| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
ICGI
|
| 2025 | — | conf |
ICGI
|
| 2025 | J | jnl |
Vis. Informatics
|
| 2024 | — | conf |
PETRA
|
| 2024 | — | conf |
DSAI
|
| 2024 | J | jnl |
Technol. Knowl. Learn.
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
Inf. Vis.
|
| 2024 | J | jnl |
Comput. Graph.
|
| 2023 | J | jnl |
Comput. Graph.
|
| 2023 | — | conf |
ICHI
|
| 2023 | J | jnl |
Graph. Model.
|
| 2023 | — | conf |
SeGAH
|
| 2023 | J | jnl |
Pers. Ubiquitous Comput.
|
| 2022 | J | jnl |
IEEE Trans. Learn. Technol.
|
| 2022 | — | conf |
BELIV
|
| 2022 | J | jnl |
How neuroticism and locus of control affect user performance in high-dimensional data visualization.
Comput. Graph.
|
| 2022 | — | conf |
HCI (48)
|
| 2021 | J | jnl |
IEEE Access
|
| 2020 | J | jnl |
Comput. Educ.
|
| 2020 | — | conf |
IEEE VIS (Short Papers)
|
| 2020 | J | jnl |
CoRR
|
| 2020 | J | jnl |
Lang. Resour. Evaluation
|
| 2018 | — | conf |
SeGAH
|
| 2018 | — | conf |
ICGI
|
| 2018 | J | jnl |
Int. J. Creative Interfaces Comput. Graph.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | J | jnl |
IEEE Trans. Learn. Technol.
|
| 2016 | J | jnl |
Int. J. Creative Interfaces Comput. Graph.
|
| 2015 | J | jnl |
Smart Learn. Environ.
|
| 2014 | Misc | conf |
NordiCHI
|
| 2014 | B | conf |
AVI
|
| 2014 | J | jnl |
Int. J. Game Based Learn.
|
| 2014 | B | conf |
AVI
|
| 2014 | Misc | conf |
CHI PLAY
|
| 2014 | — | conf |
EuroVis (Short Papers)
|
| 2014 | Misc | conf |
NordiCHI
|
| 2014 | C | conf |
IV
|
| 2013 | — | conf |
VS-GAMES
|
| 2013 | — | conf |
Gamification
|
| 2013 | — | conf |
Gamification
|
| 2013 | — | conf |
HCI (24)
|
| 2012 | B | conf |
IVA
|
| 2011 | — | conf |
SARA: Social Affective Relational Agent: A Study on the Role of Empathy in Artificial Social Agents.
ACII (1)
|
| 2010 | Misc | conf |
NordiCHI
|