| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | A* | conf |
CHI
|
| 2025 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2025 | J | jnl |
CoRR
|
| 2025 | Misc | conf |
IDC
|
| 2025 | — | conf |
CHI Extended Abstracts
|
| 2025 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2025 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2024 | J | jnl |
ACM Trans. Comput. Hum. Interact.
|
| 2024 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2024 | J | jnl |
CoRR
|
| 2024 | A* | conf |
CHI
|
| 2024 | J | jnl |
CoRR
|
| 2024 | — | conf |
VISAP@VIS
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
CoRR
|
| 2023 | J | jnl |
CoRR
|
| 2023 | — | conf |
DH
|
| 2023 | J | jnl |
Digit. Scholarsh. Humanit.
|
| 2023 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2023 | J | jnl |
Dagstuhl Reports
|
| 2022 | C | conf |
Considering the Person in the Puzzle: Challenging common assumptions about Sudoku player strategies.
DiGRA
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
Dagstuhl Reports
|
| 2022 | — | conf |
CHI Extended Abstracts
|
| 2021 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2021 | J | jnl |
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.
|
| 2021 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2020 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2020 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2020 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2020 | J | jnl |
CoRR
|
| 2020 | — | conf |
DH
|
| 2020 | — | conf |
DH
|
| 2020 | A | conf |
Conference on Designing Interactive Systems
|
| 2020 | — | conf |
DH
|
| 2019 | J | jnl |
CoRR
|
| 2019 | J | jnl |
Digit. Scholarsh. Humanit.
|
| 2018 | A* | conf |
CHI
|
| 2018 | A* | conf |
CHI
|
| 2017 | Misc | conf |
ISS
|
| 2017 | A* | conf |
CHI
|
| 2017 | — | conf |
DH
|
| 2017 | A | conf |
Conference on Designing Interactive Systems
|
| 2017 | J | jnl |
Digit. Scholarsh. Humanit.
|
| 2017 | A | conf |
Conference on Designing Interactive Systems (Companion Volume)
|
| 2017 | A | conf |
Conference on Designing Interactive Systems
|
| 2016 | A* | conf |
CHI
|
| 2016 | A* | conf |
CHI
|
| 2016 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2016 | B | conf |
TEI
|
| 2016 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2016 | J | jnl |
Digit. Humanit. Q.
|
| 2015 | B | conf |
Creativity & Cognition
|
| 2015 | J | jnl |
Digit. Scholarsh. Humanit.
|
| 2014 | C | conf |
Advances in Computer Entertainment (Workshops)
|
| 2014 | A | conf |
IUI
|
| 2014 | — | conf |
DH
|
| 2013 | B | conf |
ITS
|
| 2013 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2012 | B | conf |
AVI
|
| 2012 | — | conf |
PerDis
|
| 2012 | A* | conf |
The bohemian bookshelf: supporting serendipitous book discoveries through information visualization.
CHI
|
| 2011 | A* | conf |
CHI
|
| 2011 | — | conf |
CHI Extended Abstracts
|
| 2010 | — | ch. |
Tabletops
|
| 2010 | A | conf |
Conference on Designing Interactive Systems
|
| 2008 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2007 | — | conf |
Tabletop
|
| 2007 | — | conf |
CAe
|
| 2006 | B | conf |
AVI
|
| 2005 | — | conf |
Smart Graphics
|
| 2005 | — | conf |
SIGGRAPH Sketches
|