| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | A* | conf |
CHI
|
| 2026 | A* | conf |
CHI
|
| 2026 | — | conf |
CHI Extended Abstracts
|
| 2026 | A* | conf |
CHI
|
| 2025 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2025 | — | conf |
CHI Extended Abstracts
|
| 2025 | J | jnl |
Behav. Inf. Technol.
|
| 2025 | — | conf |
CHI PLAY (Companion)
|
| 2025 | — | conf |
MindTrek
|
| 2025 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2025 | — | conf |
CHIWORK
|
| 2025 | J | jnl |
Interactions
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | A* | conf |
CHI
|
| 2024 | — | conf |
CHIWORK
|
| 2024 | J | jnl |
Interactions
|
| 2024 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2024 | — | conf |
CSCW Companion
|
| 2024 | — | conf |
CHI Extended Abstracts
|
| 2024 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2024 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2024 | C | conf |
FDG
|
| 2024 | — | conf |
CHI Extended Abstracts
|
| 2024 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2024 | C | conf |
FDG
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | A* | conf |
CHI
|
| 2024 | — | conf |
CSCW Companion
|
| 2024 | A* | conf |
Unpacking Norms, Narratives, and Nourishment: A Feminist HCI Critique on Food Tracking Technologies.
CHI
|
| 2024 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2023 | — | conf |
CHI Extended Abstracts
|
| 2023 | — | conf |
CHI Extended Abstracts
|
| 2023 | — | conf |
CHI PLAY (Companion)
|
| 2023 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2023 | J | jnl |
Games Res. Pract.
|
| 2023 | C | conf |
Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers.
FDG
|
| 2023 | C | conf |
FDG
|
| 2023 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2023 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2023 | — | conf |
IUI Companion
|
| 2023 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2023 | — | conf |
CHI PLAY (Companion)
|
| 2023 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2023 | J | jnl |
IEEE Trans. Games
|
| 2023 | — | conf |
CHI PLAY (Companion)
|
| 2022 | J | jnl |
IEEE Trans. Games
|
| 2022 | A* | conf |
CHI
|
| 2022 | A* | conf |
CHI
|
| 2022 | J | jnl |
Interactions
|
| 2022 | Misc | conf |
CHI PLAY
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2022 | — | conf |
CHI Extended Abstracts
|
| 2022 | — | conf |
MuC (Workshopband)
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2022 | Misc | conf |
CHI PLAY
|
| 2022 | J | jnl |
Comput. Hum. Behav.
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2022 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2022 | — | conf |
CHI Extended Abstracts
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | A* | conf |
CHI
|
| 2021 | — | conf |
CHI Extended Abstracts
|
| 2021 | A* | conf |
CHI
|
| 2021 | A* | conf |
CHI
|
| 2021 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | J | jnl |
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews.
Proc. ACM Hum. Comput. Interact.
|
| 2021 | A* | conf |
CHI
|
| 2021 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | C | conf |
CoG
|
| 2021 | A* | conf |
CHI
|
| 2021 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | A* | conf |
CHI
|
| 2021 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2021 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | C | conf |
FDG
|
| 2021 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2020 | Misc | conf |
CHI PLAY
|
| 2020 | Misc | conf |
CHI PLAY
|
| 2020 | J | jnl |
Frontiers Comput. Sci.
|
| 2020 | — | conf |
CHI Extended Abstracts
|
| 2020 | A* | conf |
CHI
|
| 2020 | — | conf |
ETRA Short Papers
|
| 2020 | — | conf |
CHI Extended Abstracts
|
| 2020 | A* | conf |
CHI
|
| 2020 | A* | conf |
CHI
|
| 2020 | Misc | conf |
CHI PLAY
|
| 2020 | J | jnl |
CoRR
|
| 2020 | J | jnl |
Commun. ACM
|
| 2020 | A* | conf |
CHI
|
| 2020 | A* | conf |
CHI
|
| 2020 | J | jnl |
CoRR
|
| 2020 | Misc | conf |
CHI PLAY
|
| 2020 | J | jnl |
Interactions
|
| 2020 | J | jnl |
Interactions
|
| 2019 | — | conf |
CHI Extended Abstracts
|
| 2019 | — | ed. |
CHI Extended Abstracts
|
| 2019 | A* | conf |
CHI
|
| 2019 | Misc | conf |
CHI PLAY
|
| 2019 | J | jnl |
CoRR
|
| 2019 | Misc | conf |
CHI PLAY
|
| 2019 | C | conf |
FDG
|
| 2019 | J | jnl |
Interactions
|
| 2018 | Misc | conf |
CHI PLAY
|
| 2018 | A* | conf |
CHI
|
| 2018 | Misc | conf |
CHI PLAY
|
| 2018 | Misc | conf |
CHI PLAY
|
| 2018 | — | ed. |
CHI Extended Abstracts
|
| 2018 | — | conf |
CHI PLAY (Companion)
|
| 2018 | A* | conf |
CHI
|
| 2018 | A* | ed. |
CHI
|
| 2018 | A* | conf |
CHI
|
| 2017 | Misc | conf |
CHI PLAY
|
| 2017 | Misc | conf |
CHI PLAY
|
| 2017 | A* | conf |
CHI
|
| 2017 | — | conf |
CHI PLAY (Companion)
|
| 2017 | J | jnl |
ACM Trans. Comput. Hum. Interact.
|
| 2017 | — | conf |
CHI PLAY (Companion)
|
| 2017 | Misc | conf |
CHI PLAY
|
| 2017 | Misc | conf |
CHI PLAY
|
| 2017 | A* | conf |
CHI
|
| 2017 | A* | conf |
CHI
|
| 2016 | Misc | conf |
ISS
|
| 2016 | Misc | conf |
CHI PLAY
|
| 2016 | J | jnl |
Found. Trends Hum. Comput. Interact.
|
| 2016 | A* | conf |
CHI
|
| 2016 | A* | conf |
CHI
|
| 2016 | A* | conf |
CHI
|
| 2016 | A* | conf |
CHI
|
| 2016 | A* | conf |
CHI
|
| 2016 | Misc | ed. |
CHI PLAY
|
| 2016 | — | ed. |
CHI PLAY (Companion)
|
| 2016 | — | conf |
CHI Extended Abstracts
|
| 2016 | A* | conf |
CHI
|
| 2016 | A* | conf |
CHI
|
| 2016 | Misc | conf |
CHI PLAY
|
| 2016 | Misc | conf |
CHI PLAY
|
| 2016 | Misc | conf |
CHI PLAY
|
| 2015 | — | conf |
MindTrek
|
| 2015 | J | jnl |
ACM Trans. Access. Comput.
|
| 2015 | J | jnl |
Interactions
|
| 2015 | B | conf |
Graphics Interface
|
| 2015 | B | conf |
PERSUASIVE
|
| 2015 | Misc | conf |
CHI PLAY
|
| 2015 | A* | conf |
CHI
|
| 2015 | Misc | conf |
CHI PLAY
|
| 2015 | A* | conf |
CHI
|
| 2015 | A | conf |
UMAP
|
| 2015 | A* | conf |
CHI
|
| 2015 | Misc | conf |
CHI PLAY
|
| 2014 | — | conf |
GEM
|
| 2014 | J | jnl |
Entertain. Comput.
|
| 2014 | Misc | conf |
CHI PLAY
|
| 2014 | Misc | conf |
CHI PLAY
|
| 2014 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2014 | A* | conf |
CHI
|
| 2014 | — | conf |
GEM
|
| 2014 | A | conf |
CSCW
|
| 2014 | Misc | conf |
CHI PLAY
|
| 2014 | — | conf |
GEM
|
| 2014 | — | conf |
Canadian AI
|
| 2014 | J | jnl |
User Model. User Adapt. Interact.
|
| 2014 | A* | conf |
CHI
|
| 2014 | A* | conf |
CHI
|
| 2014 | — | conf |
Using affective state to adapt characters, NPCs, and the environment in a first-person shooter game.
GEM
|
| 2013 | A* | conf |
CHI
|
| 2013 | B | conf |
ITS
|
| 2013 | Misc | conf |
IDC
|
| 2013 | — | conf |
Gamification
|
| 2013 | B | conf |
Graphics Interface
|
| 2013 | — | conf |
CHI Extended Abstracts
|
| 2013 | J | jnl |
Pers. Ubiquitous Comput.
|
| 2013 | B | conf |
PERSUASIVE
|
| 2013 | — | conf |
CHI Extended Abstracts
|
| 2013 | A | conf |
CSCW
|
| 2013 | A* | conf |
CHI
|
| 2013 | — | conf |
MindTrek
|
| 2013 | — | conf |
Gamification
|
| 2013 | A* | conf |
CHI
|
| 2013 | A | conf |
ASSETS
|
| 2012 | A | conf |
CSCW
|
| 2012 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2012 | B | conf |
Graphics Interface
|
| 2012 | J | jnl |
Comput. Graph.
|
| 2012 | A* | conf |
CHI
|
| 2012 | — | conf |
ISMIR
|
| 2012 | A* | conf |
CHI
|
| 2012 | B | conf |
PERSUASIVE
|
| 2012 | A | conf |
ASSETS
|
| 2012 | — | conf |
MobileHealth@MobiHoc
|
| 2011 | A* | conf |
CHI
|
| 2011 | — | conf |
CHI Extended Abstracts
|
| 2011 | C | conf |
ICEC
|
| 2011 | A* | conf |
UIST
|
| 2011 | B | conf |
Graphics Interface
|
| 2011 | — | conf |
NPAR
|
| 2011 | C | conf |
ICEC
|
| 2011 | C | conf |
ICEC
|
| 2011 | — | conf |
Advances in Computer Entertainment Technology
|
| 2011 | A* | conf |
CHI
|
| 2011 | C | conf |
ICEC
|
| 2011 | C | conf |
ICEC
|
| 2011 | A* | conf |
CHI
|
| 2011 | A* | conf |
CHI
|
| 2011 | — | conf |
SIGGRAPH Game Papers
|
| 2011 | — | conf |
Sandbox@SIGGRAPH
|
| 2011 | B | conf |
Graphics Interface
|
| 2010 | B | conf |
Graphics Interface
|
| 2010 | — | conf |
CHI Extended Abstracts
|
| 2010 | — | conf |
Future Play
|
| 2010 | — | ch. |
Tabletops
|
| 2010 | — | conf |
Future Play
|
| 2010 | A* | conf |
CHI
|
| 2009 | A* | conf |
CHI
|
| 2009 | B | conf |
ECSCW
|
| 2009 | — | conf |
INTERACT (1)
|
| 2008 | A | conf |
CSCW
|
| 2008 | — | conf |
Future Play
|
| 2008 | — | conf |
CHI Extended Abstracts
|
| 2008 | B | conf |
Graphics Interface
|
| 2008 | A* | conf |
CHI
|
| 2008 | J | jnl |
Pers. Ubiquitous Comput.
|
| 2007 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2006 | A* | conf |
CHI
|
| 2006 | — | conf |
Tabletop
|
| 2006 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2006 | — | conf |
Smart Graphics
|
| 2006 | J | jnl |
Behav. Inf. Technol.
|
| 2005 | J | jnl |
Comput. Entertain.
|
| 2005 | — | conf |
CHI Extended Abstracts
|
| 2005 | B | conf |
INTERACT
|
| 2005 | B | conf |
Graphics Interface
|
| 2004 | — | conf |
CHI Extended Abstracts
|
| 2004 | A | conf |
CSCW
|
| 2003 | B | conf |
ECSCW
|
| 2003 | J | jnl |
J. Comput. Assist. Learn.
|
| 2002 | J | jnl |
Pers. Ubiquitous Comput.
|
| 2002 | — | conf |
CHI Extended Abstracts
|
| 2002 | — | conf |
CSCL
|
| 2001 | — | conf |
CHI Extended Abstracts
|
| 1999 | — | conf |
CHI Extended Abstracts
|