| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
IEEE Internet Things J.
|
| 2026 | J | jnl |
Int. J. Medical Informatics
|
| 2026 | J | jnl |
Adv. Eng. Informatics
|
| 2026 | J | jnl |
Comput. Educ. X Real.
|
| 2025 | J | jnl |
Comput. Educ. Artif. Intell.
|
| 2025 | J | jnl |
Comput. Educ. Artif. Intell.
|
| 2024 | J | jnl |
Br. J. Educ. Technol.
|
| 2024 | C | conf |
ICCE
|
| 2022 | J | jnl |
Int. J. Game Based Learn.
|
| 2021 | J | jnl |
Int. J. Interact. Multim. Artif. Intell.
|
| 2021 | J | jnl |
J. Comput. Assist. Learn.
|
| 2021 | J | jnl |
Int. J. Artif. Intell. Educ.
|
| 2019 | — | ch. |
Data Analytics Approaches in Educational Games and Gamification Systems
|
| 2016 | J | jnl |
Br. J. Educ. Technol.
|