| 2016 | "It just seems outside my health": How Patients with Chronic Conditions Perceive Communication Boundaries with Providers. Catherine Lim, Andrew B. L. Berry, Tad Hirsch, Andrea L. Hartzler, Edward H. Wagner, Evette Ludman, James D. Ralston |
| 2016 | 'I'm a rambler, I'm a gambler, I'm a long way from home': The Place of Props, Music, and Design in Dementia Care. Kellie Morrissey, Gavin Wood, David Philip Green, Nadia Pantidi, John C. McCarthy |
| 2016 | 3D Folded PrintGami: Transforming Passive 3D Printed Objects to Interactive by Inserted Paper Origami Circuits. Claudia Daudén Roquet, Jeeeun Kim, Tom Yeh |
| 2016 | A Craft Approach to Health Awareness in Children. Swamy Ananthanarayan, Katie A. Siek, Michael Eisenberg |
| 2016 | A Design Approach for Authenticity and Technology. Norman Makoto Su, Erik Stolterman |
| 2016 | A Picture Paints a Thousand Words but Can it Paint Just One? David A. Robb, Stefano Padilla, Thomas S. Methven, Britta Kalkreuter, Mike J. Chantler |
| 2016 | Active Corners: Collaborative In-Car Interaction Design. Alexander Meschtscherjakov, Alina Krischkowsky, Katja Neureiter, Alexander G. Mirnig, Axel Baumgartner, Verena Fuchsberger, Manfred Tscheligi |
| 2016 | AmbiGaze: Direct Control of Ambient Devices by Gaze. Eduardo Velloso, Markus Wirth, Christian Weichel, Augusto Esteves, Hans Gellersen |
| 2016 | Androids, Replicants and Chimeras: Alternate Embodiments / Uncanny Agencies. Stelarc |
| 2016 | ArmSleeve: A Patient Monitoring System to Support Occupational Therapists in Stroke Rehabilitation. Bernd Ploderer, Justin Fong, Anusha I. Withana, Marlena Klaic, Siddharth Nair, Vincent Crocher, Frank Vetere, Suranga Nanayakkara |
| 2016 | Attention, please!: Comparing Features for Measuring Audience Attention Towards Pervasive Displays. Florian Alt, Andreas Bulling, Lukas Mecke, Daniel Buschek |
| 2016 | Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the Home. Audrey Desjardins, Ron Wakkary, William Odom |
| 2016 | Being Photo-Visual in HCI and Design. Eli Blevis |
| 2016 | Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance. Noura Howell, Laura Devendorf, Rundong Kevin Tian, Tomás Vega Galvez, Nan-Wei Gong, Ivan Poupyrev, Eric Paulos, Kimiko Ryokai |
| 2016 | CardboardSense: Interacting with DIY Cardboard VR Headset by Tapping. Xiaoqi Yan, Chi-Wing Fu, Pallavi Mohan, Wooi-Boon Goh |
| 2016 | Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled Design. Sander Bogers, Joep W. Frens, Janne van Kollenburg, Eva J. L. Deckers, Caroline Hummels |
| 2016 | Creative Agency and the Space Race of the 21st Century: Towards a Museum of Natural Futures. Natalie Jeremijenko |
| 2016 | CrowdUX: A Case for Using Widespread and Lightweight Tools in the Quest for UX. Hanna Schneider, Katharina Frison, Julie Wagner, Andreas Butz |
| 2016 | DECO: A Design Space for Device Composition. Gary Perelman, Marcos Serrano, Mathieu Raynal, Célia Picard, Mustapha Derras, Emmanuel Dubois |
| 2016 | Design Interactions in ?elәwk Reese Muntean, Kate Hennessy, Alissa Nicole Antle, Brendan Matkin, Susan Rowley, Jordan Wilson |
| 2016 | Design Proposal for a Wireless Derouter: Speculatively Engaging Digitally Disconnected Space. James Pierce |
| 2016 | Design Strategies for Balancing Exertion Games: A Study of Three Approaches. Mads Møller Jensen, Kaj Grønbæk |
| 2016 | Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation Approaches. Nem Khan Dim, Chaklam Silpasuwanchai, Sayan Sarcar, Xiangshi Ren |
| 2016 | Designing for Active Place Presence at Home: The Hole in Space Design Experiment. Salu Ylirisku, Antti Jylhä, Anu Lehtiö, Imtiaj Ahmed, Craig D. Stewart, Abigail Sellen, Richard Harper, Giulio Jacucci |
| 2016 | Designing for Advanced Personalization in Personal Task Management. Mona Haraty, Joanna McGrenere |
| 2016 | Designing for Children's Outdoor Play. Jon Back, Caspar Heeffer, Susan Paget, Andreas Rau, Eva-Lotta Sallnäs Pysander, Annika Waern |
| 2016 | Designing for Disadvantaged Job Seekers: Insights from Early Investigations. Tawanna R. Dillahunt, Nishan Bose, Suleman Diwan, Asha Chen-Phang |
| 2016 | Designing for Exploratory Play with a Hackable Digital Musical Instrument. Andrew P. McPherson, Alan Chamberlain, Adrian Hazzard, Sean McGrath, Steve Benford |
| 2016 | Designing for Movement in Public Life with Itinerant Probes. Daniela K. Rosner, Margaret E. Morris, Ariel Duncan, Sarah E. Fox, Kathi R. Kitner, Ankur Agrawal, Mei J. Chen |
| 2016 | Designing for Multi-User Interaction in the Home Environment: Implementing Social Translucence. Karin Niemantsverdriet, Mendel Broekhuijsen, Harm van Essen, Berry Eggen |
| 2016 | Designing for the Third Hand: Empowering Older Adults with Cognitive Impairment through Creating and Sharing. Amanda Lazar, Raymundo Cornejo, Caroline Edasis, Anne Marie Piper |
| 2016 | Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise. Chad Richards, T. C. Nicholas Graham |
| 2016 | Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning. Chaklam Silpasuwanchai, Xiaojuan Ma, Hiroaki Shigemasu, Xiangshi Ren |
| 2016 | DiscoverySpace: Suggesting Actions in Complex Software. C. Ailie Fraser, Mira Dontcheva, Holger Winnemöller, Sheryl M. Ehrlich, Scott R. Klemmer |
| 2016 | Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for Physiotherapy. Deepti Aggarwal, Bernd Ploderer, Frank Vetere, Mark Bradford, Thuong N. Hoang |
| 2016 | Documenting the Research Through Design Process. Jeffrey Bardzell, Shaowen Bardzell, Peter Dalsgaard, Shad Gross, Kim Halskov |
| 2016 | Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games. Gang Hu, Nabil Bin Hannan, Khalid Tearo, Arthur Bastos, Derek Reilly |
| 2016 | Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones. Brennan Jones, Kody R. Dillman, Richard Tang, Anthony Tang, Ehud Sharlin, Lora Oehlberg, Carman Neustaedter, Scott Bateman |
| 2016 | EnGaze: Designing Behavior Visualizations with and for Behavioral Scientists. Ha Kyung Kong, John Lee, Jie Ding, Karrie Karahalios |
| 2016 | Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devices. David A. Mellis, Leah Buechley, Mitchel Resnick, Björn Hartmann |
| 2016 | Engaging with Death Online: An Analysis of Systems that Support Legacy-Making, Bereavement, and Remembrance. Rebecca Gulotta, David B. Gerritsen, Aisling Kelliher, Jodi Forlizzi |
| 2016 | Evaluation of an Application Based on Conceptual Metaphors for Social Interaction Between Vehicles. Armin Winkler, Kristian Baumann, Stephan Huber, Robert Tscharn, Jörn Hurtienne |
| 2016 | Exploring Large-Scale Interactive Public Illustrations. Emily-Clare Thorn, Stefan Rennick Egglestone, Boriana Koleva, William Preston, Steve Benford, Anthony Quinn, Richard Mortier |
| 2016 | FeltRadio: Sensing and Making Sense of Wireless Traffic. Erik Grönvall, Jonas Fritsch, Anna Vallgårda |
| 2016 | Fiat-Lux: Interactive Urban Lights for Combining Positive Emotion and Efficiency. Pablo Paredes, Ryuka Ko, Eduardo Calle-Ortiz, John F. Canny, Björn Hartmann, Greg Niemeyer |
| 2016 | Finding Design Value in Modern Mundanity. Heather McKinnon |
| 2016 | Fostering Engagement with Personal Informatics Systems. Rebecca Gulotta, Jodi Forlizzi, Rayoung Yang, Mark Wah Newman |
| 2016 | From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction. Xiaojuan Ma, Ke Fang, Fengyuan Zhu |
| 2016 | FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts. Kening Zhu, Alexandru Dancu, Shengdong Zhao |
| 2016 | Futurecraft. Carlo Ratti |
| 2016 | Happy Moves, Sad Grooves: Using Theories of Biological Motion and Affect to Design Shape-Changing Interfaces. Haodan Tan, John Tiab, Selma Sabanovic, Kasper Hornbæk |
| 2016 | Heartefacts: Augmenting Mobile Video Sharing Using Wrist-Worn Heart Rate Sensors. Jo Vermeulen, Lindsay MacDonald, Johannes Schöning, Russell Beale, Sheelagh Carpendale |
| 2016 | If Words Could Dance: Moving from Body to Data through Kinesthetic Evaluation. Shannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst, Steve DiPaola |
| 2016 | Impatience Induced by Waiting: An Effect Moderated by the Speed of Countdowns. Moojan Ghafurian, David Reitter |
| 2016 | Improv Remix: Mixed-Reality Video Manipulation Using Whole-Body Interaction to Extend Improvised Theatre. Dustin Freeman, Ravin Balakrishnan |
| 2016 | Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis. Marijke Vandermaesen, Tom De Weyer, Peter Feys, Kris Luyten, Karin Coninx |
| 2016 | Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions. Verena Fuchsberger, Martin Murer, Alina Krischkowsky, Manfred Tscheligi |
| 2016 | Interaction in Motion: Designing Truly Mobile Interaction. Joe Marshall, Alexandru Dancu, Florian 'Floyd' Mueller |
| 2016 | Linking Data to Action: Designing for Amateur Energy Management. Hanna Hasselqvist, Cristian Bogdan, Filip Kis |
| 2016 | Live Participation: Augmenting Events with Audience-Performer Interaction Systems. Matti Nelimarkka, Kai Kuikkaniemi, Antti Salovaara, Giulio Jacucci |
| 2016 | Live Prototyping. Willem Horst, Ben Matthews |
| 2016 | Many Makings: Entangling Publics, Participation and Things in a Complex Collaborative Context. John Bowers, Simon J. Bowen, Tim Shaw |
| 2016 | Mime: An AR-based System Helping Patients to Test their Blood at Home. Tom Djajadiningrat, Pei-Yin Chao, Seyoung Kim, Marleen Van Leengoed, Jeroen Raijmakers |
| 2016 | Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback. HyungKun Park, Woohun Lee |
| 2016 | Ontological Surprises: A Relational Perspective on Machine Learning. Lucian Leahu |
| 2016 | Paper Street View: A Guided Tour of Design and Making Using Comics. Thomas Dykes, Jayne Wallace, Mark Blythe, James Thomas |
| 2016 | Patina-inspired Personalization: Personalizing Products with Traces of Daily Use. Moon-Hwan Lee, Oosung Son, Tek-Jin Nam |
| 2016 | PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations. Amy Shannon, Jessica Hammer, Hassler Thurston, Natalie Diehl, Steven Dow |
| 2016 | People Searched by People: Context-Based Selectiveness in Online Search. Anastasia Kuzminykh, Edward Lank |
| 2016 | Performative Photography as an Ideation Method. Ahmet Baki Kocaballi, Yeliz Yorulmaz |
| 2016 | Phases of Urban Tourists' Exploratory Navigation: A Field Study. Tuomas Vaittinen, David K. McGookin |
| 2016 | Planning Adaptive Mobile Experiences When Wireframing. Qian Yang, John Zimmerman, Aaron Steinfeld, Anthony Tomasic |
| 2016 | Privacy & Social Media in the Context of the Arab Gulf. Norah Abokhodair, Sarah Vieweg |
| 2016 | Probing the Potential of Post-Anthropocentric 3D Printing. Laura Devendorf, Abigail De Kosnik, Kate Mattingly, Kimiko Ryokai |
| 2016 | Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04 - 08, 2016 Marcus Foth, Wendy Ju, Ronald Schroeter, Stephen Viller |
| 2016 | Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design Research. Ron Wakkary, Henry W. J. Lin, Shannon Mortimer, Lauren Low, Audrey Desjardins, Keith Doyle, Philip Robbins |
| 2016 | ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies. César Torres, Wilmot Li, Eric Paulos |
| 2016 | Redesigning the Trans-disciplinary: Working Across Design, Craft and Technological Boundaries to Deliver an Integrated Wearable for Cardiac Monitoring. Leah Heiss, Paul Beckett, Amy Carr-Bottomley |
| 2016 | Rethinking the Design of Robotic Pets for Older Adults. Amanda Lazar, Hilaire J. Thompson, Anne Marie Piper, George Demiris |
| 2016 | Revealing the Shopper Experience of Using a "Magic Mirror" Augmented Reality Make-Up Application. Ana Javornik, Yvonne Rogers, Ana Maria Moutinho, Russell Freeman |
| 2016 | RtD Comics: A Medium for Representing Research Through Design. Thomas Dykes, Mark Blythe, Jayne Wallace, James Thomas, Tim Regan |
| 2016 | SOLE meets MOOC: Designing Infrastructure for Online Self-organised Learning with a Social Mission. Hanna Celina, Ahmed Kharrufa, Anne Preston, Rob Comber, Patrick Olivier |
| 2016 | Sens-Us: Designing Innovative Civic Technology for the Public Good. Connie Golsteijn, Sarah Gallacher, Licia Capra, Yvonne Rogers |
| 2016 | Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design. Jean Ho Chu, Daniel Harley, Jamie Kwan, Melanie McBride, Ali Mazalek |
| 2016 | Situated Encounters with Socially Engaged Art in Community-based Design. Rachel Clarke, Jo Briggs, Ann Light, Peter C. Wright |
| 2016 | Sketchplore: Sketch and Explore with a Layout Optimiser. Kashyap Todi, Daryl Weir, Antti Oulasvirta |
| 2016 | Skintillates: Designing and Creating Epidermal Interactions. Joanne Lo, Doris Jung Lin Lee, Nathan Wong, David Bui, Eric Paulos |
| 2016 | Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and Commitments. Lynn Dombrowski, Ellie Harmon, Sarah E. Fox |
| 2016 | Social Network, Web Forum, or Task Market?: Comparing Different Crowd Genres for Design Feedback Exchange. Yu-Chun (Grace) Yen, Steven P. Dow, Elizabeth Gerber, Brian P. Bailey |
| 2016 | Speculative Design and Heterogeneity in Indigenous Nation Building. Yoko Akama, Seth Keen, Peter West |
| 2016 | Spin: Examining the Role of Engagement, Integration, and Modularity in Supporting Youth Creating Documentation. Tiffany Tseng, Mitchel Resnick |
| 2016 | Study and Design of a Shape-Shifting Wall Display. Kazuki Takashima, Takafumi Oyama, Yusuke Asari, Ehud Sharlin, Saul Greenberg, Yoshifumi Kitamura |
| 2016 | Surveying Expert-Level Gesture Use and Adoption on Multi-Touch Tablets. Jeff Avery, Edward Lank |
| 2016 | Switter: Supporting Exploration of Software Learning Materials on Social Media. Volodymyr Dziubak, Patrick M. J. Dubois, Andrea Bunt, Michael A. Terry |
| 2016 | T.A.I: A Tangible AI Interface to Enhance Human-Artificial Intelligence (AI) Communication Beyond the Screen. Xin Liu, Kati London |
| 2016 | Tangible Apps Bracelet: Designing Modular Wrist-Worn Digital Jewellery for Multiple Purposes. Jutta Fortmann, Erika Root, Susanne Boll, Wilko Heuten |
| 2016 | Tap-Kick-Click: Foot Interaction for a Standing Desk. William Saunders, Daniel Vogel |
| 2016 | Teens, Parents, and Financial Literacy. John Zimmerman, Jodi Forlizzi, Justin Finkenaur, Sarah Amick, Ji Young Ahn, Nanako Era, Owen Tong |
| 2016 | The Case of the Strangerationist: Re-interpreting Critical Technical Practice. Vera D. Khovanskaya, Maria Bezaitis, Phoebe Sengers |
| 2016 | The Design, Perception, and Practice of Tablet Photography. Cati Boulanger, Saeideh Bakhshi, Joseph Kaye, David A. Shamma |
| 2016 | The Form Design of the Datacatcher: A Research Prototype. Andy Boucher |
| 2016 | The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members. Erick Oduor, Carman Neustaedter, William Odom, Anthony Tang, Niala Moallem, Melanie Tory, Pourang Irani |
| 2016 | The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment. Ann Morrison, Cristina Manresa-Yee, Walther Jensen, Neda Eshraghi |
| 2016 | The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction. Michelle Annett, Matthew Lakier, Franklin Li, Daniel J. Wigdor, Tovi Grossman, George W. Fitzmaurice |
| 2016 | The Prediction Machine: Performing Scientific and Artistic Process. Rachel Jacobs, Steve Benford, Ewa Luger, Candice Howarth |
| 2016 | The Social Context of Video Game Play: Challenges and Strategies. Kellie Vella, Madison Klarkowski, Daniel M. Johnson, Leanne Hides, Peta Wyeth |
| 2016 | The Tumble Clock: Bringing Users in Touch with their Snooze Time. Jan Zekveld, Mathias Funk, Saskia Bakker |
| 2016 | The Tuning of Materials: A Designer's Journey. Elvin Karana, Elisa Giaccardi, Niels Stamhuis, Jasper Goossensen |
| 2016 | The Visual Thinking Gallery: A Five Year Retrospective. Eli Blevis |
| 2016 | Thing Ethnography: Doing Design Research with Non-Humans. Elisa Giaccardi, Nazli Cila, Chris Speed, Melissa Caldwell |
| 2016 | Timelessness: User Experience of unplanned Smartphone Use. Yong-Ki Lee, Youn-kyung Lim, Kun-Pyo Lee |
| 2016 | Towards an Analysis Framework of Technology Habituation by Older Users. Alessandro Soro, Margot Brereton, Paul Roe |
| 2016 | Trust Me: Doubts and Concerns Living with the Internet of Things. Peter Worthy, Ben Matthews, Stephen Viller |
| 2016 | Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems. Niels Wouters, John Downs, Mitchell Harrop, Travis Cox, Eduardo Araujo Oliveira, Sarah Webber, Frank Vetere, Andrew Vande Moere |
| 2016 | Understanding the Challenges of Designing and Developing Multi-Device Experiences. Tao Dong, Elizabeth F. Churchill, Jeffrey Nichols |
| 2016 | Understanding the Sociality of Experience in Mobile Music Listening with Pocketsong. David S. Kirk, Abigail Durrant, Gavin Wood, Tuck Wah Leong, Peter C. Wright |
| 2016 | Utilizing Audio Cues to Raise Awareness and Entice Interaction on Public Displays. Hannu Kukka, Jorge Gonçalves, Kai Wang, Tommi Puolamaa, Julien Louis, Mounib Mazouzi, Leire Roa Barco |
| 2016 | Virtual Trainer: A Low Cost AR Simulation of a Sudden Cardiac Arrest Emergency. Tom Djajadiningrat, Patray Lui, Pei-Yin Chao, Christian Richard |
| 2016 | What Can You Do?: Studying Social-Agent Orientation and Agent Proactive Interactions with an Agent for Employees. Q. Vera Liao, Matthew Davis, Werner Geyer, Michael J. Muller, N. Sadat Shami |
| 2016 | What's for Lunch?: A Socio-ecological Approach to Childcare Nutrition. Tad Hirsch, Catherine Lim, Jennifer J. Otten |
| 2016 | When a Product Is Still Fictional: Anticipating and Speculating Futures through Concept Videos. Richmond Y. Wong, Deirdre K. Mulligan |
| 2016 | Yo!: Enriching Emotional Quality of Single-Button Messengers through Kinetic Typography. Minhwan Kim, Kyungah Choi, Hyeon-Jeong Suk |