| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
IEEE Trans. Affect. Comput.
|
| 2025 | J | jnl |
IEEE Trans. Comput. Soc. Syst.
|
| 2024 | J | jnl |
IEEE Trans. Comput. Soc. Syst.
|
| 2024 | J | jnl |
Cogn. Syst. Res.
|
| 2024 | J | jnl |
Multim. Tools Appl.
|
| 2024 | J | jnl |
Comput. Graph.
|
| 2024 | J | jnl |
Multim. Tools Appl.
|
| 2024 | J | jnl |
Cogn. Syst. Res.
|
| 2024 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2024 | J | jnl |
Cogn. Syst. Res.
|
| 2024 | J | jnl |
IEEE Trans. Comput. Soc. Syst.
|
| 2024 | J | jnl |
Cogn. Syst. Res.
|
| 2024 | J | jnl |
Cogn. Syst. Res.
|
| 2024 | J | jnl |
Cogn. Syst. Res.
|
| 2024 | J | jnl |
Cogn. Syst. Res.
|
| 2023 | J | jnl |
Cogn. Syst. Res.
|
| 2023 | J | jnl |
Cogn. Syst. Res.
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2023 | J | jnl |
Appl. Intell.
|
| 2023 | J | jnl |
Virtual Real. Intell. Hardw.
|
| 2022 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2022 | — | conf |
BICA*AI
|
| 2022 | J | jnl |
Vis. Comput.
|
| 2022 | J | jnl |
Soft Comput.
|
| 2022 | — | conf |
AGI
|
| 2022 | J | jnl |
Vis. Comput.
|
| 2022 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2021 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2019 | J | jnl |
Simul.
|
| 2019 | J | jnl |
Artif. Life Robotics
|
| 2018 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2018 | — | conf |
Edutainment
|
| 2018 | — | conf |
Edutainment
|
| 2018 | — | conf |
Edutainment
|
| 2017 | — | ch. |
Serious Games and Edutainment Applications
|
| 2014 | J | jnl |
Comput. Electr. Eng.
|
| 2014 | J | jnl |
Comput. Math. Methods Medicine
|