| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
J. Media Psychol. Theor. Methods Appl.
|
| 2025 | J | jnl |
Behav. Inf. Technol.
|
| 2025 | J | jnl |
Entertain. Comput.
|
| 2023 | — | conf |
VR Workshops
|
| 2022 | C | conf |
ISAGA
|
| 2022 | J | jnl |
IEEE Trans. Games
|
| 2022 | C | conf |
ISAGA
|
| 2022 | J | jnl |
IEEE Trans. Games
|
| 2022 | J | jnl |
Comput. Educ.
|
| 2022 | — | conf |
HICSS
|
| 2022 | — | conf |
HICSS
|
| 2021 | J | jnl |
ACM Trans. Soc. Comput.
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
HICSS
|
| 2021 | J | jnl |
Multimodal Technol. Interact.
|
| 2021 | — | conf |
HICSS
|
| 2020 | — | conf |
CHI PLAY (Companion)
|