| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
Educ. Inf. Technol.
|
| 2025 | J | jnl |
Educ. Inf. Technol.
|
| 2024 | J | jnl |
Educ. Inf. Technol.
|
| 2024 | J | jnl |
Frontiers Artif. Intell.
|
| 2024 | J | jnl |
IEEE Access
|
| 2019 | — | conf |
ICL (2)
|
| 2017 | — | conf |
TALE
|
| 2016 | — | conf |
A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming Paradigm.
JCSG
|
| 2016 | J | jnl |
Int. J. Comput. Vis. Robotics
|
| 2015 | J | jnl |
Effects of Verbal Components in 3D Talking-head on Pronunciation Learning among Non-native Speakers.
J. Educ. Technol. Soc.
|
| 2014 | C | conf |
EDUCON
|
| 2013 | J | jnl |
Int. J. Game Based Learn.
|
| 2012 | J | jnl |
Int. J. Game Based Learn.
|
| 2010 | — | — |