| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
CoRR
|
| 2026 | J | jnl |
CoRR
|
| 2025 | J | jnl |
J. Artif. Intell. Res.
|
| 2025 | J | jnl |
CoRR
|
| 2025 | J | jnl |
IEEE Robotics Autom. Mag.
|
| 2025 | J | jnl |
CoRR
|
| 2024 | J | jnl |
Trans. Mach. Learn. Res.
|
| 2024 | A* | conf |
NeurIPS
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
IEEE Trans. Games
|
| 2024 | A | conf |
GECCO
|
| 2024 | J | jnl |
J. Electronic Imaging
|
| 2024 | A* | conf |
ICLR
|
| 2024 | J | jnl |
CoRR
|
| 2023 | — | conf |
GECCO Companion
|
| 2023 | J | jnl |
Int. J. Robotics Res.
|
| 2023 | J | jnl |
CoRR
|
| 2023 | A* | conf |
NeurIPS
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
CoRR
|
| 2023 | A* | conf |
IJCAI
|
| 2023 | J | jnl |
CoRR
|
| 2023 | Misc | conf |
CoRL
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
CoRR
|
| 2022 | A* | conf |
ICLR
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
CoRR
|
| 2022 | A* | conf |
ICLR
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels.
CoRR
|
| 2022 | A | conf |
Procedural content generation using neuroevolution and novelty search for diverse video game levels.
GECCO
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
CoRR
|
| 2021 | J | jnl |
CoRR
|
| 2020 | A* | conf |
NeurIPS
|
| 2020 | J | jnl |
CoRR
|
| 2020 | J | jnl |
Pattern Recognit. Lett.
|
| 2020 | J | jnl |
CoRR
|
| 2020 | J | jnl |
CoRR
|
| 2020 | A* | conf |
ICML
|
| 2020 | J | jnl |
CoRR
|
| 2019 | A* | conf |
ICML
|
| 2019 | J | jnl |
CoRR
|
| 2019 | J | jnl |
CoRR
|
| 2018 | A* | conf |
IJCAI
|
| 2018 | J | jnl |
CoRR
|
| 2017 | A* | conf |
AAAI
|