manipulation Using Whole-Body Interaction to Extend Improvised Theatre.
Dustin Freeman, Ravin Balakrishnan
2016Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis.
Marijke Vandermaesen, Tom De Weyer, Peter Feys, Kris Luyten, Karin Coninx
2016Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions.
Verena Fuchsberger, Martin Murer, Alina Krischkowsky, Manfred Tscheligi
2016Interaction in Motion: Designing Truly Mobile Interaction.
Joe Marshall, Alexandru Dancu, Florian 'Floyd' Mueller
2016Linking Data to Action: Designing for Amateur Energy Management.
Hanna Hasselqvist, Cristian Bogdan, Filip Kis
2016Live Participation: Augmenting Events with Audience-Performer Interaction Systems.
Matti Nelimarkka, Kai Kuikkaniemi, Antti Salovaara, Giulio Jacucci
2016Live Prototyping.
Willem Horst, Ben Matthews
2016Many Makings: Entangling Publics, Participation and Things in a Complex Collaborative Context.
John Bowers, Simon J. Bowen, Tim Shaw
2016Mime: An AR-based System Helping Patients to Test their Blood at Home.
Tom Djajadiningrat, Pei-Yin Chao, Seyoung Kim, Marleen Van Leengoed, Jeroen Raijmakers
2016Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback.
HyungKun Park, Woohun Lee
2016Ontological Surprises: A Relational Perspective on Machine Learning.
Lucian Leahu
2016Paper Street View: A Guided Tour of Design and Making Using Comics.
Thomas Dykes, Jayne Wallace, Mark Blythe, James Thomas
2016Patina-inspired Personalization: Personalizing Products with Traces of Daily Use.
Moon-Hwan Lee, Oosung Son, Tek-Jin Nam
2016PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations.
Amy Shannon, Jessica Hammer, Hassler Thurston, Natalie Diehl, Steven Dow
2016People Searched by People: Context-Based Selectiveness in Online Search.
Anastasia Kuzminykh, Edward Lank
2016Performative Photography as an Ideation Method.
Ahmet Baki Kocaballi, Yeliz Yorulmaz
2016Phases of Urban Tourists' Exploratory Navigation: A Field Study.
Tuomas Vaittinen, David K. McGookin
2016Planning Adaptive Mobile Experiences When Wireframing.
Qian Yang, John Zimmerman, Aaron Steinfeld, Anthony Tomasic
2016Privacy & Social Media in the Context of the Arab Gulf.
Norah Abokhodair, Sarah Vieweg
2016Probing the Potential of Post-Anthropocentric 3D Printing.
Laura Devendorf, Abigail De Kosnik, Kate Mattingly, Kimiko Ryokai
2016Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04 - 08, 2016
Marcus Foth, Wendy Ju, Ronald Schroeter, Stephen Viller
2016Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design Research.
Ron Wakkary, Henry W. J. Lin, Shannon Mortimer, Lauren Low, Audrey Desjardins, Keith Doyle, Philip Robbins
2016ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies.
César Torres, Wilmot Li, Eric Paulos
2016Redesigning the Trans-disciplinary: Working Across Design, Craft and Technological Boundaries to Deliver an Integrated Wearable for Cardiac Monitoring.
Leah Heiss, Paul Beckett, Amy Carr-Bottomley
2016Rethinking the Design of Robotic Pets for Older Adults.
Amanda Lazar, Hilaire J. Thompson, Anne Marie Piper, George Demiris
2016Revealing the Shopper Experience of Using a "Magic Mirror" Augmented Reality Make-Up Application.
Ana Javornik, Yvonne Rogers, Ana Maria Moutinho, Russell Freeman
2016RtD Comics: A Medium for Representing Research Through Design.
Thomas Dykes, Mark Blythe, Jayne Wallace, James Thomas, Tim Regan
2016SOLE meets MOOC: Designing Infrastructure for Online Self-organised Learning with a Social Mission.
Hanna Celina, Ahmed Kharrufa, Anne Preston, Rob Comber, Patrick Olivier
2016Sens-Us: Designing Innovative Civic Technology for the Public Good.
Connie Golsteijn, Sarah Gallacher, Licia Capra, Yvonne Rogers
2016Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design.
Jean Ho Chu, Daniel Harley, Jamie Kwan, Melanie McBride, Ali Mazalek
2016Situated Encounters with Socially Engaged Art in Community-based Design.
Rachel Clarke, Jo Briggs, Ann Light, Peter C. Wright
2016Sketchplore: Sketch and Explore with a Layout Optimiser.
Kashyap Todi, Daryl Weir, Antti Oulasvirta
2016Skintillates: Designing and Creating Epidermal Interactions.
Joanne Lo, Doris Jung Lin Lee, Nathan Wong, David Bui, Eric Paulos
2016Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and Commitments.
Lynn Dombrowski, Ellie Harmon, Sarah E. Fox
2016Social Network, Web Forum, or Task Market?: Comparing Different Crowd Genres for Design Feedback Exchange.
Yu-Chun (Grace) Yen, Steven P. Dow, Elizabeth Gerber, Brian P. Bailey
2016Speculative Design and Heterogeneity in Indigenous Nation Building.
Yoko Akama, Seth Keen, Peter West
2016Spin: Examining the Role of Engagement, Integration, and Modularity in Supporting Youth Creating Documentation.
Tiffany Tseng, Mitchel Resnick
2016Study and Design of a Shape-Shifting Wall Display.
Kazuki Takashima, Takafumi Oyama, Yusuke Asari, Ehud Sharlin, Saul Greenberg, Yoshifumi Kitamura
2016Surveying Expert-Level Gesture Use and Adoption on Multi-Touch Tablets.
Jeff Avery, Edward Lank
2016Switter: Supporting Exploration of Software Learning Materials on Social Media.
Volodymyr Dziubak, Patrick M. J. Dubois, Andrea Bunt, Michael A. Terry
2016T.A.I: A Tangible AI Interface to Enhance Human-Artificial Intelligence (AI) Communication Beyond the Screen.
Xin Liu, Kati London
2016Tangible Apps Bracelet: Designing Modular Wrist-Worn Digital Jewellery for Multiple Purposes.
Jutta Fortmann, Erika Root, Susanne Boll, Wilko Heuten
2016Tap-Kick-Click: Foot Interaction for a Standing Desk.
William Saunders, Daniel Vogel
2016Teens, Parents, and Financial Literacy.
John Zimmerman, Jodi Forlizzi, Justin Finkenaur, Sarah Amick, Ji Young Ahn, Nanako Era, Owen Tong
2016The Case of the Strangerationist: Re-interpreting Critical Technical Practice.
Vera D. Khovanskaya, Maria Bezaitis, Phoebe Sengers
2016The Design, Perception, and Practice of Tablet Photography.
Cati Boulanger, Saeideh Bakhshi, Joseph Kaye, David A. Shamma
2016The Form Design of the Datacatcher: A Research Prototype.
Andy Boucher
2016The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members.
Erick Oduor, Carman Neustaedter, William Odom, Anthony Tang, Niala Moallem, Melanie Tory, Pourang Irani
2016The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment.
Ann Morrison, Cristina Manresa-Yee, Walther Jensen, Neda Eshraghi
2016The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction.
Michelle Annett, Matthew Lakier, Franklin Li, Daniel J. Wigdor, Tovi Grossman, George W. Fitzmaurice
2016The Prediction Machine: Performing Scientific and Artistic Process.
Rachel Jacobs, Steve Benford, Ewa Luger, Candice Howarth
2016The Social Context of Video Game Play: Challenges and Strategies.
Kellie Vella, Madison Klarkowski, Daniel M. Johnson, Leanne Hides, Peta Wyeth
2016The Tumble Clock: Bringing Users in Touch with their Snooze Time.
Jan Zekveld, Mathias Funk, Saskia Bakker
2016The Tuning of Materials: A Designer's Journey.
Elvin Karana, Elisa Giaccardi, Niels Stamhuis, Jasper Goossensen
2016The Visual Thinking Gallery: A Five Year Retrospective.
Eli Blevis
2016Thing Ethnography: Doing Design Research with Non-Humans.
Elisa Giaccardi, Nazli Cila, Chris Speed, Melissa Caldwell
2016Timelessness: User Experience of unplanned Smartphone Use.
Yong-Ki Lee, Youn-kyung Lim, Kun-Pyo Lee
2016Towards an Analysis Framework of Technology Habituation by Older Users.
Alessandro Soro, Margot Brereton, Paul Roe
2016Trust Me: Doubts and Concerns Living with the Internet of Things.
Peter Worthy, Ben Matthews, Stephen Viller
2016Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems.
Niels Wouters, John Downs, Mitchell Harrop, Travis Cox, Eduardo Araujo Oliveira, Sarah Webber, Frank Vetere, Andrew Vande Moere
2016Understanding the Challenges of Designing and Developing Multi-Device Experiences.
Tao Dong, Elizabeth F. Churchill, Jeffrey Nichols
2016Understanding the Sociality of Experience in Mobile Music Listening with Pocketsong.
David S. Kirk, Abigail Durrant, Gavin Wood, Tuck Wah Leong, Peter C. Wright
2016Utilizing Audio Cues to Raise Awareness and Entice Interaction on Public Displays.
Hannu Kukka, Jorge Gonçalves, Kai Wang, Tommi Puolamaa, Julien Louis, Mounib Mazouzi, Leire Roa Barco
2016Virtual Trainer: A Low Cost AR Simulation of a Sudden Cardiac Arrest Emergency.
Tom Djajadiningrat, Patray Lui, Pei-Yin Chao, Christian Richard
2016What Can You Do?: Studying Social-Agent Orientation and Agent Proactive Interactions with an Agent for Employees.
Q. Vera Liao, Matthew Davis, Werner Geyer, Michael J. Muller, N. Sadat Shami
2016What's for Lunch?: A Socio-ecological Approach to Childcare Nutrition.
Tad Hirsch, Catherine Lim, Jennifer J. Otten
2016When a Product Is Still Fictional: Anticipating and Speculating Futures through Concept Videos.
Richmond Y. Wong, Deirdre K. Mulligan
2016Yo!: Enriching Emotional Quality of Single-Button Messengers through Kinetic Typography.
Minhwan Kim, Kyungah Choi, Hyeon-Jeong Suk