| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2024 | J | jnl |
Comput. Hum. Behav.
|
| 2024 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2024 | J | jnl |
Games Cult.
|
| 2022 | A* | conf |
CHI
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
Comput. Educ.
|
| 2022 | J | jnl |
Comput. Educ.
|
| 2022 | J | jnl |
IEEE Trans. Games
|
| 2022 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2022 | J | jnl |
IEEE Trans. Games
|
| 2022 | J | jnl |
Comput. Educ.
|
| 2022 | J | jnl |
Frontiers Virtual Real.
|
| 2022 | J | jnl |
Presence Teleoperators Virtual Environ.
|
| 2022 | J | jnl |
Behav. Inf. Technol.
|
| 2021 | J | jnl |
Frontiers Virtual Real.
|
| 2021 | J | jnl |
Games Cult.
|
| 2021 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | C | conf |
IMX
|
| 2020 | — | conf |
HCI (31)
|
| 2020 | J | jnl |
CoRR
|
| 2020 | J | jnl |
Frontiers Virtual Real.
|
| 2020 | J | jnl |
Comput. Hum. Behav.
|
| 2020 | — | conf |
CHI PLAY (Companion)
|
| 2019 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2019 | J | jnl |
Multimodal Technol. Interact.
|
| 2019 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2018 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | J | jnl |
J. Comput. Mediat. Commun.
|
| 2016 | — | conf |
CHI Extended Abstracts
|
| 2016 | — | conf |
HICSS
|
| 2016 | J | jnl |
Commun. Res.
|
| 2015 | — | conf |
HICSS
|
| 2015 | — | conf |
HICSS
|
| 2015 | — | conf |
CHI Extended Abstracts
|
| 2015 | J | jnl |
Comput. Hum. Behav.
|
| 2015 | J | jnl |
Games Cult.
|
| 2015 | J | jnl |
Comput. Hum. Behav.
|
| 2014 | — | conf |
AutomotiveUI (adjunct)
|
| 2014 | J | jnl |
Inf. Soc.
|
| 2014 | A | conf |
CSCW
|
| 2014 | J | jnl |
J. Comput. Mediat. Commun.
|
| 2013 | — | conf |
Predicting Real World Behaviors from Virtual World Data @ SocialCom
|
| 2010 | J | jnl |
PsychNology J.
|
| 2010 | J | jnl |
J. Comput. Mediat. Commun.
|
| 2009 | J | jnl |
New Media Soc.
|