| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
New Media Soc.
|
| 2025 | J | jnl |
Telematics Informatics
|
| 2024 | J | jnl |
Comput. Hum. Behav.
|
| 2023 | J | jnl |
Comput. Hum. Behav.
|
| 2023 | J | jnl |
Games Cult.
|
| 2022 | J | jnl |
Sensors
|
| 2022 | J | jnl |
Inf. Technol. People
|
| 2022 | — | conf |
HCI (35)
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2022 | C | conf |
IMX
|
| 2021 | — | conf |
SIGGRAPH VR Theater
|
| 2021 | J | jnl |
Internet Res.
|
| 2021 | J | jnl |
New Media Soc.
|
| 2020 | — | conf |
SIGGRAPH Asia XR
|
| 2019 | A | conf |
Conference on Designing Interactive Systems (Companion Volume)
|
| 2019 | J | jnl |
Game Stud.
|
| 2019 | J | jnl |
Telematics Informatics
|
| 2019 | J | jnl |
Int. J. Game Based Learn.
|
| 2018 | J | jnl |
Comput. Hum. Behav.
|
| 2018 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2017 | J | jnl |
Int. J. Game Based Learn.
|
| 2017 | J | jnl |
J. Comput. Assist. Learn.
|
| 2016 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2016 | J | jnl |
AIS Trans. Hum. Comput. Interact.
|
| 2016 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | — | conf |
HICSS
|
| 2015 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2015 | J | jnl |
Int. J. Technol. Hum. Interact.
|
| 2014 | J | jnl |
Comput. Hum. Behav.
|
| 2014 | B | conf |
PERSUASIVE
|
| 2013 | — | conf |
RVSP
|
| 2013 | J | jnl |
Int. J. Game Based Learn.
|
| 2013 | — | ch. |
Game Analytics, Maximizing the Value of Player Data
|
| 2013 | A* | conf |
CHI
|
| 2013 | J | jnl |
Games Cult.
|
| 2013 | J | jnl |
Entertain. Comput.
|
| 2012 | J | jnl |
Comput. Hum. Behav.
|
| 2012 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2011 | — | conf |
SIGGRAPH Game Papers
|
| 2011 | — | conf |
Sandbox@SIGGRAPH
|
| 2011 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2011 | — | conf |
RVSP
|
| 2010 | — | conf |
CHI Extended Abstracts
|
| 2010 | — | conf |
CHI Extended Abstracts
|
| 2005 | — | conf |
DiGRA Conference
|