| 2014 | A design method to surface of Japanese lacquer by UV projection for diy fabrication. Naoya Koizumi, Yuki Hashimoto, Takeshi Naemura |
| 2014 | A hash table construction algorithm for spatial hashing based on linear memory. Cesar Tadeu Pozzer, Cicero Augusto de Lara Pahins, Ilona Heldal |
| 2014 | ARgo: animate everyday object in augmented reality. Byung-Hwa Park, Se-Young Oh |
| 2014 | Affecting tumbler: affecting our flavor perception with thermal feedback. Chie Suzuki, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2014 | Aibiki: supporting shamisen practice with adaptive automatic score scroll. Takahito Hamanaka, Daisuke Sakamoto, Takeo Igarashi |
| 2014 | An audio-visual music installation with dichotomous user interactions. Christian Mayer, Patrick Pogscheba, Dionysios Marinos, Björn Wöldecke, Christian Geiger |
| 2014 | An interactive toolset for speech therapy. André Grossinho, Sofia Cavaco, João Magalhães |
| 2014 | An orientation game with 3D spatialized audio for visually impaired children. Diogo Simões, Sofia Cavaco |
| 2014 | Analysing engaging experiences with a tangible 3D tabletop. Kim Halskov, Peter Dalsgård, Louise Bak Stolze |
| 2014 | Application of hybrid BCI and exergames for balance rehabilitation after stroke. John Edison Muñoz, Ricardo Chavarriaga, David Sebastian Lopez |
| 2014 | Automated choreography synthesis using a Gaussian process leveraging consumer-generated dance motions. Satoru Fukayama, Masataka Goto |
| 2014 | Beyond gamification: sociometric technologies that encourage reflection before behavior change. Vítor Belim, Olga Lyra, Pedro Teixeira, Ana Karina Caraban, Maria José Ferreira, Rúben Gouveia, Andrés Lucero, Evangelos Karapanos |
| 2014 | Breathing clothes: artworks using the hairlytop interface. Masaru Ohkubo, Miki Yamamura, Hiroko Uchiyama, Takuya Nojima |
| 2014 | Collaborative storyboarding through democratization of content production. Benjamin Tag, JoonYoung Hur, Naohisa Ohta, Kazunori Sugiura |
| 2014 | CountMeIn: evaluating social presence in a collaborative pervasive mobile game using NFC and touchscreen interaction. Michael Wolbert, Abdallah El Ali, Frank Nack |
| 2014 | Defining second screen gaming: exploration of new design patterns. Katharina Emmerich, Stefan Liszio, Maic Masuch |
| 2014 | Designing a serious game for community-based disease prevention in the Amazon. Saturnino Luz, Masood Masoodian, Manuel Cesario, Raquel Rangel Cesario, Bill Rogers |
| 2014 | Development of a wrist-twisting haptic display using the hanger reflex. Takuto Nakamura, Narihiro Nishimura, Michi Sato, Hiroyuki Kajimoto |
| 2014 | Did you see that?: in-game advertising retention in players and onlookers. Lindsay D. Grace, Dirk P. Janssen, James R. Coyle |
| 2014 | Difficulty in action based challenges: success prediction, players' strategies and profiling. Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos |
| 2014 | Digital book reader based on leading text. Mitsuru Minakuchi, Fuyuki Okamoto |
| 2014 | Evaluating the effects of orchestrated, game-based learning in virtual environments for informal education. Panagiotis Apostolellis, Doug A. Bowman |
| 2014 | From the lab to the world: studying real-time second screen interaction with live sports. Pedro Centieiro, Teresa Romão, A. Eduardo Dias |
| 2014 | Game user telemetry in practice: a case study. Günter Wallner, Simone Kriglstein, Florian Gnadlinger, Michael Heiml, Jochen Kranzer |
| 2014 | Gaming in the crucible of science: gamifying the science center visit. Karl Bergström, Annika Waern, Daniel Rosqvist, Lisa Månsson |
| 2014 | Generating levels for physics-based puzzle games with estimation of distribution algorithms. Lucas Ferreira, Claudio Fabiano Motta Toledo |
| 2014 | GoonQuad: an emotive quadruped for exploring human-robot interaction. Lauren Abramsky, Antonio Gomes, Paul Strohmeier, Roel Vertegaal |
| 2014 | Haptic bed: bed-style haptic display for providing weight sensation. Masahiro Koge, Daichi Ogawa, Seiya Takei, Yuriko Nakai, Taira Nakamura, Takuto Nakamura, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto |
| 2014 | Head-worn mixed reality projection display application. Kaan Aksit, Daniel Kade, Oguzhan Özcan, Hakan Ürey |
| 2014 | Hierarchical generation of dynamic and nondeterministic quests in games. Edirlei Soares de Lima, Bruno Feijó, António L. Furtado |
| 2014 | If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts. Pedro Centieiro, Bruno Cardoso, Teresa Romão, A. Eduardo Dias |
| 2014 | Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment. Tomohiro Nakayama, Ryuichi Yoshida, Takahiro Nakadai, Takeki Ogitsu, Hiroshi Mizoguchi, Kaori Izuishi, Fusako Kusunoki, Keita Muratsu, Shigenori Inagaki |
| 2014 | Intention expression in stuffed-toy robots based on force control. YuanYuan Li, Nutnaree Kleawsirikul, Yutaka Takase, Hironori Mitake, Shoichi Hasegawa |
| 2014 | Interactive art to go. Ichiroh Kanaya, Masataka Imura, Mayuko Kanazawa |
| 2014 | Interactive training chopsticks to improve fine motor skills. Foong-Yi Chia, Daniel Saakes |
| 2014 | Ketsuro-Graffiti: water condensation display. Yohei Miyazaki, Yuichi Itoh, Yuki Tsujimoto, Masahiro Ando, Takao Onoye |
| 2014 | Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance. Kai Kuikkaniemi, Andrés Lucero, Valeria Orso, Giulio Jacucci, Marko Turpeinen |
| 2014 | Meet the Frumbles: a post-digital toy orchestra. Luís Fraga, António Coelho, Pedro Branco |
| 2014 | Memoing and lenses: two approaches for exploring player-generated game ideas in videos. Elke Beck, Christiane Moser, Manfred Tscheligi |
| 2014 | Merry go round: a physical, virtual, physical... toy. Ana Carina Figueiredo, Cristina Sylla, Pedro Branco, Nelson Zagalo |
| 2014 | Mobile technology to support coherent story telling across freely explored outdoor artworks. Annika Wolff, Paul Mulholland, Mark Maguire, Danielle O'Donovan |
| 2014 | Mood fern: exploring shape transformations in reactive environments. Bernard Cheng, Antonio Gomes, Paul Strohmeier, Roel Vertegaal |
| 2014 | Natural Europe educational games suite: using structured museum-data for creating mobile educational games. Sarah León Rojas, Leif Oppermann, Lisa Blum, Martin Wolpers |
| 2014 | NotifEye: using interactive glasses to deal with notifications while walking in public. Andrés Lucero, Akos Vetek |
| 2014 | Participatory design methods to define educational goals for full-body interaction. Marie-Monique Schaper, Laura Malinverni, Narcís Parés |
| 2014 | PhotoPrompter: a framework of photography encouragement in a strolling trip using ambiguous information. Shota Koide, Yuichiro Kinoshita, Kentaro Go |
| 2014 | Plink blink: collaborative music production via blinking eyes. Özge Samanci, Blacki Li Rudi Migliozzi, Daniel Sabio |
| 2014 | Powers live: a global interactive opera simulcast. Peter Alexander Torpey, Benjamin Bloomberg |
| 2014 | Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, ACE '14, Funchal, Madeira, Portugal, November 11-14, 2014 Yoram Chisik, Christian Geiger, Shoichi Hasegawa |
| 2014 | Ready...action!: a performative authoring system for children to create animated stories. Sharon Lynn Chu, Francis K. H. Quek, Kumar Sridharamurthy |
| 2014 | RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living. Athanasios Vourvopoulos, Ana Lúcia Faria, Kushal Ponnam, Sergi Bermúdez i Badia |
| 2014 | Resonate: an interactive light- and sound-installation using a spatial tangible interface. Benjamin Knichel, Holger Reckter |
| 2014 | Ring*U: a wearable system for intimate communication using tactile lighting expressions. Yongsoon Choi, Jordan Tewell, Yukihiro Morisawa, Gilang Andi Pradana, Adrian David Cheok |
| 2014 | Search behind the scenes. Catalina Cortázar |
| 2014 | SpiderFeedback: visual feedback for orientation in virtual TV studios. Jonathan Simsch, Jens Herder |
| 2014 | Super-fon: mobile entertainment to combat phonological disorders in children. Rui Neves Madeira, Patrícia Macedo, Sofia Reis, João Ferreira |
| 2014 | The Royal Corgi: a game of social gaze. Mélodie Vidal, Rémi Bismuth |
| 2014 | The real augmented reality: real-time game editor in a spatial augmented environment. Patrick Oswald, Jordi Tost, Reto Wettach |
| 2014 | TipTapTrays: co-creating music through rhythm to avoid boredom while queuing in cafeterias. Kohei Nonami, Keiko Yamamoto, Itaru Kuramoto, Yoshihiro Tsujino |
| 2014 | Towards an olfactory computer-dream interface. Marius H. Braun, Adrian David Cheok |
| 2014 | Towards serendipitous urban encounters with SoundtrackOfYourLife. Alina Huldtgren, Christian Mayer, Oliver Kierepka, Chris Geiger |
| 2014 | Towards understanding balancing in exertion games. David Altimira, Florian 'Floyd' Mueller, Gun A. Lee, Jenny Clarke, Mark Billinghurst |
| 2014 | Using adaptive avatars for visualizing recent music listening history and supporting music discovery. Arto Lehtiniemi, Jarno Ojala |
| 2014 | VRMixer: mixing video and real world with video segmentation. Tatsunori Hirai, Satoshi Nakamura, Tsubasa Yumura, Shigeo Morishima |
| 2014 | Web browser as platform for audiovisual performances. Nuno N. Correia, Jari Kleimola |
| 2014 | You: a poetic game about meaning making and absence. Lindsay D. Grace |
| 2014 | emoPuppet: low-cost interactive digital-physical puppets with emotional expression. Jesús Ibáñez-Martínez |
| 2014 | iMake: eye makeup design generator. Ayano Nishimura, Itiro Siio |
| 2014 | lapillus bug: creature-like behaving particles based on interactive mid-air acoustic manipulation. Michinari Kono, Takayuki Hoshi, Yasuaki Kakehi |