| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Cogn. Process.
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2024 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2016 | — | conf |
REHAB
|
| 2016 | — | conf |
REHAB (Revised Selected Papers)
|
| 2016 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2016 | — | conf |
REHAB
|
| 2016 | — | conf |
The effect of virtual reality-based serious games in cognitive interventions: a meta-analysis study.
REHAB
|
| 2015 | — | conf |
REHAB (Revised Selected Papers)
|
| 2015 | J | jnl |
IEEE Trans. Instrum. Meas.
|
| 2015 | — | conf |
REHAB
|
| 2014 | — | conf |
MeMeA
|
| 2014 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2012 | — | ch. |
Annual Review of Cybertherapy and Telemedicine
|
| 2010 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2009 | — | ch. |
Annual Review of Cybertherapy and Telemedicine
|