| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2025 | J | jnl |
Entertain. Comput.
|
| 2025 | J | jnl |
IEEE Access
|
| 2024 | J | jnl |
IEEE Trans. Learn. Technol.
|
| 2024 | J | jnl |
Educ. Inf. Technol.
|
| 2024 | — | conf |
CSEDU (2)
|
| 2024 | J | jnl |
Educ. Inf. Technol.
|
| 2023 | J | jnl |
Sensors
|
| 2023 | J | jnl |
Educ. Inf. Technol.
|
| 2023 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2023 | — | conf |
ICVARS
|
| 2022 | J | jnl |
Sensors
|
| 2022 | J | jnl |
Behav. Inf. Technol.
|
| 2021 | J | jnl |
Educ. Inf. Technol.
|
| 2021 | — | conf |
IMCOM
|
| 2021 | J | jnl |
Sensors
|
| 2020 | J | jnl |
Comput. Games J.
|
| 2020 | J | jnl |
IEEE Trans. Games
|
| 2020 | J | jnl |
IEEE Trans. Learn. Technol.
|
| 2020 | J | jnl |
Telematics Informatics
|
| 2020 | J | jnl |
Sensors
|
| 2020 | — | conf |
ICE/ITMC
|
| 2020 | — | conf |
CSEDU (1)
|
| 2020 | J | jnl |
Multimodal Technol. Interact.
|
| 2020 | J | jnl |
Int. J. Serious Games
|
| 2020 | — | conf |
VR Workshops
|
| 2019 | J | jnl |
J. Ambient Intell. Smart Environ.
|
| 2019 | J | jnl |
An Exploration of Machine Learning Methods for Robust Boredom Classification Using EEG and GSR Data.
Sensors
|
| 2019 | — | conf |
CompSysTech
|
| 2019 | J | jnl |
Br. J. Educ. Technol.
|
| 2019 | J | jnl |
J. Ambient Intell. Humaniz. Comput.
|
| 2018 | J | jnl |
J. Ambient Intell. Smart Environ.
|
| 2018 | J | jnl |
Biomed. Signal Process. Control.
|
| 2018 | J | jnl |
Int. J. Interact. Mob. Technol.
|
| 2018 | J | jnl |
Int. J. Serious Games
|
| 2018 | J | jnl |
Int. J. Interact. Mob. Technol.
|
| 2018 | J | jnl |
Comput.
|
| 2018 | — | conf |
CSEDU (1)
|
| 2018 | J | jnl |
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices.
Comput.
|
| 2017 | — | conf |
CSEDU (1)
|
| 2017 | B | conf |
ICALT
|
| 2017 | — | conf |
CSEDU (1)
|
| 2017 | — | conf |
Koli Calling
|
| 2017 | J | jnl |
J. Ambient Intell. Humaniz. Comput.
|
| 2017 | J | jnl |
Cogn. Technol. Work.
|
| 2016 | — | conf |
CSEDU (Selected Papers)
|
| 2016 | J | jnl |
Games Cult.
|
| 2016 | — | conf |
CSEDU (1)
|
| 2016 | J | jnl |
IEEE Trans. Learn. Technol.
|
| 2015 | J | jnl |
J. Educ. Technol. Soc.
|
| 2015 | — | conf |
IMCOM
|
| 2015 | — | conf |
IMCOM
|
| 2014 | J | jnl |
Int. J. Distributed Sens. Networks
|
| 2014 | J | jnl |
Int. J. Distributed Sens. Networks
|
| 2014 | — | conf |
IMIS
|
| 2014 | — | conf |
WF-IoT
|
| 2014 | — | conf |
WF-IoT
|
| 2013 | — | conf |
ICUIMC
|
| 2012 | — | conf |
ICUIMC
|
| 2012 | J | jnl |
J. Educ. Technol. Soc.
|
| 2012 | J | jnl |
Int. J. Mob. Blended Learn.
|
| 2011 | — | conf |
CSEDU (1)
|
| 2011 | — | conf |
ICUIMC
|
| 2011 | — | ch. |
Serious Games and Edutainment Applications
|
| 2011 | — | conf |
AFRICON
|
| 2011 | — | conf |
Koli Calling
|
| 2010 | J | jnl |
IEEE Trans. Learn. Technol.
|
| 2010 | B | conf |
MUM
|
| 2009 | — | conf |
STEG@ICWL
|
| 2009 | J | jnl |
Int. J. Interact. Mob. Technol.
|
| 2009 | B | conf |
ICALT
|
| 2008 | J | jnl |
Int. J. Mob. Learn. Organisation
|
| 2007 | — | conf |
Future Play
|