| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
Inf.
|
| 2025 | J | jnl |
J. Imaging
|
| 2024 | J | jnl |
Virtual Worlds
|
| 2023 | — | conf |
GALA
|
| 2023 | J | jnl |
Multimodal Technol. Interact.
|
| 2023 | J | jnl |
SN Comput. Sci.
|
| 2022 | C | conf |
CBMI
|
| 2021 | J | jnl |
Int. J. Serious Games
|
| 2021 | — | conf |
MMAsia
|
| 2021 | C | conf |
HSI
|
| 2021 | C | conf |
EvoMUSART
|
| 2020 | J | jnl |
EAI Endorsed Trans. Creative Technol.
|
| 2020 | — | conf |
IDEAL (2)
|
| 2019 | — | conf |
ArtsIT/DLI
|
| 2019 | — | conf |
ArtsIT/DLI
|
| 2019 | — | conf |
Using Deep Learning Techniques for Authentication of Amadeo de Souza Cardoso Paintings and Drawings.
EPIA (2)
|
| 2018 | — | conf |
GEM
|
| 2016 | — | conf |
CHI PLAY (Companion)
|
| 2016 | J | jnl |
Multim. Tools Appl.
|
| 2015 | J | jnl |
EAI Endorsed Trans. Collab. Comput.
|
| 2015 | — | conf |
INTETAIN
|
| 2013 | — | conf |
EUSIPCO
|
| 2013 | C | conf |
CBMI
|
| 2013 | — | conf |
OAIR
|
| 2012 | — | conf |
ICMCS
|
| 2011 | J | jnl |
Trans. Edutainment
|
| 2011 | J | jnl |
Multim. Tools Appl.
|
| 2011 | — | conf |
Mobile HCI
|
| 2009 | Misc | conf |
ICASSP
|
| 2008 | — | conf |
CHI Extended Abstracts
|
| 2008 | B | conf |
AVI
|
| 2008 | — | conf |
CVPR Workshops
|
| 2008 | — | conf |
Advances in Computer Entertainment Technology
|
| 2007 | — | conf |
GIR
|
| 2007 | A* | conf |
SIGIR
|
| 2005 | — | conf |
TRECVID
|