ACE C

60 papers

YearTitle / Authors
2018Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings
Adrian David Cheok, Masahiko Inami, Teresa Romão
2017A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot.
Damien Mondou, Armelle Prigent, Arnaud Revel
2017A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness.
Lucía Vera, Jesús Gimeno, Sergio Casas, Inma García-Pereira, Cristina Portalés
2017A Serious Mobile Game with Visual Feedback for Training Sibilant Consonants.
Ivo Anjos, Margarida Grilo, Mariana Ascensão, Isabel Guimarães, João Magalhães, Sofia Cavaco
2017A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse People.
Takuro Shibayama, Hidefumi Ohmura, Tatsuji Takahashi, Kiyoshi Furukawa
2017A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness.
Anna Gardeli, Spyros Vosinakis, Konstantinos Englezos, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis
2017Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior.
Fernando Bevilacqua, Henrik Engström, Per Backlund
2017An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices.
Gabriel Peñas, Federico Peinado
2017Automatic System for Editing Dance Videos Recorded Using Multiple Cameras.
Shuhei Tsuchida, Satoru Fukayama, Masataka Goto
2017Awkward Annie: Game-Based Assessment of English Pragmatic Skills.
G. Tanner Jackson, Lindsay Grace, Patricia Inglese, Jennifer Wain, Robert Hone
2017Building Virtual World for a Project Management Game - A Case Study.
Akash Mohan, Pranalika Arya, Sandeep Athavale
2017Cheer Me!: A Video Game System Using Live Streaming Text Messages.
Yu Matsuura, Sachiko Kodama
2017Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies.
Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova
2017Creating a Theatrical Experience on a Virtual Stage.
Joe Geigel
2017DanceDJ: A 3D Dance Animation Authoring System for Live Performance.
Naoya Iwamoto, Takuya Kato, Hubert P. H. Shum, Ryo Kakitsuka, Kenta Hara, Shigeo Morishima
2017Development and Evaluation of an Interactive Therapy Robot.
Tomoko Kohori, Shiho Hirayama, Takenori Hara, Michiko Muramatsu, Hiroyuki Naganuma, Masayuki Yamano, Kazuko Ichikawa, Hiroko Matsumoto, Hiroko Uchiyama
2017Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen.
Marta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira, Isabelle Kniestedt
2017Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting.
Daniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan
2017Evaluation of the Game Exermon - A Strength Exergame Inspired by Pokémon Go.
Alf Inge Wang, Kristoffer Hagen, Torbjørn Høivik, Gaute Meek Olsen
2017Exploring Patterns of Shared Control in Digital Multiplayer Games.
Philipp Sykownik, Katharina Emmerich, Maic Masuch
2017Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction.
Marco Cruz, Teresa Romão, Pedro Centieiro, A. Eduardo Dias
2017FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-Pattern Displays.
Kohei Ikeda, Naoya Koizumi, Takeshi Naemura
2017HapPull: Enhancement of Self-motion by Pulling Clothes.
Erika Oishi, Masahiro Koge, Takuto Nakamura, Hiroyuki Kajimoto
2017Heritage Hunt: Developing a Role-Playing Game for Heritage Museums.
Suzanne de Kock, Marcello A. Gómez Maureira
2017Hugvie as a Therapeutic Agent in the Improvement of Interaction Skills in Children with Developmental Disabilities: An Exploratory Study.
Diana Leonor Garcês Costa, Yoram Chisik, Ana Lúcia dos Santos Faria
2017Immersion and Togetherness: How Live Visualization of Audience Engagement Can Enhance Music Events.
Najereh Shirzadian, Judith A. Redi, Thomas Röggla, Alice Panza, Frank Nack, Pablo César
2017Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research.
Isabelle Kniestedt, Elizabeth Camilleri, Marcello A. Gómez Maureira
2017Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation.
Felix Born, Maic Masuch
2017Interactive Dance Choreography Assistance.
Victor de Boer, Josien Jansen, Ana-Liza Tjon-A.-Pauw, Frank Nack
2017Koto Learning Support Method Considering Articulations.
Mayuka Doi, Homei Miyashita
2017Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games.
Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Conor Linehan, Carl Gowen
2017Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients.
Yacintha Aakster, Robby van Delden, Stefan Lentelink
2017Mafia Game Setting Research Using Game Refinement Measurement.
Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida
2017Magnetic Table for Levitating Food for Entertainment.
Kevin Stanley Bielawski, Nur Ellyza Abd Rahman, Azhri Azhar, Kasun Karunanayaka, Mohammed Rabea Taleb Banalzwaa, Ibrahim Gamal Mahmoud Moteir, Adrian David Cheok
2017Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games.
Leif Oppermann, Steffen Schaal, Manuela Eisenhardt, Constantin Brosda, Heike Müller, Silke Bartsch
2017Omnidirectional Video in Museums - Authentic, Immersive and Entertaining.
Jaakko Hakulinen, Tuuli Keskinen, Ville Mäkelä, Santeri Saarinen, Markku Turunen
2017Online Communication of eSports Viewers: Topic Modeling Approach.
Ksenia Konstantinova, Denis Bulygin, Paul Okopny, Ilya Musabirov
2017Optimized HMD System for Underwater VR Experience.
Hiroyuki Osone, Takatoshi Yoshida, Yoichi Ochiai
2017Photo Curation Practices on Smartphones.
Xenia Zürn, Koen H. B. Damen, Fabienne van Leiden, Mendel Broekhuijsen, Panos Markopoulos
2017Photographing System Employing a Shoulder-Mounted PTZ Camera for Capturing the Composition Designated by the User's Hand Gesture.
Shunsuke Sugasawara, Yasuyuki Kono
2017Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds.
Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara, Katashi Nagao
2017Player Adaptivity and Safety in Location-Based Games.
João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho
2017Polymorphic Cataloguing and Interactive 3D Visualization for Multiple Context of Digital Content: MoSaIC.
Hiroyo Ishikawa, Kunitake Kaneko
2017Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation.
Oral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Yasuhide Yoshitake, Alexander Plopski, Christian Sandor, Hirokazu Kato
2017RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game.
Meng Zhu, Alf Inge Wang
2017Roulette++: Integrating Physical Lottery Process with Digital Effects.
Mitsuru Minakuchi
2017Serious...ly! Just Kidding in Personalised Therapy Through Natural Interactions with Games.
Rui Neves Madeira, André Antunes, Octavian Postolache, Nuno Correia
2017Speech Emotion Recognition Based on a Recurrent Neural Network Classification Model.
Rubén D. Fonnegra, Gloria M. Díaz
2017Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience.
Mara Dionísio, Paulo Bala, Valentina Nisi, Ian Oakley, Nuno Nunes
2017Structured Reciprocity for Musical Performance with Swarm Agents as a Generative Mechanism.
Insook Choi
2017The Development of an Augmented Virtuality for Interactive Face Makeup System.
Bantita Treepong, Panut Wibulpolprasert, Hironori Mitake, Shoichi Hasegawa
2017The Handling of Personal Information in Mobile Games.
Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai
2017Timebender: A Multiplayer Game Featuring Bullet Time Mechanics.
Christoph Pressler, Helmut Hlavacs
2017Towards Player Adaptivity in Mobile Exergames.
João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho
2017Towards an Emotion-Driven Adaptive System for Video Game Music.
Manuel López-Ibáñez, Nahum Álvarez, Federico Peinado
2017UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous Play.
Shunnosuke Ando, Haruhiro Katayose
2017Using a Serious Game to Assess Spatial Memory in Children and Adults.
Mauricio Loachamín-Valencia, M. Carmen Juan, Magdalena Méndez-López, Elena Pérez-Hernández
2017Voice Animator: Automatic Lip-Synching in Limited Animation by Audio.
Shoichi Furukawa, Tsukasa Fukusato, Shugo Yamaguchi, Shigeo Morishima
2017Words in Freedom: A Manifesto Machine as Critical Design.
Simone Ashby, Julian Hanna, Sónia Matos, Ricardo Rodrigues
2017eSport vs irlSport.
Christopher McCutcheon, Michael Hitchens, Anders Drachen