Advances in Computer Entertainment (Workshops) C

20 papers

YearTitle / Authors
2014A Participatory Game Design Approach for Children After Cancer Treatment.
Fares Kayali, Konrad Peters, Andrea Reithofer, Ruth Mateus-Berr, Zsuzsanna Lehner, Daniel Martinek, Manuel Sprung, Marisa Silbernagl, Rebecca Wölfle, Anita Lawitschka, Helmut Hlavacs
2014Animal Ludens: Building Intelligent Playful Environments for Animals.
Patricia Pons, Javier Jaén Martínez, Alejandro Catalá
2014Animal Welfare as a Design Goal in Technology Mediated Human-Animal Interaction.
Heli Väätäjä
2014Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'.
Sarah E. Ritvo, Robert S. Allison
2014Children's Creativity Lab: Creating a 'Pen of the Future'.
Anne-Marie Mann, Uta Hinrichs, Aaron J. Quigley
2014Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship.
Katharina Emmerich, Maic Masuch, Ralf Schmidt
2014DogTracker: A Mobile App Engaging Citizens and Officials in Addressing the Stray Dog Crisis.
Claire Micklin
2014Entertainment Vs Evolution: Cyber Love and relationships, Should We Draw the Line?
Denise Oram, Nigel Houlden
2014From Technomania to the School of Things: Taking Control of Your Own Game.
Mert Akbal, Soenke Zehle, Michael Schmitz
2014Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities.
Annakaisa Kultima, Timo Nummenmaa, Heikki Tyni, Kati Alha, Frans Mäyrä
2014Grounded Zoomorphism: An Evaluation Methodology for ACI Design.
Michelle Westerlaken, Stefano Gualeni
2014Merging Physical and Digital White Canvas to Unleash Children's Creativity.
Cristina Sylla, Ana Carina Figueiredo, Ana Lucia Pinto, Pedro Branco, Nelson Zagalo
2014Mobile games to improve healthier lifestyle amongst youth: "are we there yet" or should we move forward?
Paulo Fontes, Paula Boaventura, José Azevedo
2014My Data fueling wellbeing applications.
Kai Kuikkaniemi, Antti Poikola, Olli Pitkänen
2014Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, Funchal, Portugal, November 11-14, 2014
Yoram Chisik, Christian Geiger, Shoichi Hasegawa
2014Sexbots: Replacements for Sex Workers? Ethical Constraints on the Design of Sentient Beings for Utilitarian Purposes.
Robin Mackenzie
2014Something Old, Something New, Something Borrowed: gathering experts' feedback while performing heuristic evaluation with a list of heuristics targeted at older adults.
Paula Alexandra Silva, Philipp Jordan, Kelly Holden
2014Understanding users' disengagement with wearable activity trackers.
Rúben Gouveia, Sergio Barros, Evangelos Karapanos
2014Using Vibrotactile Language for Multimodal Human Animals Communication and Interaction.
Shafiq ur Réhman, Haibo Li
2014Who Is Really In The Center Of Dog Computer Design?
Ilyena Hirskyj-Douglas, Janet C. Read