| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
HCI (64)
|
| 2023 | J | jnl |
Int. J. E Bus. Res.
|
| 2023 | J | jnl |
Int. J. e Collab.
|
| 2023 | J | jnl |
Int. J. E Bus. Res.
|
| 2022 | J | jnl |
Int. J. Serv. Sci. Manag. Eng. Technol.
|
| 2022 | J | jnl |
Int. J. Cyber Behav. Psychol. Learn.
|
| 2022 | J | jnl |
Int. J. e Collab.
|
| 2022 | J | jnl |
Int. J. Inf. Syst. Serv. Sect.
|
| 2022 | J | jnl |
Int. J. e Collab.
|
| 2021 | J | jnl |
Int. J. Serv. Sci. Manag. Eng. Technol.
|
| 2021 | J | jnl |
Int. J. Serv. Sci. Manag. Eng. Technol.
|
| 2021 | J | jnl |
Int. J. E Entrepreneurship Innov.
|
| 2020 | J | jnl |
Int. J. E Bus. Res.
|
| 2020 | J | jnl |
Int. J. e Collab.
|
| 2020 | J | jnl |
Int. J. Hum. Cap. Inf. Technol. Prof.
|
| 2020 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2020 | J | jnl |
Int. J. Strateg. Decis. Sci.
|
| 2020 | J | jnl |
Int. J. E Bus. Res.
|
| 2020 | J | jnl |
Int. J. E Serv. Mob. Appl.
|
| 2019 | J | jnl |
Int. J. e Collab.
|
| 2019 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2019 | J | jnl |
Int. J. Hum. Cap. Inf. Technol. Prof.
|
| 2019 | J | jnl |
Int. J. Cyber Behav. Psychol. Learn.
|
| 2019 | J | jnl |
Int. J. E Bus. Res.
|
| 2019 | J | jnl |
The Study of Antecedents of Aesthetic Experience and Consumer Purchase Intention in Social Commerce.
Int. J. E Serv. Mob. Appl.
|
| 2019 | J | jnl |
Int. J. Cyber Behav. Psychol. Learn.
|
| 2019 | J | jnl |
Int. J. Hum. Cap. Inf. Technol. Prof.
|
| 2019 | J | jnl |
Int. J. Asian Bus. Inf. Manag.
|
| 2018 | J | jnl |
Int. J. e Collab.
|
| 2018 | J | jnl |
Int. J. Technoethics
|
| 2017 | J | jnl |
Int. J. Hum. Cap. Inf. Technol. Prof.
|
| 2013 | J | jnl |
EURASIP J. Wirel. Commun. Netw.
|
| 2010 | — | conf |
SUComS
|