| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
Games Res. Pract.
|
| 2024 | A* | conf |
CHI
|
| 2019 | J | jnl |
Entertain. Comput.
|
| 2018 | J | jnl |
Int. J. Serious Games
|
| 2018 | — | conf |
VS-GAMES
|
| 2016 | J | jnl |
Int. J. Serious Games
|
| 2016 | J | jnl |
Int. J. Serious Games
|
| 2015 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2015 | J | jnl |
Int. J. Serious Games
|
| 2014 | — | conf |
GFHEU
|
| 2013 | — | conf |
GFHEU
|
| 2009 | — | conf |
MuC (Workshopband)
|
| 2004 | C | conf |
Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective Impressions.
ICEC
|