| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2023 | J | jnl |
Comput. Educ.
|
| 2022 | J | jnl |
IEEE Trans. Educ.
|
| 2020 | J | jnl |
Mobile sensor-based community gaming for improving vocational students' sleep and academic outcomes.
Comput. Educ.
|
| 2016 | J | jnl |
IEEE Trans. Educ.
|
| 2015 | J | jnl |
Comput. Educ.
|
| 2015 | J | jnl |
Comput. Educ.
|
| 2014 | J | jnl |
Br. J. Educ. Technol.
|
| 2013 | J | jnl |
Comput. Educ.
|
| 2013 | J | jnl |
Comput. Educ.
|
| 2012 | J | jnl |
Comput. Educ.
|
| 2012 | J | jnl |
Comput. Educ.
|
| 2012 | J | jnl |
Br. J. Educ. Technol.
|
| 2008 | — | conf |
ICWL
|