| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | Misc | conf |
OZCHI
|
| 2023 | B | conf |
VRST
|
| 2022 | — | conf |
ISS Companion
|
| 2021 | — | conf |
VR Workshops
|
| 2020 | — | conf |
VR Workshops
|
| 2018 | J | jnl |
Comput. Appl. Eng. Educ.
|
| 2018 | — | conf |
MOBMU
|
| 2017 | — | conf |
AVR (1)
|
| 2016 | J | jnl |
Int. J. Serious Games
|
| 2016 | — | conf |
GALA
|
| 2015 | — | conf |
HCI (26)
|
| 2013 | — | conf |
GFHEU
|
| 2013 | — | conf |
SGDA
|
| 2013 | — | conf |
SGDA
|
| 2013 | — | conf |
SGDA
|
| 2013 | — | ch. |
Game Analytics, Maximizing the Value of Player Data
|
| 2012 | — | conf |
ICB
|
| 2012 | — | conf |
pHealth
|
| 2012 | — | conf |
CIC
|
| 2004 | J | jnl |
Neural Networks
|
| 1999 | — | conf |
New Zealand Computer Science Research Students' Conference
|
| 1999 | J | jnl |
Neural Networks
|
| 1998 | J | jnl |
Connect. Sci.
|