ACE C

54 papers

YearTitle / Authors
2016A Moving Feast: Effects of Color, Shape and Animation on Taste Associations and Taste Perceptions.
Gijs Huisman, Merijn Bruijnes, Dirk K. J. Heylen
2016A voice-controlled serious game for the sustained vowel exercise.
Marta Lopes, João Magalhães, Sofia Cavaco
2016AR Dice Tower: Integrating Physical Randomness with Digital Effects.
Natsumi Sasaki, Kouki Hirata, Kodai Morino, Mitsuru Minakuchi
2016Alice and Her Friend: A Black "Picture Book" of Multisensory Interaction for Visually-Impaired Children.
Hiroki Nishino, Norihidayati Podari, Stefania Sini, Chamari Priyange Edirisinghe, Adrian David Cheok
2016An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence.
Michael Lankes, Bernhard Maurer, Barbara Stiglbauer
2016Analysis of Multiple Users' Experience in Daily Life Using Wearable Device for Facial Expression Recognition.
Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto
2016Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI.
Makoto Ishihara, Taichi Miyazaki, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas
2016Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content.
Guilherme Fião, Teresa Romão, Nuno Correia, Pedro Centieiro, A. Eduardo Dias
2016BathDrum2: Percussion Instruments on a Bathtub Edge with Low-Latency Tap Tone Identification.
Tomoyuki Sumida, Shigeyuki Hirai
2016Blending in Hybrid Games: Understanding Hybrid Games Through Experience.
Jonne Arjoranta, Ville Kankainen, Timo Nummenmaa
2016Bubble Cloud: Projection of an Image onto a Bubble Cluster.
Yuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, Yoichi Ochiai
2016Can Different "Eye" Designs for Anthropomorphic Manga Characters Inform Users of Different Functions of Anthropomorphized Systems?
Takanori Komatsu, Itaru Kuramoto, Daiki Sawai
2016Can People Develop a Sense of Belonging ThroughPlaying League of Legends?
Veerle Scholtes, Mirte van Hout, Louise van Koppen
2016Complementing Artworks to Create Immersive VR Museum Experiences.
Wolfgang Hürst, Ferdinand de Coninck, Xhi Jia Tan
2016DJ-MVP: An Automatic Music Video Producer.
Jianyu Fan, William Li, Jim Bizzocchi, Justine Bizzocchi, Philippe Pasquier
2016DUKE: Enhancing Virtual Reality based FPS Game with Full-body Interactions.
Mohd Hezri Amir, Albert Quek, Nur Rasyid Bin Sulaiman, John See
2016Effect of Different Adaptations by a Robot on Children's Long-term Engagement: An Exploratory Study.
Muneeb Imtiaz Ahmad, Omar Mubin, Joanne Orlando
2016Emotional Response Evaluation of Users in Ubiquitous Environments: an Observational Case Study.
Tatiana Silva de Alencar, Kamila R. H. Rodrigues, Marcelo Barbosa, Renata Germano Bianchi, Vânia Paula de Almeida Néris
2016Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains.
Meng Zhu, Alf Inge Wang, Hallvard Trætteberg
2016Exploring Emotions through Painting, Photography and Expressive Writing: an Early Experimental User Study.
Carla Nave, Nuno Correia, Teresa Romão
2016Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study.
Rui Craveirinha, Licínio Roque
2016Find Kirigami!: an Augmented Papercutting Play Activity Realized with Tablet Terminals.
Wataru Ogasa, Masanori Fukui, Yuji Sasaki, Haruhiro Katayose
2016Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games.
Katharina Emmerich, Maic Masuch
2016HoVerTable PONG: Playing Face-to-face Game on Horizontal Tabletop with Moving Vertical Mid-air Image.
Hajime Katsumoto, Hajime Kajita, Naoya Koizumi, Takeshi Naemura
2016Human Coded Orchestra: a System for Extemporary Group Singing Performance.
Yuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, Yoichi Ochiai
2016Increasing Children's Physical Activity Levels Through Biosymtic Robotic Devices.
Marta Ferraz, António S. Câmara, Afonso O'Neill
2016Kissenger: Development of a Remote Kissing Device for Affective Communication.
Emma Yann Zhang, Adrian David Cheok, Shogo Nishiguchi, Yukihiro Morisawa
2016Learning Islamic Principles with Serious Games.
Hussein Karam Hussein Abd El-Sattar
2016Light Quest: A Gamified Knowledge-sharing System to Increase Motivation to Provide Long-tail Knowledge.
Hao Yin, Keiko Yamamoto, Itaru Kuramoto, Yoshihiro Tsujino
2016Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games.
Stefan Liszio, Maic Masuch
2016Magnetic Dining Table and Magnetic Foods.
Nur Ellyza Abd Rahman, Azhri Azhar, Mohammad Abdullah Mohamad Johar, Kasun Karunanayaka, Adrian David Cheok, Jade Gross, Andoni Luis Aduriz
2016MoCHA: Designing Games to Monitor Cognitive Health in Elders at Risk for Alzheimer's Disease.
Ilya Farber, Karl C. Fua, Swati Gupta, David Pautler
2016Modeling the Enhancement Effect of Countercurrent on Acceleration Perception in Galvanic Vestibular Stimulation.
Kazuma Aoyama, Makoto Mizukami, Taro Maeda, Hideyuki Ando
2016MuSeeCol: A See-through Multi-touch Surface for Face-to-face Musical Collaboration.
Wooi Boon Goh, Lijia Yang, Kian Leong Ong
2016Passive Mid-air Display.
Naoya Koizumi, Takeshi Naemura
2016PinchPan: Investigating Children's Collaboration in Cross-Device Interaction.
Heidi Pi Jensen, Marius Pallisgaard Olsen, Mikael B. Skov
2016Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016, Osaka, Japan, November 9-12, 2016
Itaru Kuramoto, Hideyuki Ando, Günter Wallner
2016Relation between facial expression and user described episodic memory timeline in short movies.
Shoichi Hasegawa, Lopez Erik
2016Reporting Solo: A Design of Supporting System for Solo Live Reporting.
Kohei Matsumura, Yoshinari Takegawa
2016Sensified Gaming: Design Patterns and Game Design Elements for Gameful Environmental Sensing.
Matthias Budde, Rikard Öxler, Michael Beigl, Jussi Holopainen
2016SomaticBall: Ball-Type Device Providing "Sticking Feeling".
Hayato Dogai, Maho Oki, Koji Tsukada
2016Taifūrin: Wind-Chime Installation As A Novel Typhoon Early Warning System.
Paul Haimes, Tetsuaki Baba, Kumiko Kushiyama
2016The COMPASS Framework for Digital Entertainment: Discussing Augmented Reality Activities for Scouts.
Marc Ericson C. Santos, Damien Constantine Rompapas, Yoshinari Nishiki, Takafumi Taketomi, Goshiro Yamamoto, Christian Sandor, Hirokazu Kato
2016The Gameplay Loop: a Player Activity Model for Game Design and Analysis.
Emmanuel Guardiola
2016The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design.
Ville Kankainen
2016The Invisible: Bacteria Everywhere.
Chong Teak Wei, Chee-Onn Wong
2016The Light Painting by a Fluorescence String Figure.
Marina Wada, Akito Nakano, Yoshifumi Mizuno, Hisakazu Hada
2016The influence of liking and disliking on creative expression in digital photos.
Marije ten Brink, Frank Nack, Ben A. M. Schouten
2016Towards an Agenda for Sci-Fi Inspired HCI Research.
Omar Mubin, Mohammad Obaid, Philipp Jordan, Patrícia Alves-Oliveira, Thommy Eriksson, Wolmet Barendregt, Daniel Sjölie, Morten Fjeld, Simeon Simoff, Mark Billinghurst
2016Transformed Human Presence for Puppetry.
Keisuke Kawahara, Mose Sakashita, Amy Koike, Ippei Suzuki, Kenta Suzuki, Yoichi Ochiai
2016Using Digital Extensions to Create New VR Museum Experiences.
Wolfgang Hürst, Xhi Jia Tan, Ferdinand de Coninck
2016VR-MMA: A Virtual Reality Motion and Muscle Sensing Action Game for Personal Sport.
Jeff K. T. Tang, Green Y. Y. Leung, Bismarck K. L. Ng, Jacky Hon-Kit Hui, Anthony Kong, Wai-Man Pang
2016You're the Camera!: Physical Movements For Transitioning Between Environments in VR.
Joshua Kohn, Stefan Rank
2016conteXinger: A Context-aware Song Generator to Enrich Daily Lives.
Ayano Nishimura, Itiro Siio