| 2018 | Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings Adrian David Cheok, Masahiko Inami, Teresa Romão |
| 2017 | A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot. Damien Mondou, Armelle Prigent, Arnaud Revel |
| 2017 | A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness. Lucía Vera, Jesús Gimeno, Sergio Casas, Inma García-Pereira, Cristina Portalés |
| 2017 | A Serious Mobile Game with Visual Feedback for Training Sibilant Consonants. Ivo Anjos, Margarida Grilo, Mariana Ascensão, Isabel Guimarães, João Magalhães, Sofia Cavaco |
| 2017 | A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse People. Takuro Shibayama, Hidefumi Ohmura, Tatsuji Takahashi, Kiyoshi Furukawa |
| 2017 | A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness. Anna Gardeli, Spyros Vosinakis, Konstantinos Englezos, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis |
| 2017 | Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior. Fernando Bevilacqua, Henrik Engström, Per Backlund |
| 2017 | An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices. Gabriel Peñas, Federico Peinado |
| 2017 | Automatic System for Editing Dance Videos Recorded Using Multiple Cameras. Shuhei Tsuchida, Satoru Fukayama, Masataka Goto |
| 2017 | Awkward Annie: Game-Based Assessment of English Pragmatic Skills. G. Tanner Jackson, Lindsay Grace, Patricia Inglese, Jennifer Wain, Robert Hone |
| 2017 | Building Virtual World for a Project Management Game - A Case Study. Akash Mohan, Pranalika Arya, Sandeep Athavale |
| 2017 | Cheer Me!: A Video Game System Using Live Streaming Text Messages. Yu Matsuura, Sachiko Kodama |
| 2017 | Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies. Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova |
| 2017 | Creating a Theatrical Experience on a Virtual Stage. Joe Geigel |
| 2017 | DanceDJ: A 3D Dance Animation Authoring System for Live Performance. Naoya Iwamoto, Takuya Kato, Hubert P. H. Shum, Ryo Kakitsuka, Kenta Hara, Shigeo Morishima |
| 2017 | Development and Evaluation of an Interactive Therapy Robot. Tomoko Kohori, Shiho Hirayama, Takenori Hara, Michiko Muramatsu, Hiroyuki Naganuma, Masayuki Yamano, Kazuko Ichikawa, Hiroko Matsumoto, Hiroko Uchiyama |
| 2017 | Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen. Marta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira, Isabelle Kniestedt |
| 2017 | Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting. Daniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan |
| 2017 | Evaluation of the Game Exermon - A Strength Exergame Inspired by Pokémon Go. Alf Inge Wang, Kristoffer Hagen, Torbjørn Høivik, Gaute Meek Olsen |
| 2017 | Exploring Patterns of Shared Control in Digital Multiplayer Games. Philipp Sykownik, Katharina Emmerich, Maic Masuch |
| 2017 | Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction. Marco Cruz, Teresa Romão, Pedro Centieiro, A. Eduardo Dias |
| 2017 | FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-Pattern Displays. Kohei Ikeda, Naoya Koizumi, Takeshi Naemura |
| 2017 | HapPull: Enhancement of Self-motion by Pulling Clothes. Erika Oishi, Masahiro Koge, Takuto Nakamura, Hiroyuki Kajimoto |
| 2017 | Heritage Hunt: Developing a Role-Playing Game for Heritage Museums. Suzanne de Kock, Marcello A. Gómez Maureira |
| 2017 | Hugvie as a Therapeutic Agent in the Improvement of Interaction Skills in Children with Developmental Disabilities: An Exploratory Study. Diana Leonor Garcês Costa, Yoram Chisik, Ana Lúcia dos Santos Faria |
| 2017 | Immersion and Togetherness: How Live Visualization of Audience Engagement Can Enhance Music Events. Najereh Shirzadian, Judith A. Redi, Thomas Röggla, Alice Panza, Frank Nack, Pablo César |
| 2017 | Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research. Isabelle Kniestedt, Elizabeth Camilleri, Marcello A. Gómez Maureira |
| 2017 | Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation. Felix Born, Maic Masuch |
| 2017 | Interactive Dance Choreography Assistance. Victor de Boer, Josien Jansen, Ana-Liza Tjon-A.-Pauw, Frank Nack |
| 2017 | Koto Learning Support Method Considering Articulations. Mayuka Doi, Homei Miyashita |
| 2017 | Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games. Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Conor Linehan, Carl Gowen |
| 2017 | Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients. Yacintha Aakster, Robby van Delden, Stefan Lentelink |
| 2017 | Mafia Game Setting Research Using Game Refinement Measurement. Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida |
| 2017 | Magnetic Table for Levitating Food for Entertainment. Kevin Stanley Bielawski, Nur Ellyza Abd Rahman, Azhri Azhar, Kasun Karunanayaka, Mohammed Rabea Taleb Banalzwaa, Ibrahim Gamal Mahmoud Moteir, Adrian David Cheok |
| 2017 | Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games. Leif Oppermann, Steffen Schaal, Manuela Eisenhardt, Constantin Brosda, Heike Müller, Silke Bartsch |
| 2017 | Omnidirectional Video in Museums - Authentic, Immersive and Entertaining. Jaakko Hakulinen, Tuuli Keskinen, Ville Mäkelä, Santeri Saarinen, Markku Turunen |
| 2017 | Online Communication of eSports Viewers: Topic Modeling Approach. Ksenia Konstantinova, Denis Bulygin, Paul Okopny, Ilya Musabirov |
| 2017 | Optimized HMD System for Underwater VR Experience. Hiroyuki Osone, Takatoshi Yoshida, Yoichi Ochiai |
| 2017 | Photo Curation Practices on Smartphones. Xenia Zürn, Koen H. B. Damen, Fabienne van Leiden, Mendel Broekhuijsen, Panos Markopoulos |
| 2017 | Photographing System Employing a Shoulder-Mounted PTZ Camera for Capturing the Composition Designated by the User's Hand Gesture. Shunsuke Sugasawara, Yasuyuki Kono |
| 2017 | Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds. Kazutaka Kurihara, Akari Itaya, Aiko Uemura, Tetsuro Kitahara, Katashi Nagao |
| 2017 | Player Adaptivity and Safety in Location-Based Games. João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho |
| 2017 | Polymorphic Cataloguing and Interactive 3D Visualization for Multiple Context of Digital Content: MoSaIC. Hiroyo Ishikawa, Kunitake Kaneko |
| 2017 | Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation. Oral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Yasuhide Yoshitake, Alexander Plopski, Christian Sandor, Hirokazu Kato |
| 2017 | RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game. Meng Zhu, Alf Inge Wang |
| 2017 | Roulette++: Integrating Physical Lottery Process with Digital Effects. Mitsuru Minakuchi |
| 2017 | Serious...ly! Just Kidding in Personalised Therapy Through Natural Interactions with Games. Rui Neves Madeira, André Antunes, Octavian Postolache, Nuno Correia |
| 2017 | Speech Emotion Recognition Based on a Recurrent Neural Network Classification Model. Rubén D. Fonnegra, Gloria M. Díaz |
| 2017 | Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience. Mara Dionísio, Paulo Bala, Valentina Nisi, Ian Oakley, Nuno Nunes |
| 2017 | Structured Reciprocity for Musical Performance with Swarm Agents as a Generative Mechanism. Insook Choi |
| 2017 | The Development of an Augmented Virtuality for Interactive Face Makeup System. Bantita Treepong, Panut Wibulpolprasert, Hironori Mitake, Shoichi Hasegawa |
| 2017 | The Handling of Personal Information in Mobile Games. Stefan Brückner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai |
| 2017 | Timebender: A Multiplayer Game Featuring Bullet Time Mechanics. Christoph Pressler, Helmut Hlavacs |
| 2017 | Towards Player Adaptivity in Mobile Exergames. João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho |
| 2017 | Towards an Emotion-Driven Adaptive System for Video Game Music. Manuel López-Ibáñez, Nahum Álvarez, Federico Peinado |
| 2017 | UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous Play. Shunnosuke Ando, Haruhiro Katayose |
| 2017 | Using a Serious Game to Assess Spatial Memory in Children and Adults. Mauricio Loachamín-Valencia, M. Carmen Juan, Magdalena Méndez-López, Elena Pérez-Hernández |
| 2017 | Voice Animator: Automatic Lip-Synching in Limited Animation by Audio. Shoichi Furukawa, Tsukasa Fukusato, Shugo Yamaguchi, Shigeo Morishima |
| 2017 | Words in Freedom: A Manifesto Machine as Critical Design. Simone Ashby, Julian Hanna, Sónia Matos, Ricardo Rodrigues |
| 2017 | eSport vs irlSport. Christopher McCutcheon, Michael Hitchens, Anders Drachen |