| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
JCSG
|
| 2025 | C | conf |
ICEC
|
| 2025 | J | jnl |
Impact of Multiple Sensory Cues in Immersive Virtual Reality: Evidence From a Full-Body Haptic Suit.
IEEE Trans. Games
|
| 2024 | J | jnl |
Multim. Tools Appl.
|
| 2024 | — | conf |
JCSG
|
| 2024 | Misc | conf |
MuC
|
| 2024 | — | conf |
JCSG
|
| 2023 | — | conf |
JCSG
|
| 2023 | — | conf |
JCSG
|
| 2022 | J | jnl |
IEEE Trans. Games
|
| 2022 | J | jnl |
IEEE Trans. Games
|
| 2021 | J | jnl |
Virtual Real.
|
| 2021 | J | jnl |
Sensors
|
| 2020 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2020 | — | conf |
JCSG
|
| 2019 | — | conf |
SeGAH
|
| 2019 | — | conf |
VS-GAMES
|
| 2019 | — | conf |
ICEC-JCSG
|
| 2019 | J | jnl |
Int. J. Virtual Real.
|
| 2019 | J | jnl |
Virtual Real.
|
| 2018 | — | conf |
JCSG
|
| 2018 | — | conf |
JCSG
|
| 2018 | — | ed. |
JCSG
|
| 2017 | — | conf |
JCSG
|
| 2017 | — | conf |
JCSG
|
| 2017 | Misc | conf |
MuC
|
| 2016 | B | conf |
SMC
|
| 2015 | — | conf |
JCSG
|