| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2024 | J | jnl |
J. Comput. Assist. Learn.
|
| 2022 | J | jnl |
Games Cult.
|
| 2021 | J | jnl |
J. Comput. Assist. Learn.
|
| 2020 | J | jnl |
J. Comput. Assist. Learn.
|
| 2019 | J | jnl |
Games Cult.
|
| 2019 | — | conf |
GALA
|
| 2018 | — | conf |
JCSG
|
| 2018 | — | conf |
GALA
|
| 2017 | J | jnl |
New Media Soc.
|
| 2016 | J | jnl |
Game Stud.
|
| 2016 | J | jnl |
Int. J. Comput. Support. Collab. Learn.
|
| 2014 | J | jnl |
Comput. Educ.
|
| 2012 | C | conf |
ICEC
|
| 2012 | — | conf |
Edutainment
|
| 2010 | J | jnl |
Multim. Syst.
|
| 2008 | J | jnl |
Trans. Edutainment
|
| 2008 | — | conf |
DIMEA
|
| 2008 | — | conf |
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'.
MindTrek
|
| 2007 | — | conf |
International Conference on Virtual Storytelling
|