| 2015 | A lo-fi prototype testing with preschoolers to design organic user interfaces. Wong Bee Suan, Evi Indriasari Mansor |
| 2015 | A mobile augmented reality game design approach for on product advertising. Nur Intan Adhani M. Nazri, Dayang Rohaya Awang Rambli, Azfar Bin Tomi |
| 2015 | A model to analyze and design educational games with pedagogical foundations. Francisco Lepe Salazar |
| 2015 | A percussion learning system by rhythm internalization using haptic indication. Hiroyuki Kanke, Tsutomu Terada, Masahiko Tsukamoto |
| 2015 | A system for dancing with multiple robotic balls. Shuhei Tsuchida, Tsutomu Terada, Masahiko Tsukamoto |
| 2015 | Acting 2.0: when entertainment technology helps actors to perform. Daniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan |
| 2015 | All in pieces: a new media installation about information fragmentation. Shuangshuang Huo |
| 2015 | Animals, plants, people and digital technology: exploring and understanding multispecies-computer interaction. Fredrik Aspling |
| 2015 | Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. Duncan Rowland, Kwamena Appiah-Kubi, Victoria Shipp, Richard Mortier, Steve Benford |
| 2015 | Artificial companions as personal coach for children: the interactive drums teacher. Matthieu Courgeon, Dominique Duhaut |
| 2015 | Co-creating embodied sketches playing as a method to design with children. Elena Márquez Segura |
| 2015 | Consumer sensory neuroscience in the context of food marketing. Olivia Petit, Carlos Velasco, Adrian David Cheok, Charles Spence |
| 2015 | Cross-disciplinary perspectives on animal welfare science and animal-computer interaction. Jean-Loup Rault, Sarah Webber, Marcus Carter |
| 2015 | Cultural play: a tangible interactive game-based learning project on the cultural heritage of Singapore. Ng Ee Ching @ Candice, Zeliha Gul Inanc, Galina Mihaleva, Ivy Maria Lim |
| 2015 | Delivering haptic sensations in mobile marketing. Gilang Andi Pradana, Emma Yann Zhang, Adrian David Cheok, Yukihiro Morisawa |
| 2015 | Design and evaluation of a tangible-mediated robot for kindergarten instruction. Fernando Garcia-Sanjuan, Javier Jaen, Vicente Nacher, Alejandro Catalá |
| 2015 | Design and evaluation of educational kinesthetic game to encourage collaboration for kindergarten children. Stefanie Angelia, Naohisa Ohta, Kazunori Sugiura |
| 2015 | Design and evaluation of interactive technology for human-animal encounters at the zoo. Sarah Webber |
| 2015 | Designing for intuitive use for non-human users. Hanna E. Wirman, Ida Kathrine Hammeleff Jørgensen |
| 2015 | Designing microgames for assessment: a case study in rapid prototype iteration. Lindsay D. Grace, G. Tanner Jackson, Christopher Totten, Julian Parker, Joyce Rice |
| 2015 | Developing a depth-based tracking system for interactive playful environments with animals. Patricia Pons, Javier Jaen, Alejandro Catalá |
| 2015 | DigiFys: the interactive play landscape. Annika Waern, Jon Back, Eva-Lotta Sallnäs Pysander, Caspar J. H. Heefer, Andreas Rau, Susan Paget, Linda Petterson |
| 2015 | DisplayPointers: seamless cross-device interactions. Paul Strohmeier |
| 2015 | Diversity through specificity: design lessons learned from the Games [4Diversity] Jams. Menno Deen, Frank Nack, Mata Haggis |
| 2015 | Educational online games: implementing MMO approach to enhance users' affective learning experiences. Nurul Nisa Omar, Forest Yan-Peng Lim, Tengku Putri Norishah |
| 2015 | Electronic wearable using personalizable sound and fragrance for personal branding. Yongsoon Choi |
| 2015 | Emotion sharing during live sports broadcasts: studying its potential and the users' preferences. Pedro Centieiro, Teresa Romão, A. Eduardo Dias |
| 2015 | Enhanced exemplar based inpainting algorithm for hiding the augmented reality marker. Rania Mousa, Hoshang Kolivand, Mohd Shahrizal Sunar |
| 2015 | Entertainment applications for tapping on a bathtub edge using embedded acoustic sensors. Shigeyuki Hirai, Daiki Ito |
| 2015 | Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment. Ryuichi Yoshida, Haruya Tamaki, Tsugunosuke Sakai, Machi Saito, Ryohei Egusa, Shinichi Kamiyama, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi |
| 2015 | Giving emotions to characters using comic symbols. Yuki Akai, Ryo Yamashita, Mitsunori Matsushita |
| 2015 | Haunted house: an interactive experience using a pico projector. Rossana Santos, Nuno Correia |
| 2015 | In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience. Pedro Centieiro, Rui Neves Madeira, Teresa Romão, A. Eduardo Dias, Nuno Correia |
| 2015 | Initial basic concept of thermal sweet taste interface. Adrian David Cheok, Kasun Karunanayaka, Nur Amira Samshir, Nurafiqah Johari |
| 2015 | Insect leg inspired friction attachment for miniature quadcopter. Akihiko Fukushima, Yoichiro Kawaguchi |
| 2015 | Integrated view-input ar interaction for virtual object manipulation using tablets and smartphones. Tomohiro Tanikawa, Hidenori Uzuka, Takuji Narumi, Michitaka Hirose |
| 2015 | Intelligent user interfaces in digital games for empowerment and inclusion. Nicolas Sabouret, Björn W. Schuller, Lucas Paletta, Erik Marchi, Hazaël Jones, Atef Ben Youssef |
| 2015 | Knowledge engineering for unsupervised canine posture detection from IMU data. Michael Winters, Rita Brugarolas, John Majikes, Sean Mealin, Sherrie Yuschak, Barbara L. Sherman, Alper Bozkurt, David L. Roberts |
| 2015 | Listen to your eye- turn the visual into sound. Chong Teak Wei, Gabriel Zoe Chew, Wong Jack Xen, Chee-Onn Wong |
| 2015 | MIRO: a versatile biomimetic edutainment robot. Emily C. Collins, Tony J. Prescott, Ben Mitchinson, Sebastian Conran |
| 2015 | Mischief humor: from games to playable cities. Anton Nijholt |
| 2015 | MoveMe: 3D haptic support for a musical instrument. Katsuya Fujii, Sophia S. Russo, Pattie Maes, Jun Rekimoto |
| 2015 | MusicMixer: computer-aided DJ system based on an automatic song mixing. Tatsunori Hirai, Hironori Doi, Shigeo Morishima |
| 2015 | Naturalism and ACI: augmenting zoo enclosures with digital technology. Marcus Carter, Sarah Webber, Sally Sherwen |
| 2015 | Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. Timo Nummenmaa, Heikki Tyni, Annakaisa Kultima, Kati Alha, Jussi Holopainen |
| 2015 | Playful rocksalt system: animal-computer interaction design in wild environments. Hill Hiroki Kobayashi, Kana Muramatsu, Junya Okuno, Kazuhiko Nakamura, Akio Fujiwara, Kaoru Saito |
| 2015 | Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, ACE 2015, Iskandar, Malaysia, November 16-19, 2015 Adrian David Cheok, Mohd Shahrizal Sunar, Ken T. K. Neo, Yoram Chisik |
| 2015 | Proposal for science learning materials using a "VibGrip". Junichi Kanebako, Fusako Kusunoki, Shigenori Inagaki, Miki Namatame |
| 2015 | Providing ambient information as comfortable sound for reducing cognitive overload. Kohki Ikeuchi, Mohammed AlSada, Tatsuo Nakajima |
| 2015 | Record, play, go... Cristina Sylla, Eva Oliveira, Joaquim Dantas, Vítor H. Carvalho, Pedro Branco |
| 2015 | Sensing the shape of canine responses to cancer. Olivia Johnston-Wilder, Clara Mancini, Brendan Aengenheister, Joe Mills, Robert Harris, Claire Guest |
| 2015 | Sensory marketing in light of new technologies. Olivia Petit, Adrian David Cheok, Charles Spence, Carlos Velasco, Kasun Thejitha Karunanayaka |
| 2015 | Shepherd pass: ability tuning for augmented sports using ball-shaped quadcopter. Kei Nitta, Keita Higuchi, Yuichi Tadokoro, Jun Rekimoto |
| 2015 | Smelling, pulling, and looking: unpacking similarities and differences in dog and human city life. Fredrik Aspling, Oskar Juhlin, Elisa Chiodo |
| 2015 | Stratic: performing the sampling rate. Vygandas 'Vegas' Simbelis, Anders Lundström |
| 2015 | StudI/O: locating toy blocks by projection. Natsumi Hashimoto, Itiro Siio |
| 2015 | The harp of light: a musical string projection mapping. Goh Wen Shyan, Brian Mak, Chee-Onn Wong, Tan Yee Lyn, Tey Zi Ming |
| 2015 | To?: journey or destination? Tan Kong Cheng, Lee Ming Xiang, Tan Yee Lyn, Soo Yaw Thang |
| 2015 | Toolification of games: achieving non-game purposes in the redundant spaces of existing games. Kazutaka Kurihara |
| 2015 | Towards a canine-human communication system based on head gestures. Giancarlo Valentin, Joelle Alcaidinho, Ayanna M. Howard, Melody Moore Jackson, Thad Starner |
| 2015 | Towards the non-visual monitoring of canine physiology in real-time by blind handlers. Sean Mealin, Mike Winters, Ignacio X. Domínguez, Michelle Marrero-García, Alper Bozkurt, Barbara L. Sherman, David L. Roberts |
| 2015 | Training system of bicycle pedaling using auditory feedback. Ryo Okugawa, Kazuya Murao, Tsutomu Terada, Masahiko Tsukamoto |
| 2015 | UltraSoundLog: location/person-aware sound log system for museums. Hiroki Watanabe, Tsutomu Terada, Masahiko Tsukamoto |
| 2015 | Using scent actuation for engaging user experiences. Marius H. Braun, Adrian David Cheok |
| 2015 | VerilogTown: cars, crashes and hardware design. Lindsay Grace, Peter Jamieson, Naoki Mizuno, Boyu Zhang |
| 2015 | VolRec: haptic display of virtual inner volume in consideration of angular moment. Ryota Koshiyama, Takashi Kikuchi, Jun Morita, Maki Sugimoto |
| 2015 | Who is moving - user or device?: experienced quality of mobile 3d video in vehicles. Satu Jumisko-Pyykkö, Panos Markopoulos, Miska M. Hannuksela |
| 2015 | t-stories: improving and expanding t-words. Joaquim Dantas, Cristina Sylla, Pedro Branco, Vítor H. Carvalho, Eva Oliveira |