| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | — | conf |
GamiFIN
|
| 2025 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2025 | — | conf |
Forest-Robot-Stormin': Exploring Play for Eliciting More-than-Human (MtH) Forest-Robot Interactions.
CHI PLAY (Companion)
|
| 2025 | — | conf |
I3E
|
| 2025 | A* | conf |
CHI
|
| 2024 | — | conf |
GamiFIN
|
| 2024 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2024 | — | conf |
MindTrek
|
| 2024 | — | conf |
ICGJ
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2023 | A* | conf |
ICML
|
| 2023 | C | conf |
DiGRA
|
| 2022 | — | conf |
DHNB
|
| 2022 | A | conf |
UAI
|
| 2022 | J | jnl |
J. Assoc. Inf. Sci. Technol.
|
| 2021 | — | conf |
GamiFIN
|
| 2021 | C | conf |
ACML
|
| 2021 | A* | conf |
CHI
|
| 2020 | C | conf |
DiGRA
|
| 2020 | C | conf |
ArtsIT
|
| 2020 | C | conf |
ArtsIT
|
| 2020 | — | conf |
GamiFIN
|
| 2019 | — | conf |
ArtsIT/DLI
|
| 2019 | C | conf |
FDG
|
| 2019 | C | conf |
FDG
|
| 2018 | C | conf |
ADMA
|
| 2018 | J | jnl |
Games Cult.
|
| 2017 | J | jnl |
J. Virtual Real. Broadcast.
|
| 2016 | C | conf |
ACE
|
| 2016 | — | conf |
MindTrek
|
| 2016 | — | conf |
DiGRA/FDG
|
| 2015 | C | conf |
Advances in Computer Entertainment
|
| 2015 | — | conf |
MindTrek
|
| 2015 | — | conf |
SPLST
|
| 2014 | C | conf |
Advances in Computer Entertainment (Workshops)
|
| 2014 | — | conf |
MindTrek
|
| 2013 | — | conf |
IWPSE
|
| 2013 | — | — |
|
| 2011 | — | conf |
Advances in Computer Entertainment Technology
|
| 2011 | J | jnl |
ACM SIGSOFT Softw. Eng. Notes
|
| 2010 | — | conf |
Nordic DiGRA
|
| 2009 | — | conf |
MindTrek
|
| 2009 | — | conf |
Advances in Computer Entertainment Technology
|