| 2002 | "...a load of ould boxology!". Kieran Ferris, Liam J. Bannon |
| 2002 | A group game played in interactive virtual space: design and evaluation. Hanna Strömberg, Antti Väätänen, Veli-Pekka Räty |
| 2002 | Abstract information appliances: methodological exercises in conceptual design of computational things. Lars Hallnäs, Johan Redström |
| 2002 | All robots are not created equal: the design and perception of humanoid robot heads. Carl F. DiSalvo, Francine Gemperle, Jodi Forlizzi, Sara B. Kiesler |
| 2002 | But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback. Tom Djajadiningrat, Kees Overbeeke, Stephan Wensveen |
| 2002 | Can we learn anything about the process of UI design? S. Joy Mountford |
| 2002 | Co-design in practice. Mark R. Hicks, Geraldine Fitzpatrick |
| 2002 | Collecting and incorporating user requirements into design solutions. Kathy K. Baxter, Catherine Courage |
| 2002 | ComTouch: design of a vibrotactile communication device. Angela Chang, M. Sile O'Modhrain, Robert J. K. Jacob, Eric Gunther, Hiroshi Ishii |
| 2002 | Community design of community simulations. Mary Beth Rosson, John M. Carroll, Cheryl D. Seals, Tracy Lewis |
| 2002 | Cross-cultural UI design: for home, work, and on the way. Aaron Marcus |
| 2002 | Cubby+: exploring interaction. Joep W. Frens, J. P. Djajadiningrat, Kees C. J. Overbeeke |
| 2002 | Design of a 3D interactive math learning environment. Jason Elliott, Amy S. Bruckman |
| 2002 | Design of an interactive system for group learning support. Masanori Sugimoto, Fusako Kusunoki, Hiromichi Hashizume |
| 2002 | Designing for serendipity: supporting end-user configuration of ubiquitous computing environments. Mark W. Newman, Jana Z. Sedivy, Christine Neuwirth, W. Keith Edwards, Jason I. Hong, Shahram Izadi, Karen Marcelo, Trevor F. Smith |
| 2002 | Everyday adaptive design. Thomas P. Moran |
| 2002 | Examples and ideas in the development of sounding objects. Matthias Rath |
| 2002 | Exploring exhibit space in a personal perspective: an interactive photo collage of a folk crafts museum. Takashi Kiriyama, Mihoko Otake, Hiroya Tanaka, Junichi Tokuda, Haruka Tanji, Takeshi Matsushita, Masatoshi Arikawa, Ryosuke Shibasaki |
| 2002 | Forest of thoughts. Boris Müller, Sven Voelker |
| 2002 | Form is function. Bo Westerlund |
| 2002 | Forming interactivity: a tool for rapid prototyping of physical interactive products. Daniel Avrahami, Scott E. Hudson |
| 2002 | From user to character: an investigation into user-descriptions in scenarios. Lene Nielsen |
| 2002 | Handheld usability. Scott Weiss |
| 2002 | How does the design community think about design? Michael E. Atwood, Katherine W. McCain, Jodi C. Williams |
| 2002 | Improving the design of business and interactive system concepts in a digital business consultancy. Richard I. Anderson, Jennifer Crakow, Jay Joichi |
| 2002 | Innovation in extremis: evolving an application for the critical work of email and information management. Victoria Bellotti, Nicolas Ducheneaut, Mark Howard, Ian Smith, Christine Neuwirth |
| 2002 | Interviews with interaction designers. Bill Moggridge |
| 2002 | Investigating exhibits. Benjamin Fry |
| 2002 | Location-sensitive services: it's now ready for prime time on cellular phones! Didier Chincholle, Mikael Eriksson, Alex Burden |
| 2002 | Look mama, with hands!: on tangible interaction, gestures and learning. Tom Djajadiningrat, Jacob Buur |
| 2002 | Mediator and medium: doors as interruption gateways and aesthetic displays. Jeffrey Nichols, Jacob O. Wobbrock, Darren Gergle, Jodi Forlizzi |
| 2002 | MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory. Adam M. Fass, Jodi Forlizzi, Randy Pausch |
| 2002 | Mixers: a participatory approach to design prototyping. Ramia Mazé, Monica Bueno |
| 2002 | Multilevel design and role play: experiences in assessing support for neighborhood participation in design. Hal Eden, Eric Scharff, Eva Hornecker |
| 2002 | Neither Bauhäusler nor nerd educating the interaction designer. Pelle Ehn |
| 2002 | Networked information services in context sensitive environments. Giles Rollestone, Ian Morris |
| 2002 | Notes towards an ethnography of domestic technology. Mark Blythe, Andrew F. Monk |
| 2002 | Of maps and guidebooks: designing geographical technologies. Barry A. T. Brown, Mark J. Perry |
| 2002 | Origami Desk: integrating technological innovation and human-centric design. Wendy Ju, Leonardo Bonanni, Richard Ribón Fletcher, Rebecca Hurwitz, Tilke Judd, Rehmi Post, Matthew Reynolds, Jennifer Yoon |
| 2002 | Pattern-based support for interactive design in domestic settings. Andy Crabtree, Terry Hemmings, Tom Rodden |
| 2002 | Pools and satellites: intimacy in the city. Katja Battarbee, Nik Baerten, Martijn Hinfelaar, Paul Irvine, Susanne Loeber, Alan Munro, Thomas Pederson |
| 2002 | Practical strategies for integrating a conversation analyst in an iterative design process. Allison Woodruff, Margaret H. Szymanski, Rebecca E. Grinter, Paul M. Aoki |
| 2002 | Proceedings of the 4th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS 2002, London, England, UK, June 25-28, 2002 Bill Verplank, Alistair G. Sutcliffe, Wendy E. Mackay, Jonathan Amowitz, William W. Gaver |
| 2002 | Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction. Stephan Wensveen, Kees C. J. Overbeeke, Tom Djajadiningrat |
| 2002 | Scenario-based usability engineering. Mary Beth Rosson, John M. Carroll |
| 2002 | Simplifying video editng using metadata. Juan P. Casares, A. Chris Long, Brad A. Myers, Rishi Bhatnagar, Scott M. Stevens, Laura Dabbish, Dan Yocum, Albert T. Corbett |
| 2002 | Some recent thoughts on digital media. John Maeda |
| 2002 | Technology choice as a first step in design: the interplay of procedural and sensemaking processes. Mark Bergman, Gloria Mark |
| 2002 | The Placebo project. Anthony Dunne, Fiona Raby |
| 2002 | The chat circles series: explorations in designing abstract graphical communication interfaces. Judith S. Donath, Fernanda B. Viégas |
| 2002 | The enigmatics of affect. Phoebe Sengers, Rainer Liesendahi, Werner Magar, Christoph Seibert, Boris Müller, Thorsten Joachims, Weidong Geng, Pia Mårtensson, Kristina Höök |
| 2002 | The roads not taken: detours and dead ends on the design path of speeder reader. Maribeth Back, Steve R. Harrison |
| 2002 | Things aren't what they seem to be: innovation through technology inspiration. Yvonne Rogers, Michael Scaife, Eric Charles Harris, Ted Phelps, Sara Price, Hilary Smith, Henk L. Muller, Cliff Randell, Andrew Moss, Ian Taylor, Danae Stanton, Claire O'Malley, Greta Corke, Silvia Gabrielli |
| 2002 | User purposes and information-seeking behaviors in web-based media: a user-centered approach to information design on websites. Napawan Sawasdichai, Sharon Poggenpohl |
| 2002 | Using a Wizard of Oz study to inform the design of SenToy. Gerd Andersson, Kristina Höök, Dário Mourão, Ana Paiva, Marco Costa |
| 2002 | Virtual video prototyping of pervasive healthcare systems. Jakob E. Bardram, Claus Bossen, Andreas Lykke-Olesen, Rune Nielsen, Kim Halskov Madsen |
| 2002 | Wear, point, and tilt: designing support for mobile service and maintenance in industrial settings. Daniel Fallman |
| 2002 | What you see is what you feel: exploiting the dominance of the visual over the haptic domain to simulate force-feedback with cursor displacements. Koert van Mensvoort |
| 2002 | Who will design the cathedrals of information technology? Gillian Crampton Smith |