| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2020 | J | jnl |
Behav. Inf. Technol.
|
| 2020 | C | conf |
FDG
|
| 2018 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2017 | — | conf |
GamiFIN
|
| 2016 | J | jnl |
Comput. Educ.
|
| 2015 | J | jnl |
Behav. Inf. Technol.
|
| 2015 | J | jnl |
Telematics Informatics
|
| 2014 | J | jnl |
New Media Soc.
|
| 2013 | J | jnl |
Comput. Hum. Behav.
|
| 2012 | J | jnl |
J. Comput. Assist. Learn.
|
| 2011 | J | jnl |
New Media Soc.
|
| 2010 | — | conf |
Sandbox@SIGGRAPH
|
| 2010 | — | conf |
HCIS
|
| 2010 | B | conf |
ICALT
|
| 2010 | — | conf |
Advances in Computer Entertainment Technology
|
| 2010 | — | conf |
Advances in Computer Entertainment Technology
|
| 2010 | — | conf |
CHI Extended Abstracts
|
| 2010 | C | conf |
FDG
|
| 2009 | — | conf |
HCI (12)
|
| 2009 | C | conf |
ICEC
|
| 2009 | — | conf |
Advances in Computer Entertainment Technology
|
| 2009 | — | conf |
CSE (4)
|
| 2009 | — | conf |
Advances in Computer Entertainment Technology
|
| 2008 | — | conf |
Mobile HCI
|
| 2008 | — | conf |
The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change.
Advances in Computer Entertainment Technology
|
| 2007 | — | conf |
HCI (10)
|
| 2007 | — | conf |
Advances in Computer Entertainment Technology
|
| 2006 | C | conf |
ICEC
|
| 2006 | — | conf |
CHI Extended Abstracts
|
| 2006 | — | conf |
Mobile HCI
|