| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Comput. Sci. Educ.
|
| 2025 | J | jnl |
Comput. Educ. Artif. Intell.
|
| 2025 | — | conf |
SIGCSE (2)
|
| 2024 | — | conf |
ITiCSE (1)
|
| 2022 | A | conf |
LAK
|
| 2022 | A* | conf |
AAAI
|
| 2022 | J | jnl |
Educ. Inf. Technol.
|
| 2021 | — | conf |
AIVR
|
| 2021 | B | conf |
EDM
|
| 2021 | J | jnl |
Internet High. Educ.
|
| 2021 | A | conf |
LAK
|
| 2021 | C | conf |
iLRN
|
| 2020 | — | conf |
ICLS
|
| 2020 | A | conf |
LAK
|
| 2020 | — | conf |
CSEDM@EDM
|
| 2020 | B | conf |
EDM
|
| 2020 | A | conf |
LAK
|
| 2020 | B | conf |
L@S
|
| 2019 | A* | conf |
CHI
|
| 2019 | J | jnl |
J. Numer. Cogn.
|
| 2018 | J | jnl |
Comput. Educ.
|
| 2018 | J | jnl |
J. Comput. Assist. Learn.
|
| 2018 | — | conf |
AIED (1)
|
| 2017 | B | conf |
The Antecedents of and Associations with Elective Replay in An Educational Game: Is Replay Worth It?
EDM
|
| 2017 | Misc | conf |
CHI PLAY
|
| 2014 | J | jnl |
Comput. Educ.
|
| 2012 | J | jnl |
Comput. Hum. Behav.
|
| 2011 | B | conf |
CogSci
|