| 2013 | 'P.S.(Postscript)' : Hearing of Your Heartstring. Myongjin Moon, Yeseul Kim |
| 2013 | A Face-Like Structure Detection on Planet and Satellite Surfaces Using Image Processing. Kazutaka Kurihara, Masakazu Takasu, Kazuhiro Sasao, Hal Seki, Takayuki Narabu, Mitsuo Yamamoto, Satoshi Iida, Hiroyuki Yamamoto |
| 2013 | A Framework for Evaluating Behavior Change Interventions through Gaming. Valentina Rao |
| 2013 | A Tangible Platform for Mixing and Remixing Narratives. Cristina Sylla, Sérgio Gonçalves, Paulo C. Brito, Pedro Branco, Clara Coutinho |
| 2013 | Advances in Computer Entertainment - 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings Dennis Reidsma, Haruhiro Katayose, Anton Nijholt |
| 2013 | Advances in MASELTOV - Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants. Lucas Paletta, Ian Dunwell, Mark Gaved, Jan Bobeth, Sofoklis Efremidis, Patrick Morris Luley, Agnes Kukulska-Hulme, Sara de Freitas, Petros Lameras, Stephanie Deutsch |
| 2013 | An Author-Centric Approach to Procedural Content Generation. Rui Craveirinha, Lucas Santos, Licínio Roque |
| 2013 | An Experimental Approach to Identifying Prominent Factors in Video Game Difficulty. James Fraser, Michael Katchabaw, Robert E. Mercer |
| 2013 | Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal. Samuel Almeida, Ana Isabel Veloso, Licínio Roque, Óscar Mealha |
| 2013 | Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds. Sean Oxspring, Ben Kirman, Olivier Szymanezyk |
| 2013 | Audio-Haptic Rendering of Water Being Poured from Sake Bottle. Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto |
| 2013 | BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments. Conor Linehan, Nick Bull, Ben Kirman |
| 2013 | Ball of Secrets. Jack Benjamin Margines, Raunaq Gupta, Yoram Chisik |
| 2013 | Between Music and Games: Interactive Sonic Engagement with Emergent Behaviors. Insook Choi, Robin Bargar |
| 2013 | Block Device System with Pattern Definition Capability by Visible Light. Huu Nguyen Nguyen Tran, Junichi Akita |
| 2013 | Building an Intelligent, Authorable Serious Game for Autistic Children and Their Carers. Kaska Porayska-Pomsta, Keith Anderson, Sara Bernardini, Karen Guldberg, Tim J. Smith, Lila Kossivaki, Scott Hodgins, Ian Lowe |
| 2013 | Character Visualization in Miniature Environments with an Optical See-through Head-Mounted Display. Dongsik Jo, Daehwan Kim, Yongwan Kim, Ki-Hong Kim, Gil-Haeng Lee |
| 2013 | Children Ideation Workshop - Creative Low-Fidelity Prototyping of Game Ideas. Christiane Moser |
| 2013 | Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer. Marcello Andres Gómez Maureira, Dirk P. Janssen, Stefano Gualeni, Michelle Westerlaken, Licia Calvi |
| 2013 | Computer Entertainment in Cars and Transportation. David Wilfinger, Alexander Meschtscherjakov, Christiane Moser, Manfred Tscheligi, Petra Sundström, Dalila Szostak, Roderick McCall |
| 2013 | Could the Player's Engagement in a Video Game Increase His/Her Interest in Science? Stéphane Natkin, Delphine Soriano, Grozdana Erjavec, Marie Durand |
| 2013 | Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren. Jaakko Hakulinen, Markku Turunen, Tomi Heimonen, Tuuli Keskinen, Antti Sand, Janne Paavilainen, Jaana Parviainen, Sari Yrjänäinen, Frans Mäyrä, Jussi Okkonen, Roope Raisamo |
| 2013 | Cuddly: Enchant Your Soft Objects with a Mobile Phone. Suzanne Low, Yuta Sugiura, Kevin Fan, Masahiko Inami |
| 2013 | D-FLIP: Dynamic and Flexible Interactive PhotoShow. Chi Thanh Vi, Kazuki Takashima, Hitomi Yokoyama, Gengdai Liu, Yuichi Itoh, Sriram Subramanian, Yoshifumi Kitamura |
| 2013 | Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession. Takayuki Adachi, Hiroshi Mizoguchi, Miki Namatame, Fusako Kusunoki, Masanori Sugimoto, Keita Muratsu, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda |
| 2013 | Dosukoi-Tap: The Virtual Paper Sumo Game. Yuta Nakagawa, Kota Tsukamoto, Yasuyuki Kono |
| 2013 | DropNotes: A Music Composition Interface Utilizing the Combination of Affordances of Tangible Objects. Musashi Nakajima, Hidekazu Saegusa, Yuto Ozaki, Yoshihiro Kanno |
| 2013 | Eat&Travel: A New Immersive Dining Experience for Restaurants. Mara Dionisio, Duarte Teixeira, Poan Shen, Mario Dinis, Monchu Chen, Nuno Jardim Nunes, Valentina Nisi, José Paiva |
| 2013 | Emoballoon - A Balloon-Shaped Interface Recognizing Social Touch Interactions. Kosuke Nakajima, Yuichi Itoh, Yusuke Hayashi, Kazuaki Ikeda, Kazuyuki Fujita, Takao Onoye |
| 2013 | Enabling Interactive Bathroom Entertainment Using Embedded Touch Sensors in the Bathtub. Shigeyuki Hirai, Yoshinobu Sakakibara, Hironori Hayashi |
| 2013 | Engaging Users in Audio Labelling as a Movie Browsing Game with a Purpose. Jorge M. A. Gomes, Teresa Chambel, Thibault Langlois |
| 2013 | Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints. Nobuto Fujii, Yuichi Sato, Hironori Wakama, Koji Kazai, Haruhiro Katayose |
| 2013 | Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf Children. Ryohei Egusa, Kumiko Wada, Takayuki Adachi, Masafumi Goseki, Miki Namatame, Fusako Kusunoki, Hiroshi Mizoguchi, Shigenori Inagaki |
| 2013 | Game Flux Analysis with Provenance. Troy C. Kohwalter, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta |
| 2013 | GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play. Linda De Valk, Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten, Berry Eggen |
| 2013 | Goin' Goblins - Iterative Design of an Entertaining Archery Experience. Christian Geiger, Simon Thiele, Laurid Meyer, Stefan Meyer, Lutz Hören, Daniel Drochtert |
| 2013 | GuideMe: A Mobile Augmented Reality System to Display User Manuals for Home Appliances. Lars Müller, Ilhan Aslan, Lucas Krüßen |
| 2013 | Hospital Hero: A Game for Reducing Stress and Anxiety of Hospitalized Children in Emergency Room. Sara Tranquada, Monchu Chen, Yoram Chisik |
| 2013 | How to Make Tangible Games and Not Die in the Attempt. Eva Cerezo, Javier Marco, Sandra Baldassarri |
| 2013 | Linear Logic Validation and Hierarchical Modeling for Interactive Storytelling Control. Kim Dung Dang, Phuong Thao Pham, Ronan Champagnat, Mourad Rabah |
| 2013 | Living Chernoff Faces: Bringing Drama and Infotainment to Public Displays. Ido Aharon Iurgel, Andreas Petker, Björn Herrmann, Christina Martens, Pedro R. Ribeiro |
| 2013 | MARIO: Mid-Air Augmented RealityInteraction with Objects. Hanyuool Kim, Issei Takahashi, Hiroki Yamamoto, Takayuki Kai, Satoshi Maekawa, Takeshi Naemura |
| 2013 | Meaning in Life as a Source of Entertainment. Robby van Delden, Dennis Reidsma |
| 2013 | Modeling Player-Character Engagement in Single-Player Character-Driven Games. Petri Lankoski |
| 2013 | Mood Dependent Music Generator. Marco Scirea |
| 2013 | Multi-sensor Interactive Systems for Embodied Learning Games. Nikolaos Poulios, Anton Eliëns |
| 2013 | Music Puzzle: An Audio-Based Computer Game That Inspires to Train Listening Abilities. Kjetil Falkenberg Hansen, Rumi Hiraga, Zheng Li, Hua Wang |
| 2013 | Musical Interaction Design for Real-Time Score Recognition towards Applications for Musical Learning and Interactive Art. Tetsuaki Baba, Yuya Kikukawa, Toshiki Yoshiike, Kumiko Kushiyama |
| 2013 | Network Shogi Environment with Discussion Support after Games. Yoshikazu Tagashira, Hiroyuki Tarumi, Toshihiro Hayashi |
| 2013 | Non-branching Interactive Comics. Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Simone Diniz Junqueira Barbosa, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini |
| 2013 | OUTLIVE - An Augmented Reality Multi-user Board Game Played with a Mobile Device. Edward Andrukaniec, Carmen Franken, Daniel Kirchhof, Tobias Kraus, Fabian Schöndorff, Christian Geiger |
| 2013 | Onomatrack: Quick Recording of User's Rhythmic Ideas Using Onomatopoeia. Jo Arima, Keiko Yamamoto, Itaru Kuramoto, Yoshihiro Tsujino |
| 2013 | Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience. James Everett Young, Ibrahim Shahin, Masayuki Nakane |
| 2013 | Paintrix: Color Up Your Life! Dimitri Slappendel, Fanny Lie, Martijn de Vos, Alex Kopla, Rafael Bidarra |
| 2013 | Persuasive Elements in Videogames: Effects on Player Performance and Physiological State. Luís Duarte, Luís Carriço |
| 2013 | Petanko Roller: A VR System with a Rolling-Pin Haptic Interface for Entertainment. Ken Nakagaki, Keina Konno, Shuntaro Tashiro, Ayaka Ikezawa, Yusaku Kimura, Masaru Jingi, Yasuaki Kakehi |
| 2013 | Photochromic Carpet: Playful Floor Canvas with Color-Changing Footprints. Daniel Saakes, Takahiro Tsujii, Kohei Nishimura, Tomoko Hashida, Takeshi Naemura |
| 2013 | Possibility of Analysis of "Big Data" of Kabuki Play in 19th Century Using the Mathematical Model of Hit Phenomena. Yasuko Kawahata, Etsuo Genda, Akira Ishii |
| 2013 | Providing Adaptive Visual Interface Feedback in Massively Multiplayer Online Games. Chris Deaker, Masood Masoodian, Bill Rogers |
| 2013 | PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons. Tsubasa Yamamoto, Yuta Sugiura, Suzanne Low, Koki Toda, Kouta Minamizawa, Maki Sugimoto, Masahiko Inami |
| 2013 | Return of the Man-Machine Interface: Violent Interactions. Duncan Rowland, Conor Linehan, Kwamena Appiah-Kubi, Maureen Schoonheyt |
| 2013 | Singing Like a Tenor without a Real Voice. Jochen Feitsch, Marco Strobel, Christian Geiger |
| 2013 | Six Enablers of Instant Photo Sharing Experiences in Small Groups Based on the Field Trial of Social Camera. Jarno Ojala, Kaisa Väänänen-Vainio-Mattila, Arto Lehtiniemi |
| 2013 | Social Believability in Games. Harko Verhagen, Mirjam Palosaari Eladhari, Magnus Johansson, Joshua McCoy |
| 2013 | The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game. Thomas Beelen, Robert Blaauboer, Noraly Bovenmars, Bob Loos, Lukas Zielonka, Robby van Delden, Gijs Huisman, Dennis Reidsma |
| 2013 | The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests. Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos |
| 2013 | The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews. Keith Anderson, Elisabeth André, Tobias Baur, Sara Bernardini, Mathieu Chollet, Evi Chryssafidou, Ionut Damian, Cathy Ennis, Arjan Egges, Patrick Gebhard, Hazaël Jones, Magalie Ochs, Catherine Pelachaud, Kaska Porayska-Pomsta, Paola Rizzo, Nicolas Sabouret |
| 2013 | The ToyVision Toolkit for Tangible Games. Javier Marco, Eva Cerezo, Sandra Baldassarri |
| 2013 | Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer Entertainment. Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, Jun Rekimoto |
| 2013 | Tinkering in Scientific Education. Maarten H. Lamers, Fons J. Verbeek, Peter W. H. van der Putten |
| 2013 | Toinggg: How Changes in Children's Activity Level Influence Creativity in Open-Ended Play. Bas van Hoeve, Linda De Valk, Tilde Bekker |
| 2013 | Touch Me, Tilt Me - Comparing Interaction Modalities for Navigation in 2D and 3D Worlds on Mobiles. Wolfgang Hürst, Hector Cunat Nunez |
| 2013 | Touch, Taste, and Smell: Multi-sensory Entertainment. Adrian David Cheok, Jordan Tewell, Gilang Andi Pradana, Koki Tsubouchi |
| 2013 | Virtual Robotization of the Human Body via Data-Driven Vibrotactile Feedback. Yosuke Kurihara, Taku Hachisu, Katherine J. Kuchenbecker, Hiroyuki Kajimoto |
| 2013 | Web Analytics: The New Purpose towards Predictive Mobile Games. Mathew Burns, Martin Colbert |
| 2013 | Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments. Mareike Schmidt, Johanna Xenia Kafka, Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Anna Felnhofer |
| 2013 | ZooMor: Three Stages of Play for a Sleeping Creature. Daniël van Paesschen, Mark de Graaf, Tilde Bekker |
| 2013 | eVision: A Mobile Game to Improve Environmental Awareness. Bruno Santos, Teresa Romão, A. Eduardo Dias, Pedro Centieiro |