| 2014 | A Participatory Game Design Approach for Children After Cancer Treatment. Fares Kayali, Konrad Peters, Andrea Reithofer, Ruth Mateus-Berr, Zsuzsanna Lehner, Daniel Martinek, Manuel Sprung, Marisa Silbernagl, Rebecca Wölfle, Anita Lawitschka, Helmut Hlavacs |
| 2014 | Animal Ludens: Building Intelligent Playful Environments for Animals. Patricia Pons, Javier Jaén Martínez, Alejandro Catalá |
| 2014 | Animal Welfare as a Design Goal in Technology Mediated Human-Animal Interaction. Heli Väätäjä |
| 2014 | Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'. Sarah E. Ritvo, Robert S. Allison |
| 2014 | Children's Creativity Lab: Creating a 'Pen of the Future'. Anne-Marie Mann, Uta Hinrichs, Aaron J. Quigley |
| 2014 | Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship. Katharina Emmerich, Maic Masuch, Ralf Schmidt |
| 2014 | DogTracker: A Mobile App Engaging Citizens and Officials in Addressing the Stray Dog Crisis. Claire Micklin |
| 2014 | Entertainment Vs Evolution: Cyber Love and relationships, Should We Draw the Line? Denise Oram, Nigel Houlden |
| 2014 | From Technomania to the School of Things: Taking Control of Your Own Game. Mert Akbal, Soenke Zehle, Michael Schmitz |
| 2014 | Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities. Annakaisa Kultima, Timo Nummenmaa, Heikki Tyni, Kati Alha, Frans Mäyrä |
| 2014 | Grounded Zoomorphism: An Evaluation Methodology for ACI Design. Michelle Westerlaken, Stefano Gualeni |
| 2014 | Merging Physical and Digital White Canvas to Unleash Children's Creativity. Cristina Sylla, Ana Carina Figueiredo, Ana Lucia Pinto, Pedro Branco, Nelson Zagalo |
| 2014 | Mobile games to improve healthier lifestyle amongst youth: "are we there yet" or should we move forward? Paulo Fontes, Paula Boaventura, José Azevedo |
| 2014 | My Data fueling wellbeing applications. Kai Kuikkaniemi, Antti Poikola, Olli Pitkänen |
| 2014 | Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, Funchal, Portugal, November 11-14, 2014 Yoram Chisik, Christian Geiger, Shoichi Hasegawa |
| 2014 | Sexbots: Replacements for Sex Workers? Ethical Constraints on the Design of Sentient Beings for Utilitarian Purposes. Robin Mackenzie |
| 2014 | Something Old, Something New, Something Borrowed: gathering experts' feedback while performing heuristic evaluation with a list of heuristics targeted at older adults. Paula Alexandra Silva, Philipp Jordan, Kelly Holden |
| 2014 | Understanding users' disengagement with wearable activity trackers. Rúben Gouveia, Sergio Barros, Evangelos Karapanos |
| 2014 | Using Vibrotactile Language for Multimodal Human Animals Communication and Interaction. Shafiq ur Réhman, Haibo Li |
| 2014 | Who Is Really In The Center Of Dog Computer Design? Ilyena Hirskyj-Douglas, Janet C. Read |