| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
CoRR
|
| 2025 | J | jnl |
CoRR
|
| 2025 | A* | conf |
CVPR
|
| 2025 | J | jnl |
CoRR
|
| 2024 | J | jnl |
Comput. Graph. Forum
|
| 2024 | J | jnl |
Multim. Tools Appl.
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2023 | J | jnl |
IEEE Trans. Multim.
|
| 2023 | A* | conf |
ICCV
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
IEEE Trans. Pattern Anal. Mach. Intell.
|
| 2023 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
CoRR
|
| 2023 | A* | conf |
ICCV
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
Towards Fine-Grained Optimal 3D Face Dense Registration: An Iterative Dividing and Diffusing Method.
Int. J. Comput. Vis.
|
| 2023 | A* | conf |
ICCV
|
| 2023 | J | jnl |
CoRR
|
| 2022 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2022 | — | conf |
ECCV (21)
|
| 2022 | J | jnl |
Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users.
Comput. Graph. Forum
|
| 2022 | J | jnl |
Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users.
CoRR
|
| 2022 | J | jnl |
IEEE Access
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
Neurocomputing
|
| 2022 | A* | conf |
CVPR
|
| 2021 | J | jnl |
CoRR
|
| 2021 | J | jnl |
Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Control.
IEEE Trans. Vis. Comput. Graph.
|
| 2021 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2021 | A* | conf |
IJCAI
|
| 2021 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2021 | J | jnl |
CoRR
|
| 2020 | J | jnl |
CoRR
|
| 2020 | J | jnl |
CoRR
|
| 2020 | J | jnl |
ACM Trans. Graph.
|
| 2020 | J | jnl |
CoRR
|
| 2020 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2019 | J | jnl |
Graph. Model.
|
| 2019 | A* | conf |
AAAI
|
| 2019 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2018 | J | jnl |
ACM Trans. Graph.
|
| 2018 | J | jnl |
Graph. Model.
|
| 2018 | A* | conf |
VR
|
| 2018 | J | jnl |
Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Control.
CoRR
|
| 2018 | J | jnl |
J. Vis. Lang. Comput.
|
| 2018 | J | jnl |
CoRR
|
| 2018 | A* | conf |
AAAI
|
| 2018 | A* | conf |
VR
|
| 2018 | A | conf |
BMVC
|
| 2018 | A* | conf |
CVPR
|
| 2017 | J | jnl |
J. Comput. Sci. Technol.
|
| 2017 | J | jnl |
CoRR
|
| 2017 | J | jnl |
Comput. Graph. Forum
|
| 2017 | J | jnl |
CoRR
|
| 2017 | J | jnl |
Graph. Model.
|
| 2017 | J | jnl |
CoRR
|
| 2017 | J | jnl |
IEEE Trans. Image Process.
|
| 2017 | J | jnl |
CoRR
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | J | jnl |
CoRR
|
| 2016 | J | jnl |
ACM Trans. Graph.
|
| 2016 | J | jnl |
ACM Trans. Graph.
|
| 2016 | J | jnl |
ACM Trans. Graph.
|
| 2015 | J | jnl |
ACM Trans. Graph.
|
| 2014 | B | conf |
ICPR
|
| 2013 | — | conf |
icSPORTS
|
| 2012 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2011 | — | conf |
BIODEVICES
|
| 2011 | J | jnl |
Trans. Edutainment
|
| 2011 | J | jnl |
Comput. Graph. Forum
|
| 2011 | — | conf |
VRCAI
|
| 2011 | — | conf |
HCI (15)
|
| 2010 | — | conf |
IUCS
|
| 2010 | J | jnl |
Comput. Graph.
|
| 2010 | — | conf |
IUCS
|
| 2010 | — | conf |
Symposium on Computer Animation
|
| 2010 | — | conf |
IUCS
|
| 2010 | B | conf |
PacificVis
|
| 2010 | B | conf |
VRST
|
| 2010 | J | jnl |
Int. J. Virtual Real.
|
| 2009 | B | conf |
VRST
|
| 2009 | — | conf |
CAD/Graphics
|
| 2009 | J | jnl |
Vis. Comput.
|
| 2009 | — | conf |
CAD/Graphics
|
| 2009 | B | conf |
VRST
|
| 2009 | B | conf |
ICIP
|
| 2009 | J | jnl |
Sci. China Ser. F Inf. Sci.
|
| 2008 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2007 | — | conf |
HCI (12)
|
| 2007 | — | conf |
CAD/Graphics
|
| 2007 | — | conf |
HCI (12)
|
| 2007 | B | conf |
VRST
|
| 2007 | A* | conf |
VR
|
| 2006 | C | conf |
Computer Graphics International
|
| 2006 | J | jnl |
Comput. Entertain.
|
| 2006 | B | conf |
VRST
|
| 2006 | B | conf |
VRST
|
| 2006 | J | jnl |
Vis. Comput.
|
| 2006 | C | conf |
Computer Graphics International
|
| 2006 | B | conf |
MMM
|
| 2006 | — | conf |
Edutainment
|
| 2005 | B | conf |
VRST
|
| 2005 | C | conf |
RoboCup
|
| 2005 | C | conf |
Computer Graphics International
|
| 2004 | — | conf |
WSCG
|