Advances in Computer Entertainment C

69 papers

YearTitle / Authors
2014A design method to surface of Japanese lacquer by UV projection for diy fabrication.
Naoya Koizumi, Yuki Hashimoto, Takeshi Naemura
2014A hash table construction algorithm for spatial hashing based on linear memory.
Cesar Tadeu Pozzer, Cicero Augusto de Lara Pahins, Ilona Heldal
2014ARgo: animate everyday object in augmented reality.
Byung-Hwa Park, Se-Young Oh
2014Affecting tumbler: affecting our flavor perception with thermal feedback.
Chie Suzuki, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2014Aibiki: supporting shamisen practice with adaptive automatic score scroll.
Takahito Hamanaka, Daisuke Sakamoto, Takeo Igarashi
2014An audio-visual music installation with dichotomous user interactions.
Christian Mayer, Patrick Pogscheba, Dionysios Marinos, Björn Wöldecke, Christian Geiger
2014An interactive toolset for speech therapy.
André Grossinho, Sofia Cavaco, João Magalhães
2014An orientation game with 3D spatialized audio for visually impaired children.
Diogo Simões, Sofia Cavaco
2014Analysing engaging experiences with a tangible 3D tabletop.
Kim Halskov, Peter Dalsgård, Louise Bak Stolze
2014Application of hybrid BCI and exergames for balance rehabilitation after stroke.
John Edison Muñoz, Ricardo Chavarriaga, David Sebastian Lopez
2014Automated choreography synthesis using a Gaussian process leveraging consumer-generated dance motions.
Satoru Fukayama, Masataka Goto
2014Beyond gamification: sociometric technologies that encourage reflection before behavior change.
Vítor Belim, Olga Lyra, Pedro Teixeira, Ana Karina Caraban, Maria José Ferreira, Rúben Gouveia, Andrés Lucero, Evangelos Karapanos
2014Breathing clothes: artworks using the hairlytop interface.
Masaru Ohkubo, Miki Yamamura, Hiroko Uchiyama, Takuya Nojima
2014Collaborative storyboarding through democratization of content production.
Benjamin Tag, JoonYoung Hur, Naohisa Ohta, Kazunori Sugiura
2014CountMeIn: evaluating social presence in a collaborative pervasive mobile game using NFC and touchscreen interaction.
Michael Wolbert, Abdallah El Ali, Frank Nack
2014Defining second screen gaming: exploration of new design patterns.
Katharina Emmerich, Stefan Liszio, Maic Masuch
2014Designing a serious game for community-based disease prevention in the Amazon.
Saturnino Luz, Masood Masoodian, Manuel Cesario, Raquel Rangel Cesario, Bill Rogers
2014Development of a wrist-twisting haptic display using the hanger reflex.
Takuto Nakamura, Narihiro Nishimura, Michi Sato, Hiroyuki Kajimoto
2014Did you see that?: in-game advertising retention in players and onlookers.
Lindsay D. Grace, Dirk P. Janssen, James R. Coyle
2014Difficulty in action based challenges: success prediction, players' strategies and profiling.
Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos
2014Digital book reader based on leading text.
Mitsuru Minakuchi, Fuyuki Okamoto
2014Evaluating the effects of orchestrated, game-based learning in virtual environments for informal education.
Panagiotis Apostolellis, Doug A. Bowman
2014From the lab to the world: studying real-time second screen interaction with live sports.
Pedro Centieiro, Teresa Romão, A. Eduardo Dias
2014Game user telemetry in practice: a case study.
Günter Wallner, Simone Kriglstein, Florian Gnadlinger, Michael Heiml, Jochen Kranzer
2014Gaming in the crucible of science: gamifying the science center visit.
Karl Bergström, Annika Waern, Daniel Rosqvist, Lisa Månsson
2014Generating levels for physics-based puzzle games with estimation of distribution algorithms.
Lucas Ferreira, Claudio Fabiano Motta Toledo
2014GoonQuad: an emotive quadruped for exploring human-robot interaction.
Lauren Abramsky, Antonio Gomes, Paul Strohmeier, Roel Vertegaal
2014Haptic bed: bed-style haptic display for providing weight sensation.
Masahiro Koge, Daichi Ogawa, Seiya Takei, Yuriko Nakai, Taira Nakamura, Takuto Nakamura, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto
2014Head-worn mixed reality projection display application.
Kaan Aksit, Daniel Kade, Oguzhan Özcan, Hakan Ürey
2014Hierarchical generation of dynamic and nondeterministic quests in games.
Edirlei Soares de Lima, Bruno Feijó, António L. Furtado
2014If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts.
Pedro Centieiro, Bruno Cardoso, Teresa Romão, A. Eduardo Dias
2014Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment.
Tomohiro Nakayama, Ryuichi Yoshida, Takahiro Nakadai, Takeki Ogitsu, Hiroshi Mizoguchi, Kaori Izuishi, Fusako Kusunoki, Keita Muratsu, Shigenori Inagaki
2014Intention expression in stuffed-toy robots based on force control.
YuanYuan Li, Nutnaree Kleawsirikul, Yutaka Takase, Hironori Mitake, Shoichi Hasegawa
2014Interactive art to go.
Ichiroh Kanaya, Masataka Imura, Mayuko Kanazawa
2014Interactive training chopsticks to improve fine motor skills.
Foong-Yi Chia, Daniel Saakes
2014Ketsuro-Graffiti: water condensation display.
Yohei Miyazaki, Yuichi Itoh, Yuki Tsujimoto, Masahiro Ando, Takao Onoye
2014Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance.
Kai Kuikkaniemi, Andrés Lucero, Valeria Orso, Giulio Jacucci, Marko Turpeinen
2014Meet the Frumbles: a post-digital toy orchestra.
Luís Fraga, António Coelho, Pedro Branco
2014Memoing and lenses: two approaches for exploring player-generated game ideas in videos.
Elke Beck, Christiane Moser, Manfred Tscheligi
2014Merry go round: a physical, virtual, physical... toy.
Ana Carina Figueiredo, Cristina Sylla, Pedro Branco, Nelson Zagalo
2014Mobile technology to support coherent story telling across freely explored outdoor artworks.
Annika Wolff, Paul Mulholland, Mark Maguire, Danielle O'Donovan
2014Mood fern: exploring shape transformations in reactive environments.
Bernard Cheng, Antonio Gomes, Paul Strohmeier, Roel Vertegaal
2014Natural Europe educational games suite: using structured museum-data for creating mobile educational games.
Sarah León Rojas, Leif Oppermann, Lisa Blum, Martin Wolpers
2014NotifEye: using interactive glasses to deal with notifications while walking in public.
Andrés Lucero, Akos Vetek
2014Participatory design methods to define educational goals for full-body interaction.
Marie-Monique Schaper, Laura Malinverni, Narcís Parés
2014PhotoPrompter: a framework of photography encouragement in a strolling trip using ambiguous information.
Shota Koide, Yuichiro Kinoshita, Kentaro Go
2014Plink blink: collaborative music production via blinking eyes.
Özge Samanci, Blacki Li Rudi Migliozzi, Daniel Sabio
2014Powers live: a global interactive opera simulcast.
Peter Alexander Torpey, Benjamin Bloomberg
2014Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, ACE '14, Funchal, Madeira, Portugal, November 11-14, 2014
Yoram Chisik, Christian Geiger, Shoichi Hasegawa
2014Ready...action!: a performative authoring system for children to create animated stories.
Sharon Lynn Chu, Francis K. H. Quek, Kumar Sridharamurthy
2014RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living.
Athanasios Vourvopoulos, Ana Lúcia Faria, Kushal Ponnam, Sergi Bermúdez i Badia
2014Resonate: an interactive light- and sound-installation using a spatial tangible interface.
Benjamin Knichel, Holger Reckter
2014Ring*U: a wearable system for intimate communication using tactile lighting expressions.
Yongsoon Choi, Jordan Tewell, Yukihiro Morisawa, Gilang Andi Pradana, Adrian David Cheok
2014Search behind the scenes.
Catalina Cortázar
2014SpiderFeedback: visual feedback for orientation in virtual TV studios.
Jonathan Simsch, Jens Herder
2014Super-fon: mobile entertainment to combat phonological disorders in children.
Rui Neves Madeira, Patrícia Macedo, Sofia Reis, João Ferreira
2014The Royal Corgi: a game of social gaze.
Mélodie Vidal, Rémi Bismuth
2014The real augmented reality: real-time game editor in a spatial augmented environment.
Patrick Oswald, Jordi Tost, Reto Wettach
2014TipTapTrays: co-creating music through rhythm to avoid boredom while queuing in cafeterias.
Kohei Nonami, Keiko Yamamoto, Itaru Kuramoto, Yoshihiro Tsujino
2014Towards an olfactory computer-dream interface.
Marius H. Braun, Adrian David Cheok
2014Towards serendipitous urban encounters with SoundtrackOfYourLife.
Alina Huldtgren, Christian Mayer, Oliver Kierepka, Chris Geiger
2014Towards understanding balancing in exertion games.
David Altimira, Florian 'Floyd' Mueller, Gun A. Lee, Jenny Clarke, Mark Billinghurst
2014Using adaptive avatars for visualizing recent music listening history and supporting music discovery.
Arto Lehtiniemi, Jarno Ojala
2014VRMixer: mixing video and real world with video segmentation.
Tatsunori Hirai, Satoshi Nakamura, Tsubasa Yumura, Shigeo Morishima
2014Web browser as platform for audiovisual performances.
Nuno N. Correia, Jari Kleimola
2014You: a poetic game about meaning making and absence.
Lindsay D. Grace
2014emoPuppet: low-cost interactive digital-physical puppets with emotional expression.
Jesús Ibáñez-Martínez
2014iMake: eye makeup design generator.
Ayano Nishimura, Itiro Siio
2014lapillus bug: creature-like behaving particles based on interactive mid-air acoustic manipulation.
Michinari Kono, Takayuki Hoshi, Yasuaki Kakehi