| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
VR Workshops
|
| 2025 | J | jnl |
Digit. Appl. Archaeol. Cult. Heritage
|
| 2025 | J | jnl |
Integration Method for Generating Complete Hierarchical Layouts From Incomplete Virtual Scene Trees.
Comput. Animat. Virtual Worlds
|
| 2024 | J | jnl |
Comput. Graph. Forum
|
| 2024 | J | jnl |
Digit. Appl. Archaeol. Cult. Heritage
|
| 2024 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2024 | J | jnl |
Digit. Appl. Archaeol. Cult. Heritage
|
| 2023 | — | conf |
GCH
|
| 2023 | — | conf |
IMET
|
| 2023 | — | ed. |
GCH
|
| 2023 | — | conf |
CSAE
|
| 2022 | — | conf |
GCH
|
| 2022 | — | conf |
IMET
|
| 2021 | — | conf |
GCH
|
| 2020 | J | jnl |
CoRR
|
| 2020 | — | ch. |
Visual Computing for Cultural Heritage
|
| 2020 | J | jnl |
ACM Journal on Computing and Cultural Heritage
|
| 2020 | J | jnl |
CoRR
|
| 2020 | — | conf |
MIPRO
|
| 2020 | — | conf |
HCI (46)
|
| 2020 | J | jnl |
Sensors
|
| 2019 | — | conf |
VS-GAMES
|
| 2019 | — | conf |
VIPERC@IRCDL
|
| 2019 | — | ed. |
GCH
|
| 2019 | J | jnl |
Digit. Appl. Archaeol. Cult. Heritage
|
| 2019 | — | conf |
ICAT
|
| 2019 | — | conf |
GCH
|
| 2018 | — | conf |
GCH
|
| 2017 | — | conf |
VS-GAMES
|
| 2017 | — | conf |
VS-GAMES
|
| 2017 | — | conf |
GCH
|
| 2017 | — | conf |
ICAT
|
| 2017 | — | conf |
MIPRO
|
| 2016 | — | conf |
GCH
|
| 2016 | — | conf |
MIPRO
|
| 2016 | — | conf |
EuroMed (1)
|
| 2015 | — | conf |
ICAT
|
| 2015 | — | conf |
Digital Heritage
|
| 2015 | — | conf |
VS-GAMES
|
| 2015 | — | conf |
MIPRO
|
| 2013 | — | conf |
Digital Heritage (2)
|
| 2013 | J | jnl |
Trans. Edutainment
|
| 2012 | — | conf |
VSMM
|
| 2012 | — | conf |
SCCG
|
| 2011 | — | conf |
VS-GAMES
|
| 2009 | — | conf |
VAST
|
| 2009 | — | conf |
ICAT
|
| 2007 | — | conf |
SCCG
|
| 2006 | — | conf |
Eurographics Italian Chapter Conference
|
| 2005 | — | conf |
SCCG
|
| 2004 | — | conf |
SCCG
|
| 1991 | — | conf |
AI*IA
|