| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | — | conf |
AIxVR
|
| 2026 | A* | conf |
VR
|
| 2025 | — | conf |
ISMAR-Adjunct
|
| 2025 | — | conf |
SIGGRAPH Posters
|
| 2025 | — | conf |
ISMAR-Adjunct
|
| 2025 | — | conf |
SIGGRAPH Posters
|
| 2025 | — | conf |
SIGGRAPH Posters
|
| 2025 | — | conf |
UIST Adjunct
|
| 2025 | — | conf |
CHI Extended Abstracts
|
| 2025 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2025 | — | ed. |
APMAR
|
| 2025 | — | conf |
CHI Extended Abstracts
|
| 2024 | — | conf |
SIGGRAPH Asia XR
|
| 2024 | — | conf |
SIGGRAPH Immersive Pavilion
|
| 2024 | — | conf |
APMAR
|
| 2024 | — | conf |
SIGGRAPH Immersive Pavilion
|
| 2024 | — | conf |
SIGGRAPH Asia XR
|
| 2024 | — | conf |
SIGGRAPH Asia XR
|
| 2024 | C | conf |
VINCI
|
| 2024 | — | conf |
SIGGRAPH Asia XR
|
| 2024 | — | conf |
UbiComp Companion
|
| 2024 | — | conf |
SIGGRAPH Immersive Pavilion
|
| 2023 | — | conf |
SIGGRAPH Immersive Pavilion
|
| 2023 | — | conf |
AICCC
|
| 2023 | — | conf |
SIGGRAPH Posters
|
| 2023 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2023 | A* | conf |
ISMAR
|
| 2023 | — | conf |
UbiComp/ISWC Adjunct
|
| 2023 | — | conf |
MMAsia
|
| 2023 | — | conf |
SIGGRAPH Posters
|
| 2022 | J | jnl |
IEEE Multim.
|
| 2022 | — | conf |
SIGGRAPH Posters
|
| 2022 | — | conf |
ICCE-TW
|
| 2022 | — | conf |
UbiComp/ISWC Adjunct
|
| 2022 | — | conf |
SIGGRAPH Asia XR
|
| 2022 | — | conf |
ICME Workshops
|
| 2022 | B | conf |
TEI
|
| 2022 | — | conf |
SIGGRAPH Emerging Technologies
|
| 2021 | — | conf |
SIGGRAPH ASIA Emerging Technologies
|
| 2021 | — | conf |
VR Workshops
|
| 2020 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2020 | J | jnl |
Symmetry
|
| 2020 | — | conf |
SIGGRAPH Asia XR
|
| 2020 | — | conf |
HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography.
SIGGRAPH Asia Posters
|
| 2020 | — | conf |
SIGGRAPH Asia Posters
|
| 2020 | — | conf |
SIGGRAPH Posters
|
| 2019 | A* | conf |
VR
|
| 2019 | A* | conf |
Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction.
VR
|
| 2019 | — | conf |
WHC
|
| 2019 | A* | conf |
VR
|
| 2019 | — | conf |
SIGGRAPH Asia XR
|
| 2018 | A | conf |
ICS
|
| 2018 | — | conf |
SIGGRAPH ASIA Posters
|
| 2018 | — | conf |
SIGGRAPH Asia Technical Briefs
|
| 2018 | B | conf |
VRST
|
| 2018 | B | conf |
VRST
|
| 2018 | — | conf |
DigitalHERITAGE/VSMM
|
| 2018 | — | conf |
MMSports@MM
|
| 2018 | B | conf |
VRST
|
| 2018 | — | conf |
SIGGRAPH Posters
|
| 2017 | — | conf |
SIGGRAPH Emerging Technologies
|
| 2017 | A* | conf |
SIGGRAPH ASIA (Posters)
|
| 2017 | — | conf |
AH
|
| 2017 | — | conf |
SIGGRAPH Posters
|
| 2017 | — | conf |
SIGGRAPH Posters
|
| 2016 | — | conf |
AH
|
| 2016 | — | conf |
ACCV Workshops (3)
|
| 2016 | — | conf |
SIGGRAPH VR Village
|
| 2016 | — | conf |
UIST (Adjunct Volume)
|
| 2016 | — | conf |
SIGGRAPH Posters
|
| 2015 | — | conf |
SIGGRAPH Emerging Technologies
|