| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2025 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2025 | J | jnl |
Behav. Inf. Technol.
|
| 2025 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2025 | J | jnl |
Behav. Inf. Technol.
|
| 2025 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2025 | A* | conf |
HRI
|
| 2024 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2024 | Misc | conf |
OZCHI
|
| 2024 | J | jnl |
Eng. Appl. Artif. Intell.
|
| 2024 | Misc | conf |
OZCHI
|
| 2024 | Misc | conf |
OZCHI
|
| 2023 | Misc | conf |
OZCHI
|
| 2023 | Misc | conf |
OZCHI
|
| 2023 | Misc | conf |
OZCHI
|
| 2023 | Misc | conf |
OZCHI
|
| 2023 | J | jnl |
Behav. Inf. Technol.
|
| 2023 | Misc | conf |
OZCHI
|
| 2023 | Misc | conf |
OZCHI
|
| 2022 | Misc | conf |
OZCHI
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2022 | Misc | conf |
OZCHI
|
| 2022 | J | jnl |
Interactions
|
| 2022 | J | jnl |
Comput. Hum. Behav.
|
| 2022 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2021 | J | jnl |
Technol. Knowl. Learn.
|
| 2021 | J | jnl |
Comput. Ind.
|
| 2020 | A* | conf |
CHI
|
| 2020 | — | conf |
CHI Extended Abstracts
|
| 2020 | A* | conf |
CHI
|
| 2019 | — | conf |
DiGRA Conference
|
| 2019 | — | conf |
CHI Extended Abstracts
|
| 2019 | A* | conf |
Friending to Flame: How Social Features Affect Player Behaviours in an Online Collectible Card Game.
CHI
|
| 2019 | Misc | conf |
OZCHI
|
| 2019 | Misc | conf |
OZCHI
|
| 2019 | Misc | conf |
OZCHI
|
| 2019 | Misc | conf |
OZCHI
|
| 2019 | — | conf |
ISMAR Adjunct
|
| 2019 | — | conf |
CHI Extended Abstracts
|
| 2019 | Misc | conf |
OZCHI
|
| 2019 | Misc | conf |
OZCHI
|
| 2018 | Misc | conf |
OZCHI
|
| 2018 | — | conf |
CHI Extended Abstracts
|
| 2018 | — | conf |
CHI PLAY (Companion)
|
| 2018 | — | conf |
CHI PLAY (Companion)
|
| 2018 | Misc | conf |
OZCHI
|
| 2017 | Misc | conf |
OZCHI
|
| 2017 | B | conf |
L@S
|
| 2016 | J | jnl |
Comput. Educ.
|
| 2014 | J | jnl |
Comput. Educ.
|
| 2014 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2013 | J | jnl |
Learning by teaching with virtual peers and the effects of technological design choices on learning.
Comput. Educ.
|