| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Sci. China Inf. Sci.
|
| 2026 | J | jnl |
J. Comb. Theory, Ser. A
|
| 2026 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2026 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2026 | J | jnl |
CoRR
|
| 2025 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2025 | J | jnl |
IEEE Trans. Instrum. Meas.
|
| 2025 | J | jnl |
IEEE Trans. Instrum. Meas.
|
| 2025 | A* | conf |
VR
|
| 2025 | J | jnl |
Appl. Soft Comput.
|
| 2025 | J | jnl |
Expert Syst. Appl.
|
| 2025 | C | conf |
CSCWD
|
| 2025 | J | jnl |
CoRR
|
| 2025 | — | conf |
VR Workshops
|
| 2025 | — | conf |
VR Workshops
|
| 2025 | — | ed. |
VRCAI
|
| 2025 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2025 | J | jnl |
Comput. Graph.
|
| 2024 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2024 | J | jnl |
IEEE Access
|
| 2024 | A* | conf |
VR
|
| 2024 | A | conf |
ICME
|
| 2024 | J | jnl |
CoRR
|
| 2024 | — | conf |
CGI (2)
|
| 2024 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2024 | A* | conf |
VR
|
| 2024 | — | conf |
ICXR
|
| 2023 | — | conf |
ICIRA (7)
|
| 2023 | J | jnl |
Complex Intell. Syst.
|
| 2023 | — | conf |
VR Workshops
|
| 2023 | J | jnl |
Add-on Occlusion: Turning Off-the-Shelf Optical See-through Head-mounted Displays Occlusion-capable.
IEEE Trans. Vis. Comput. Graph.
|
| 2023 | J | jnl |
CoRR
|
| 2023 | — | conf |
ICDF2C (1)
|
| 2023 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2023 | C | conf |
ICICS
|
| 2023 | B | conf |
VRST
|
| 2022 | B | conf |
SMC
|
| 2022 | — | conf |
VR Workshops
|
| 2022 | B | conf |
SMC
|
| 2022 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2022 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2022 | A* | conf |
VR
|
| 2022 | — | conf |
VR Workshops
|
| 2022 | J | jnl |
IET Image Process.
|
| 2022 | — | conf |
UIST (Adjunct Volume)
|
| 2022 | — | ed. |
EuroXR
|
| 2021 | J | jnl |
CoRR
|
| 2021 | J | jnl |
Virtual Real. Intell. Hardw.
|
| 2021 | J | jnl |
CoRR
|
| 2021 | J | jnl |
CoRR
|
| 2021 | C | conf |
CGI
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2021 | J | jnl |
IEEE Access
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2020 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2020 | J | jnl |
ACM Trans. Graph.
|
| 2020 | J | jnl |
ACM Trans. Graph.
|
| 2020 | J | jnl |
Vis. Comput.
|
| 2020 | J | jnl |
Virtual Real. Intell. Hardw.
|
| 2020 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2019 | J | jnl |
Comput. Graph. Forum
|
| 2018 | A* | conf |
VR
|
| 2018 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2018 | — | conf |
VRCAI
|
| 2018 | — | ed. |
VRCAI
|
| 2018 | J | jnl |
IEEE Access
|
| 2018 | — | conf |
VRCAI
|
| 2017 | J | jnl |
ACM Trans. Graph.
|
| 2017 | — | conf |
MIPPR
|
| 2017 | A* | conf |
VR
|
| 2017 | — | conf |
I3D
|
| 2016 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2016 | — | conf |
Edutainment
|
| 2016 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2016 | — | conf |
VRCAI
|
| 2016 | — | conf |
VRCAI
|
| 2016 | — | conf |
VRCAI
|
| 2015 | — | conf |
I3D
|
| 2015 | — | ed. |
VRCAI
|
| 2014 | — | conf |
VRCAI
|
| 2014 | — | conf |
VRCAI
|
| 2014 | — | conf |
VRCAI
|
| 2014 | — | conf |
SIGGRAPH ASIA Posters
|
| 2014 | — | ed. |
VRCAI
|
| 2014 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2013 | J | jnl |
Comput. Graph. Forum
|
| 2013 | — | conf |
VRCAI
|
| 2013 | A* | conf |
VR
|
| 2013 | — | conf |
VRCAI
|
| 2011 | J | jnl |
Sci. China Inf. Sci.
|
| 2011 | — | conf |
VRCAI
|
| 2011 | — | ed. |
Trans. Edutainment
|
| 2011 | J | jnl |
Int. J. Comput. Assist. Radiol. Surg.
|
| 2010 | — | conf |
Eurographics (Short Papers)
|
| 2010 | J | jnl |
Comput. Graph. Forum
|
| 2010 | — | conf |
SIGGRAPH Posters
|
| 2010 | J | jnl |
Int. J. Virtual Real.
|
| 2009 | — | conf |
BMEI
|
| 2009 | J | jnl |
Sci. China Ser. F Inf. Sci.
|
| 2009 | — | ch. |
Handbook of Multimedia for Digital Entertainment and Arts
|
| 2009 | — | conf |
SIGGRAPH ASIA Sketches
|
| 2009 | C | conf |
DASC
|
| 2009 | J | jnl |
Computer
|
| 2008 | A* | conf |
ISMAR
|
| 2008 | — | conf |
PROCAMS
|
| 2008 | A | conf |
ICME
|
| 2008 | A* | conf |
ISMAR
|
| 2008 | — | conf |
PROCAMS
|
| 2007 | A* | conf |
ISMAR
|
| 2007 | C | conf |
ICEC
|
| 2007 | A* | conf |
CVPR
|
| 2007 | B | conf |
Graphics Interface
|
| 2007 | C | conf |
ICEC
|
| 2007 | J | jnl |
IEEE Trans. Syst. Man Cybern. Part A
|
| 2006 | — | conf |
CIMCA/IAWTIC
|
| 2004 | J | jnl |
Interact. Comput.
|
| 2004 | J | jnl |
Interact. Comput.
|
| 2004 | — | conf |
Advances in Computer Entertainment Technology
|
| 2004 | J | jnl |
Pers. Ubiquitous Comput.
|
| 2004 | — | conf |
CHI Extended Abstracts
|
| 2004 | — | conf |
ICADL
|
| 2004 | J | jnl |
IEEE Multim.
|
| 2003 | — | conf |
Mobile HCI
|
| 2003 | — | conf |
NETGAMES
|
| 2002 | Misc | conf |
ISWC
|
| 2002 | A* | conf |
ISMAR
|
| 2002 | A* | conf |
ISMAR
|
| 2002 | — | conf |
IWEC
|
| 2002 | J | jnl |
Pers. Ubiquitous Comput.
|
| 1997 | C | conf |
IV
|