| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
UbiComp Companion
|
| 2025 | J | jnl |
GetMobile Mob. Comput. Commun.
|
| 2025 | Misc | conf |
ISWC
|
| 2024 | J | jnl |
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.
|
| 2024 | Misc | conf |
ISWC
|
| 2023 | J | jnl |
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.
|
| 2023 | J | jnl |
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.
|
| 2022 | A* | conf |
CHI
|
| 2021 | Misc | conf |
ISWC
|
| 2021 | — | conf |
CHI Extended Abstracts
|
| 2021 | A* | conf |
CHI
|
| 2021 | A* | conf |
CHI
|
| 2021 | J | jnl |
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.
|
| 2020 | A* | conf |
CHI
|
| 2020 | A* | conf |
CHI
|
| 2019 | A* | conf |
VR
|
| 2019 | A* | conf |
CHI
|
| 2018 | A* | conf |
CHI
|
| 2018 | — | conf |
UIST (Adjunct Volume)
|
| 2018 | — | conf |
MobileHCI Adjunct
|
| 2017 | A* | conf |
UIST
|
| 2017 | A* | conf |
UIST
|
| 2017 | B | conf |
VRST
|
| 2017 | — | conf |
Party Animals: Creating Immersive Gaming Experience for Physically Co-present VR and Non-VR Players.
CHI Extended Abstracts
|
| 2017 | B | conf |
VRST
|