| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2024 | C | conf |
CBMI
|
| 2021 | — | conf |
DeLTA
|
| 2018 | C | conf |
ICEC
|
| 2017 | J | jnl |
Comput. Entertain.
|
| 2017 | J | jnl |
Pervasive Mob. Comput.
|
| 2014 | — | conf |
NGMAST
|
| 2014 | — | conf |
VAAM@ICPR
|
| 2013 | — | conf |
MindTrek
|
| 2012 | J | jnl |
Signal Process. Image Commun.
|
| 2012 | — | conf |
ICME Workshops
|
| 2011 | — | conf |
MobiMedia
|
| 2010 | A | conf |
ICWS
|
| 2009 | A | conf |
ICME
|
| 2009 | A | conf |
ICME
|
| 2009 | B | conf |
MUM
|
| 2008 | — | conf |
MobiMedia
|
| 2006 | — | conf |
AINA (1)
|
| 2006 | — | conf |
QoS-Aware real-time video encoding How to Improve the User Experience of a Gaming-on-Demand Service.
CCNC
|
| 2005 | A | conf |
ICME
|
| 2005 | — | conf |
EuroIMSA
|